So, i wanted to put up something like that on RMS but muh 500 chars, its too litle, so might aswell leave it here...
First of all the server has a lot of balance changes that literally saved fhe fiasco renewal was(at least for me) that's a really good thing and i feel like pointing that out from the start, keep in mind that i'm writing all this from a total newbie point of view, there are things that may look "trivial" once you're in for a set amount of time, but can be very challenging for a new player, especially for the ones that didn't play RO for that long and aren't really familiar with how the game work, so without further ado, lets start!
Once I started out the prontera board quests were the first thing i actually liked, since it is possible to skip a good amount of the lol level pain +1 on that! After rebirthing and getting to 3rd is where the game really begins, BUT with the said balance changes ppl can get quite "scared" of how strong magic damage is in here, and most people seem to have forgotten how helpful a simple bathory or evil druid card can be, improving survivability A LOT, so there can be the first "barrier" for players now knowing that! I also had real issues with bleeding(but that was adressed rather quick, another +1 to that!).
Things were smooth until i ended up in the 140~150 range, every range had at least one board quest that wouldn't require a party to deal with, which was nice, because i was kinda addicted to the game and since its a small community, there were times ppl weren't around so i was "stuck" not being able to do what i really wanted at that time(leveling) and either afking on pront or having to do a different thing than i had in mind, there goes the first -1!
The community was probably what kept me playing by then, so another big +1 on that, i then discovered the instances and they helped a bit, even tho i would not get as much experience from that because of my level, was still something "doable" with small groups or even solo with some effort+spending on consumables...
after 150 it got slower, but i could party with most of the active population, so mvping and doing boards when people felt like were what took me to 175, and that concludes the "leveling arc".
Aside from that, since the server has a small population some stuff can be "locked" out of reach for newbies, guild dungeons for instance, since there are a good deal of cards/drops from there that new players would be glad to have and TBH i don't see the guys who actively defend the castle every week playing on a daily basis, so that is one more thing locked out of reach of the "general population" because of the small trade market going on and so litle(not to say none) of the mobs that have the drops being hunted, so there goes another -1.
I kinda like the feeling of accomplishment i get when doing some instances that were meant to be hard, but i really feel like we lack content that could be done solo or in small parties(not having to multiclient 5 or so roles because not everyone has 1: gear to all those chars 2: fingers to properly manage them depending on the ocasion) after all it is a small community and we won't be getting a shit ton of players overnight, so I feel like having that kind of content "farmable" by small groups is something the server lacks at the moment, and i already told terp one idea i had to make stuff "doable" in smaller groups, though i do know that it would require a lot of effort on her end and lots of testing to achieve "ideal" results.
tl;dr version: server has a lot of good challenging content that would require larger groups, but is a bit lacking on stuff doable in smaller groups/solo, after all we sadly can't be in a party 100% of the time, especially on a low population...
Edited by Faeneth, 19 April 2018 - 08:12 PM.