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Kagerou/Oboro Jobchange quest

kagerou oboro jobchange

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#1 LurchingElf

LurchingElf

    Chonchon

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  • Locationcurrently Wyszkow(Poland), but originally from Hungary

Posted 20 November 2016 - 08:35 PM

alright, we succsessfully completed the kagerou and oboro jobchange quest. after the initiation bug that you fixed, no other bugs have been encountered.
i admit there was here and there some "engrish" in the translation, but nothing so fatally bothersome that it would have undermined the undestandablilty of the questline. coherent consistent, works the way it is intended.
i noticed that we have different material counters necessary for the melting procedure in the weapon forging quest compared to the iRO wiki guide, but that might have been changed on the original version too, without the guide being updated. but since it only lets you trough only if you input sufficent amount, so it is pretty straight forward, not all that hard to figure out. (50 pharcon/iron ore, 25 iron, steel havent tried, in case someone really wants to know.)
overall it went pretty fine. it is a quite a long questline but i guess its worth it.
 
i would have 2 suggestion to it. the board game part is pretty abusing enough already, even on its own it make people think twice if they want to go trough the hassle. maybe the timers for the "curse" could be shortened to 30 sec, or maybe 1 minute. the 2 minute waiting time is a bit painfull when one gets lucky enough to get thrown back into the same tile again and again.
 
the other one is.... the weapon that is generated by the quest. it is pretty tedious to create and refine it to +7 and then you get back an unrefined weapon at the end of the jobchange, it is a bit underwhelming. i mean Red Leaopar Joe ask you if you are satisfied with it, and give you the option to try to work on it further. what would be the point of working any more on it if the refines disappear in the end? the weapon created with the process are nowhere near as good as the weapons we can craft at the high tier weapon craftsman, even at +7 it wont really be on par with those, and if it is unrefined, the Kurenai is not even as good the highest tier eden dagger. i would like to suggest to let the weapon stay the same refine lvl as the player refined it during the quest, after all it is "irreplaceable" so highly unlikely that one will risk breaking it with refining outside of the quest. they dont really pose a threat that someone low lvl will use them because either way the lvl req. is 99.
it just would be a nice novelty feature to be rewarded for our efforts with the very dagger/shuriken we forged and refined ourselves, what we invested soo much effort into, and that weapon will actually suffice to be useful at least till we can wear the higher tier crafted equips like Huuma Swirling Petal or Raksasa Dagger.
 
in any case, Thank you for fixing the bug at the beginning of the quest! i am glad that finally i was able to experience this content :)


#2 Terpsichore

Terpsichore

    why

  • The Devil
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Posted 23 November 2016 - 10:44 PM

Sounds good, I'll look at it.




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