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#1236: Sucsamad

Item ID 1236 Type Weapon - Dagger
Name Sucsamad Slots 1
NPC Buy 0 Weight 80
NPC Sell 100,000 Weapon Level 4
Range 1 DEF 0
ATK 155 Refineable Yes
MATK 0 Min. Base Level 36
Equip Location Main Hand
Equipable for Normal / Transcendent / Baby / Third / Third Transcendent / Third Baby
Equipable Jobs Swordsman / Magician / Archer / Merchant / Thief / Knight / Wizard / Blacksmith / Hunter / Assassin / Crusader / Sage / Rogue / Alchemist / Bard/Dancer / Soul Linker / Ninja / Kagerou/Oboro
Item Script

1 bonus bUnbreakableWeapon,0; bonus2 bAddEle,Ele_Earth,20; bonus2 bAddEle,Ele_Wind,20; if (BaseClass == Job_Thief) bonus bFlee,15;

Equip Script None
Unequip Script None
Description A specialty dagger made
by a small, mysterious,
desert-dwelling tribe.
_
Cannot be broken.
Increases Physical damage
done to Earth and Wind
property targets by 20%
[Thief]
FLEE +15
[Set Bonuses]
Kandura
Autocasts Lv.5
Whirlwind Kick when
physically attacking
by a chance.
Every Refine Level
of the Armor;
Increases the chance.
Type: Dagger
Attack: 155
Weight: 80
Weapon Level: 4
Required Level: 36
Jobs: Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja

Sucsamad Dropped By

ID Monster Name Drop Chance Monster Level Monster Race Monster Element
3428 Infinite Phreeoni 80% 120 Brute
Neutral 3
1159 Phreeoni 40% 98 Brute
Neutral 3