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Refinement System Overhaul


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#1 Terpsichore

Terpsichore

    why

  • The Devil
  • 1,237 posts

Posted 20 August 2014 - 12:17 PM

You can check the official system here for comparison.


Main goals are to:

  • Remove the randomized hidden gains.
  • Make refine bonuses below +15 more appealing as well as closing the power gap a little bit.
  • Make refine chances past +10 more reasonable.
  • Make armor refines more useful.
  • Allow more refining options.

 

Refining success rates past +10 (Up to +10 remains the same):

  • +11: 60%
  • +12: 40%
  • +13: 30%
  • +14: 20%
  • +15: 20%
  • +16: 15%
  • +17: 15%
  • +18: 10%
  • +19: 10%
  • +20: 5%

 

Weapons:

  • Weapon Lv. 1 - Every +1 gives 2 ATK & MATK. 2 ATK & MATK extra for every upgrade past the +7 safe limit and 6 ATK & MATK extra for every upgrade past +15.
  • Weapon Lv. 2 - Every +1 gives 3 ATK & MATK. 3 ATK & MATK extra for every upgrade past the +6 safe limit and 8 ATK & MATK extra for every upgrade past +15.
  • Weapon Lv. 3 - Every +1 gives 5 ATK & MATK. 4 ATK & MATK extra for every upgrade past the +5 safe limit and 10 ATK & MATK extra for every upgrade past +15.
  • Weapon Lv. 4 - Every +1 gives 7 ATK & MATK. 7 ATK & MATK extra for every upgrade past the +4 safe limit and 12 ATK & MATK extra for every upgrade past +15.

Bows will now receive a MATK bonus per refine.


Armor:

  • Every +1 gives 3 DEF, 2 DEF extra for every upgrade past the +4 safe limit and 5 DEF extra for every upgrade past +15.
  • Garments and shoes receive additional 1 MDEF every two refines as well as an additional 1 MDEF per refine past +15.

Overall DEF gain from refines was increased by a reasonable amount and certain pieces will now receive some MDEF as well.


Ores:

  • HD Elunium & Oridecon will not be available.
  • Enriched Elunium & Oridecon will be available and obtainable from in-game content.
  • HD Bradium & Carnium will be available and obtainable from in-game content. Failing a refine with these ores results in losing 2 refine levels rather than 1.
  • No safe refine tickets.

Whitesmith's Weapon Refine changed to Equipment Refine which now works with armor and goes up to +20. All Mechanics have also had their Equipment Refine chance adjusted to match a job 70 Whitesmith.
This means that for refines past +10 you can either use HD ores at NPC for "safe" refines with default success chance and losing 2 refines upon failure or try your luck with a smith, getting 10% extra chance but if it fails, it's game over.


  • Hammertime, Bemb, NamiTheKat and 2 others like this


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