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Updated WoE Treasure Chest Loot


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#1 Terpsichore

Terpsichore

    why

  • The Devil
  • 1042 posts

Posted 13 February 2015 - 11:43 PM

Both loot and the way chest spawning is handled has been overhauled, here's a rundown:

 

 

Treasure Rooms will spawn the following chests:

  • Utility Chest, containing consumable items, this is the old "shared" chest with customized loot
  • Miscellaneous Chest, containing various useful items
  • Armor Chest
  • Weapon Chest

Miscellaneous, Armor and Weapon chests are randomly pulled from the list while the Utility one behaves in the same old manner.

Castle econ increases the amount of spawned chest as per usual.

 

 

Utility Chest contains:

  • Miracle Tonic
  • Bloody Branch (note that end-game and instance-specific MvPs have long since been removed from the list)
  • Yggdrasil Berry
  • Bag of Leika Coins (100)
  • WoE White Potion Box (30)
  • Woe Blue Potion Box (30)
  • WoE Violet Potion Box (30)
  • Old Card Album
  • Fish Slice Box (3)

 

Miscellaneous Chest contains:

  • Spiritual Auger
  • Bronze Lockbox Key
  • Silver Lockbox Key
  • Golden Lockbox Key
  • Bag of Kawaii Coins (10)
  • Gym Pass
  • Enriched Oridecon
  • Enriched Elunium

 

Armor Chest contains:

  • Red Tailed Ribbon
  • Military Mail
  • Upgraded Manteau
  • Upgraded Muffler
  • Upgraded Shoes
  • Upgraded Boots
  • Upgraded Coat
  • Upgraded Formal Suit

 

Weapon Chest contains:

  • High Weapon Box (Lv.4 weapons)
  • Upgraded Staff (2H)
  • Upgraded Book
  • Upgraded Mace
  • Upgraded Dagger
  • Upgraded Katar
  • Upgraded Spear (1H)
  • Upgraded Sword (1H)
  • Upgraded Wand (1H)

 

Drop chances are directly proportional to the usefulness of the item.

Loot is subject to change and drop chances may be increased/decreased in the future, proportional to actual competition.

 

Also, you can access either Guild Dungeon through the flower so they're always contested.

 

As for investment and Hall of Abyss, we're currently reworking the whole thing entirely to fit our purposes, such as making it rewarding without breaking the game, appealing, challenging and with actual competition involved.

Hall of Abyss will be tied to our currently enabled realms and shared between them.

While Vellum and Siege gear is removed for now, we might tweak it to be good and appealing enough without being absolute best in slot and make obtaining the pieces way harder in the future.

 

For now, a copy of the ticket vending machine that accepts zeny instead will be implemented so you can burn your zeny and get materials.


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