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November 23rd, 2014 | Maintenance | Achievement System

Achievement system skill update

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#1 Rikter

Rikter

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Posted 24 November 2014 - 11:24 AM

This maintenance is quite large, which means a large patch size. A lot of things have been adjusted, but there's still more to come.

 

Introducing Achievement System

System is explained in > This Topic <
 
The proposed cut-in shown when completing an achievement has been replaced with some visual effects that are more discrete and less intrusive
Right now there are 32 Exploration Achievements active, one for each city
By completing those, you'll get some Achievement Points that will be used when the entire system is completed
Tomorrow evening the server will reboot to add Monster Achievements. Right now we're still balancing their rewards

 

Clientside Update
 
Halloween event has ended, and with that Prontera is back to its normal state.
You'll also notice that there are two big patches within the patcher. These bring us new items and monsters that will be introduced within the upcoming patches.
More official maps are coming, too.

 
Serverside

  • Introduced Glast Heim Nightmare Mode (Old Glast Heim) and Clock Tower Nightmare Mode
  • Rates have been reverted to 15/15/10
  • DIsabled Auction House due to major bugs
  • Mission Board has been changed to a more stable version:
    - Quests are daily (every 24h)
    - Party kills are supported, party members must be on the same mission and within 25x25 area of the killed mob
    - For testing purposes, only the Prontera board is currently active

 

General

  • Fixed a bug in ASPD formula that caused items to sometimes incorrectly give the wrong ASPD bonus
  • Added visual effects for Rune Knight Rune creation and Alchemist brewing
  • Fixed Ammo Cartridge Packs to open without confirmation
  • Fixed Super Novice and its branch to allow support for Novice Guardian on Extended Supernovice
  • Fixed Super Novice Soul Link effect
  • Fixed Super Novice ASPD formulas for various weapons
  • Fixed a bug in some PBAoE damaging skills that was preventing the animation from being shown (Issue ID #000010)
  • Added Skills for Eclage Items and Kvasir Rings (ECL_SNOWFLIP, ECL_PEONYMAMY, ECL_SADAGUI and ECL_SEQUOIADUST)
  • Fixed Combo Attack delay and walk delay formulas
  • Fixed "Autocast on magical damage received" to correctly use the proper chance
  • Added more Mob modes for future mobs update
  • Added more Skill types for better definition of some skill scopes
  • Updated list of some specific ground units removed by certain skills (Crazy Weed and Fire Rain)

 

Skills

  • Fixed NPC_STONESKIN, NPC_ANTIMAGIC, NPC_MAGICMIRROR:
    - Using the skills will now be 100% successful (can't be resisted)
    - Fixed those skills not working for players (e.g. Ulfhedinn, Mithril Magic Cape, Platinum Shield)
    - Fixed Lv 5 and 10 not working at all
    - NPC_STONESKIN and NPC_ANTIMAGIC will no longer change DEF/MDEF, instead they will increase/reduce physical/magical damage by a percentage, this IS official behavior
  • Fixed PR_IMPOSITIO (Impositio Manus) to give the correct amount of Weapon Attack (Issue ID #000020)
  • Fixed AL_ANGELUS (Angelus) to give the correct amount of VIT DEF (Issue ID #000021)
  • Fixed LG_KINGS_GRACE (King's Grace) cooldown
  • Fixed RK_FIGHTINGSPIRIT (Asir Rune - Fighting Spirit) ASPD bonus (Issue ID #000015)
  • Fixed RK_DEATHBOUND (Death Bound) to correctly show reflected damage
  • Fixed GN_CARTBOOST (Genetic Cart Boost) to correctly remove Decrease AGI status
  • Fixed GN_FIRE_EXPANSION (Fire Expansion) (Issue ID #000002)
  • Fixed GN_CRAZY_WEED (Crazy Weed) to affect (remove) songs (Issue ID #000011)
  • Fixed HT_POWER (Beast Strafing)
  • Fixed WL_COMET (Comet) so that it no longer hits players in Hide status, and fixed the Burning effect
  • Fixed WL_CHAINLIGHTNING (Chain Lightning) cooldown and damage formula (Issue ID #000001)
  • Fixed SC_TRINAGLESHOT (Triangle Shot) pushback direction
  • Fixed HW_NAPALMVULCAN (Napalm Vulcan) damage formula
  • Fixed HAMI_DEFENCE (Amistr Bulwark) (Issue ID #000014)
  • Fixed MH_VOLCANIC_ASH (Volcanic Ash) effect that was not giving 50% to prevent skill casting to affected enemies
  • Fixed SR_RAISINGDRAGON (Rising Dragon) that was not bypassing SP Recovery statuses (Issue #000009)
  • Fixed RL_FIRE_RAIN (Fire Rain) that was preventing to hit target in certain cases
  • Fixed RL_HEAT_BARREL (Heat Barrel) (Issue ID #000007)
    - Fixed the damage bonus (need to be confirmed if it should be a damage bonus or an ATK increase)
    - Fixed the HIT penalty
    - Fixed the ASPD bonus
    - Casting Heat Barrel while it's already active will no longer refresh the duration
    - Casting Heat Barrel while Platinum Alter or Madness Canceller are active will end those statuses instead of failing
  • Fixed RL_C_MARKER (Crimson Marker) to correctly decrease the affected target's Movement Speed by 10%

 

Kagerou/Oboro

  • Fixed KO_MAKIBISHI (Makibishi)
    - Added Makibishi item to Ninpou dealer at Item Mall
  • Fixed KO_BAKURETSU (Bakuretsu Kunai):
    - Fixed the AoE cell range
    - Fixed damage formula
    - Fixed ground-type placement for damage behavior
    - Fixed it to be castable on Land Protector
  • Fixed KO_HUUMARANKA (Huuma Shuriken Ranka):
    - Fixed ground-type placement for damage behavior.
    - Fixed its damage formula and number of hits.
  • Fixed KO_KAHU_ENTEN (Kahu Enten).
  • Fixed KO_HYOUHU_HUBUKI (Hyouhu Hubuki).
  • Fixed KO_KAZEHU_SEIRAN (Kazehu Seiran).
  • Fixed KO_DOHU_KOUKAI (Dohu Koukai).
  • Updated code for OB_OBOROGENSOU (Oboro Gensou):
    - HP/SP heal/damage amounts and success rate are custom for the above reason
    - It is now correctly usable only on party members

 

Sorcerer Update

  • Fixed SO_POISON_BUSTER (Poison Buster) to deal damage in a 3x3 AoE
  • Fixed SO_EARTHGRAVE (Earth Grave) SP Consumption
  • Fixed SO_VAVUUM_EXTREME (Vacuum Extreme) SP Consumption
  • Fixed SO_WARMER (Warmer) to heal the correct amount
  • Fixed SO_FIREWALK (Fire Walk) and SO_ELECTRICWALK (Electric Walk) duration
  • Fixed SO_STRIKING (Striking) ATK bonus and SP drain
  • Fixed SO_EL_ACTION (Elemental Action) cooldown
  • Fixed SO_EL_CONTROL (Elemental Control) cast time
  • Fixed SO_INSIGNIA_FIRE (Fire Insignia)
  • Fixed SO_INSIGNIA_WATER (Water Insignia)
  • Fixed SO_INSIGNIA_WIND (Wind Insignia)
  • Fixed SO_INSIGNIA_EARTH (Earth Insignia)
  • Fixed stats for Elemental Spirits resulting in increased MATK and FLEE
  • Fixed Elemental Spirits Mode introducing Idle mode
  • Fixed SO_EL_CONTROL (Spirit Control) including Idle mode
  • Fixed natural HP/SP Regeneration for Elemental Spirits to work every 3 sec in Idle Mode
  • Fixed changing back to Idle Mode when SP reaches 0 or after a certain time when in Passive or Defensive Mode
  • Fixed Elemental spirits Defensive Mode duration time to be 1 minute
  • Updated skill requirements for all Elemental Epirits skills. [Still need official values]
  • Updated Skillratio values for all Elemental Spirits skills, as well as made them magical typ.

 

Elemental Spirits Update
 
 

Elemental Spirit Agni (Fire):

  • Fixed EL_PYROTECHNIC. (Passive mode Lv1)
  • Fixed EL_CIRCLE_OF_FIRE. (Defensive mode Lv1)
  • Fixed EL_HEATER. (Passive mode Lv2)
  • Fixed EL_FIRE_CLOACK. (Defensive mode Lv2)
  • Fixed EL_FIRE_BOMB. (Offensive mode Lv2)
  • Fixed EL_TROPIC. (Passive mode Lv3)
  • Fixed EL_FIRE_WAVE. (Offensive mode Lv3)

 

Elemental Spirit Aqua (Water):

  • Fixed EL_AQUAPLAY. (Passive mode Lv1)
  • Fixed EL_WATER_SCREEN. (Defensive mode Lv1)
  • Fixed EL_COOLER. (Passive mode Lv2)
  • Fixed EL_AQUADROP. (Defensive mode Lv2)
  • Fixed EL_WATER_SCREW. (Offensive mode Lv2)
  • Fixed EL_CHILLY_AIR. (Passive mode Lv3)
  • Fixed EL_WATER_SCREEN. (Defensive mode Lv3)
  • Fixed EL_TIDAL_WEAPON. (Offensive mode Lv3)

 

Elemental Spirit Ventus (Wind):

  • Fixed EL_GUST. (Passive mode Lv1)
  • Fixed EL_WIND_STEP. (Defensive mode Lv1)
  • Fixed EL_WIND_SLASH. (Offensive mode Lv1)
  • Fixed EL_BLAST. (Passive mode Lv2)
  • Fixed EL_WIND_CURTAIN. (Defensive mode Lv2)
  • Fixed EL_HURRICANE_RAGE. (Offensive mode Lv2)
  • Fixed EL_WILD_STORM. (Passive mode Lv3)

 

Elemental Spirit Tera (Earth):

  • Fixed EL_PETROLOGY. (Passive mode Lv1)
  • Fixed EL_SOLID_SKIN. (Defensive mode Lv1)
  • Fixed EL_STONE_HAMMER. (Offensive mode Lv1)
  • Fixed EL_CURSED_SOIL. (Passive mode Lv2)
  • Fixed EL_STONE_SHIELD. (Defensive mode Lv2)
  • Fixed EL_ROCK_CRUSHER. (Offensive mode Lv2)
  • Fixed EL_UPHEAVAL. (Passive mode Lv3)
  • Fixed EL_POWER_OF_GAIA. (Defensive mode Lv3)
  • Fixed EL_STONE_RAIN. (Offensive mode Lv3)

Upcoming Changes:
 
There will be a server reboot tomorrow (in around 24 hours from now) to introduce Monster Hunting Achievements.
Within the next week, an NPC will be added in Prontera to register your current progress in Beta phase. It will record players with Base Level 140+, as well as registering Halloween Event equipment. More information will be given when it will be released.
Kawaii NPC and Cash Shop will be entirely revamped.
Next weekend's maintenance should bring us out of Beta phase

Edit 24th November 2014:

Server has been restarted to fix a nasty bug that got accidentally introduced with this maintenance. Everything should be good to go now. This evening a new restart will bring in more achievements and more content.

Thanks for your support!


  • dallashunter, ROWDY, Innomite and 11 others like this

#2 Rikter

Rikter

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Posted 28 November 2014 - 09:39 AM

Maintenance scheduled for this evening, to bring in more fixes for the last few tests.

Sunday server will go down and beta will close. We'll reserve a few time (1-3 days) for resetting database, adjusting the few things and preparing everything for the grand opening.

Be sure to register to Beta Accounter NPC in prontera to save your beta progress and be able to collect your rewards once the server opens up!
NPC will be introduced from this evening and will last 'till beta closes down!


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