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Zeta Ghost's New Player Guide

Guide New Player Zeta Ghost Walkthrough

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#1 ZetaGhost

ZetaGhost

    A guild full of Saiyan pride

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Posted 20 February 2015 - 12:04 AM

Leika Ragnarok Online

 

(LeikaRO)

 

This is a guide created by myself for all those who are new to this wonderful game. Just to add some kind of credit to this guide, here is a bit about myself. I am a Warlock player named Zeta Ghost within this server, and I've played consistently since 2004. Hopefully this guide will help you on your way to the world of Ragnarok Online.

 

 

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The Basics

(This is assuming you know nothing of this game)

 

 

Ragnarok Online (abbreviated to RO) will start you off with your choice of hair style and name. Names can't contain symbols, the only real customisation within this game is cloth colour, hair style, hair colour and headgear changes. Everything else stays standard to whatever class you are playing, this helps players instantly recognize what class they are fighting. The Stylist NPC in Prontera will change your clothing colour, hair colour and hair style for free.

 

You start off in the novice training ground, where the NPC's give a basic outline of how to use the interface, completeing these missions will take you to level 21. Due to this server being private, the rates are slightly increased to 15/15/10, this means the "Base" experience is 15x regular rates, "Job" experience is 15x regular rates and the "Item Drop" rates are 10x the regular rates on official servers, to make this game slightly less grind heavy than the usual.

The main hub locations, you'll find on this server and 99% of other servers is the Rune Midgard city of Prontera. You'll find many more people and events going on there, than anywhere else. Vendors can be found in the market place, just speak to the Slph Catographer.

 

Gender - Within this game you can get married to opposite genders, granting a few new skills. Like being able to summon your partner next to you. Wanderer and Minstrel, Kagerou and Oboro are Gender locked characters. If you wish to be a Wanderer or Oboro you must be female, and the opposite for Kagerou and Minstrel. (Gender is locked once the character is created, and can be switched later in the game unless playing a class which has gender locked skills, such as Kagerou/Oboro)

 

(Anything that starts with a "/" is a client command meaning these are official commands, anything starting with a "@" is a server command, meaning the admins have made these commands accessible to the user)

/nc - Turns Auto attack on and off

/ns - Turns the ability to use all skills (even supportive skills) on monsters, and also allows you to target other players.

/nc and /ns - off & shift + right click - activates auto follow.

/showname - will change the appearance of your name

/where - will tell you your co-ordinates on the X and Y axis. (200, 399) means 200 across, 399 up.

(If the map axis is 00,00 that means the starting point is at the bottom left of the map. Think of the map like a graph.)

 

@autoloot [insert percentage] allows you to pick up any items that drop at that rate.

Example: @autoloot 100 means 100% of everything that a monster drops will automatically go into your inventory | @autoloot 1 means 1% only items that have a 1% chance of dropping will be picked up.

@mi [monster name] will allows you to view a monsters status and drops, for example @mi Poring

 

Check the features available on the website, some of the more common features like @go and @warp isn't available on this server.

 

Gameplay

 

This game revolves around point and click mechanics, from auto attacking to casting skills. Unless an AoE spell like "Jack Frost", all skills must be targeted.

Active skills must be selected to use, passive skills are in a constant state of activity.

 

In game currency is Zeny.

 

Weight Limit - at 49% or under, you can use all skills and attack normally, your hp and sp will recover normally. At 50-89% you HP and SP will not recover, you must use items. at 90% or above, all you can do is move, use items and talk to NPCs, all skills and auto-attacks are disabled. (Whilst sitting and below the 49% weight limit, your hp and sp recovery is doubled)

 

In death you lose 1% of experience in both Base and Job exp.

This is disabled in towns, battlegrounds, PvP and WoE (and certain event maps).

 

Abrivations

 

PvP - Player vs Player. MvP - Boss Monster(Most Valuable Player). WoE - War of Emperium. BG - Battle Grounds. PvE - Player vs Normal monsters (Player vs Environment).

 

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The Interface

(Your Tools)

 

 

Here I will give you a screen shot of the majority of controls you will be using, and certainly no more at the basic level.

 

 

interface_by_riddanceghost-d8ipbm7.png

 

 

Ok let's start from the top! On the top left hand side, your name is displayed followed by your class. I am Zeta Ghost, a Warlock.

The HP and SP is displayed and the percentage of health. underneath shows my level and the percentage through that level i am, 167 in this image, max level being 175/60. You can scroll over the blue bar to see how far to the next level you are to the first decimal place e.g. 50.5% exp, so 49.5% to go. Your Job level is placed below your base level.

Under all this is the your maximum weight limit and how much of that weight limit you are using. If you reach 50% or 90%, where the buffs are shown (ill get to that in a moment) a graphic is displayed, clearly telling you that you are over the weight limit. The chat bar will also tell you this. Finally, the total amount of zeny on this character is shown.

Under all this is an easy access variety of selections to bring up a multiple screens, like your inventory and guild log. I recommend you get used to the hot keys however as it is simply faster. To minimize and maximize this whole section, please hold down Alt + V. All information is then hidden bar your name, HP, SP, Base level, Job level and EXP.

 

Next below all this, is the Equipment, costume and Status section. To access it please hold down Alt + Q. From the top left, is your headgear, below is the lower headgear, below is the Weapon, below is the garment, below is the first accessory slot. On the top right, is the middle headgear, the armour, the Shield, two-handed weapon second slot (it takes up both slots) or for select classes, another weapon slot. Below is the Shoes and below that is the final Accessory slot.

Now as you may have noticed, two things, one the only customization visible is my head, this is because within Ragnarok online, only the headgear can be changed. This is called a costume, it will disguise your actual headgear and display one of your choice instead. You must make them in game for 500k each on this server.

Below all of this are the status, now under status points you can see how many i may use, you get given some per level. After 9 or so points are put into a stat, the requirement is increased. The requirements are shown next to the arrows E.G. STR |1 +1 |>| 2 | The 1 shows my current stat, +1 shows bonuses from buffs and equipment and the 2 shows how many status points it consume to increase it by 1.

The "Show Equip" tab when ticked will allow others to see your equipment.

 

Moving on, under this shows the chat bar, press enter to reveal it, and enter again to hide it, to click the Red X in the top right hand corner of the chat area to reveal it (its tiny and easy to miss). You can open new tabs by pressing the "+" and close them with the "-", You can also name them by clicking on the "NewTab" and renaming them like you would a folder on your desktop. You will see a lock at the end, doing this means nothing about your chat will change. The circle opens up the chat options, allowing you to show and hide certain information such as guild chat and battle information.

1. Your General public chat shows in Green.

2. Others General public chat shows in White.

3. Private messages show in Yellow.

4. Party messages are Orange.

5. Guild messages are bright Green.

6. #main messages are Cream.

7. Announcements show in Red.

8. Admin and GMs announce in Yellow and at the top of the screen.

In the chat there are 2 bars, the first bar is to select an address to where your message should be sent, whether a specific person or something more general like main chat.

To PM someone it would be like |Someone Else| |Hi |.

To talk in main chat |#main| |Hello Everyone |

To join a channel |#main| |@join #main |

 

At the top left you will see many empty boxes and boxes with pictures. These are Hot keys. Press F12 to access the hot keys. You will need to edit them yourself but it couldn't be simpler. Just press "esc" and click short cuts, then simply assign the keys you would like. Some laptops use F12 for things like the internet, so you will need to use the function button, known as "fn" on you keyboard + F12 to access it. Simply put, press the key will activate the assigned skill. Its much quicker than normal use. Just select the skill you already have (U must have the skill), then drag it to the slot you want. You can also assign consumables and equipment to the hotkeys but no Miscs (non-usable items).

 

Below the hotkeys are the emotions, simply for fun you can have you character display these by clicking on them, and pressing enter into the chat bar. They all have assigned shortcuts, the Happy is "/ heh" is /heh, Ok is "/ ok"  /ok and thumbs up is "/ no1"  /no1, just type them in and its displayed. /sit to sit down, "/ omg" is  /omg , /doridori and /bingbing are fun ones too. Alt + L brings this up.

 

In the bottom middle, the guild I'm in is shown. I am apart of the Reviled guild. The guild level is displayed and all of our allies & antagonists. The castles we own, the guild master/leader, average guild member level and how many are online is also shown. The other tabs show individual members, the guild "skills", the announcements and who has been kicked and why, those who leave on their own don't display a reason. Alt + G brings it up.

 

OK back to the top, by pressing Alt + M another short cut screen is displayed. This shows anything from Alt + 1 to Alt + 0 on the keyboard. Just assign any keyboard inputs you want displayed like a word or a command and this short cut will do it. You can change the key bindings by pressing "Esc" and going to the short cut settings.

 

Next to it, press Alt + U to bring up the quest log. This will show information on each quest, the cool down timers, NPC's, Items, and monsters required for both active (quests you are doing) and passive (quests you may have put aside) quests. By right clicking a quest it will place it into the inactive section of the interface. You can show the quests by clicking on them, and it will tell you the quest information.

 

Next to the right, is the Inventory, accessed by Alt + E. The first tab is consumables like white and blue potions. The second is equipment and third are non-usable items. The forth tab is the private or "favourite" tab, best to use this for special items which cant be dropped/stored, or putting your favourite gear in there. Anything can be stored here. The Drop lock stops you from accidentally dropping items when using them. Click and drag out of the box with the equipment tab closed to drop an item.

 

To the right again is the map. When talking to guides in various cities notable points on the map are highlighted. The map can be made transparent or zoomed in and out. Ctrl + ' and then Tab brings up a much larger map of the world, where the locations and various monsters can be found. A feature called navigation can be used to create a trail to allow you to locate various maps or NPC's. This can be found by pressing Ctrl + v and clicking "Navigation".

 

navigation_by_riddanceghost-d8isdiv.jpg

 

Below this is the chat window options, it shows what's being displayed (ON) and what isn't (off). You may display Exp or Item's dropped if you like using this window. Press the little. I can be accessed by clicking the circle button at the top right of the chat box.

 

Next to it (on the right) you will see a strange green box, in a vertical line from this, all buffs/debuffs and over limit signs are shown. This green box is my Warlocks "Energy Coat" ability, scrolling over it will show by the second how long it has left before it ends.

 

Under this is the skill tree, sorted into first, second, third and Misc tree. All straight forward, first is first class skills, second is second class and transcendent, third is third class. Misc includes skills learnt through equipping an item. Passive skills cannot be clicked on or moved to the hotkey bar as they are always on. Alt + S to access.

 

On the far left is the "Party" menu and friendslist, Alt + Z to access. This shows all of the members within a party and their HP while they are within view range. You can use supportive skills directly to a member of the party by using the skill on their name if they are within its parameters. 12 people can be within one party on this server. You must be within 30 levels of each other to share exp from the kills, but no limit to share item drops. After 3 people are in a party, the exp split from monsters is increased as to gain advantage from partying instead of a disadvantage. The other tab is the friends list. The limit is 40 people, and it only displays if they are on or offline. Here there is a tab called friend setup, untick the boxes if you want your pm's to go directly into your chat box and not an exterior box.

 

Finally - (the bits i missed) Scrolling over my name shows my "Name" "Party Name" under shows "Guild" "Title within guild". Right clicking equipment will show any enchantments with multicolored orbs or crystals and will show you if it has a slot or a card equipped to that slot. Right clicking them will show you the effect of the equipped card and clicking "show" will show you a picture associated to the card of the monster in-case you don't know the name of said monster.

 

By pressing "Esc" you can change the key bindings, sounds, skins, video settings, and exiting the game.

 

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Mechanics

(Fundamentals)

 

 

(http://irowiki.org/wiki/Stats for reference)

 

 

There are 6 status in the game the user can affect with "Status points" directly after levelling their "Base level". These status are:

 

1. Strength (STR)

2. Agility (AGI)

3. Vitality (VIT)

4. Intelligence (INT)

5. Dexterity (DEX)

6. Luck (LUK)

 

(Minimum on a status is 1, max is 99 at under Third class and 130 at Third class)

1.STR:

 

Each point put into Strength will add 1 status Attack (ATK), and can only be increased by status points and food. +0.5% Weapon (Neutral element) Attack (WATK) unless using Bows, Guns, Instruments and Whips, which then requires 5 points of STR for +1 status ATK.

1 point of into STR provides +30 weight limit. (Maximum weight limit is 8000)

 

2. AGI

 

Each point into Agility will increase your flee rate by 1 and attack speed by a very small percentage.

Soft DEF +1 for every 5 AGI status points.

AGI does not directly reduce after-cast delay, however it does improve ASPD, which does directly reduce after-cast for many skills. In other words putting multiple stats into AGI will indirectly affect your after cast delay.

 

3. VIT

 

Each point of Vitality will increase Max HP by 1% and healing items such as potions will increase in effectiveness by 2%.

stun chance, poison chance, deadly poison chance and all 3 status effects are reduced in duration. At the moment it's about 0.75% per stat point, capping at 90% (at 120), and status afflictions last a minimum of 10% of their original duration time if reduced. This is how most resistances work now.

 

Burning, Freezing and Mode Cold are decreased in duration by 0.1 seconds per status point.

 

For +2 points -

Soft Defense is +1

 

For +5 points is Soft MDEF +1 and HP Recovery rate + 1.

 

Every 200 of max hp provides 1 more HP regenerated during natural HP recovery (sitting or standing waiting for HP to restore.)

 

4. INT

 

Each point of INT will increase:

 

MATK +1.5 (Magical Attack)

Max SP +1%

SP healing items by +1%

Decrease cast time (however its half the effectiveness of DEX)

Alchemist potion creation is increased by 0.05%

resistance to Blind is 0.75% Sleep 0.75% and Chaos 0.75% (Caps at 120 at 90%)

 

With every 2 INT granting Soft MDEF +1

With every 6 points of INT providing SP recovery +1

 

5. DEX

This status affects Bows Guns, Instruments and Whips with +1 status ATK and +0.5% (Neutral) Weapon ATK per status. Anything else requires 5 points.

 

Hit Rate +1, Increases Attack Speed marginally, Decreases Cast Time significantly.

Thieves Steal success rate increases by 0.01%

Rouges Divest and Strip increases by 0.2%

Blacksmith forging and alchemist brewing increases by 0.1%

And cooking is increased by 0.2%.

 

6. LUK

 

Every point of LUK adds:

 

0.3% Critical strike rate

0.1% Blacksmiths Forging, cooking success rate and Alchemist Brewing (creating potions)

Blind, Frozen, Silence, Poison, Curse, Sleep, Stone Curse and Stun are all slightly decreased

 

3 points adds +1 ATK, MATK, Hit rate.

Auto Blitz increases by 1% as well as Warg Strike.

5 points for +1 flee and + 1% critical hit shield.

Every 10 adds +1 perfect dodge.

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As you level up for class will naturally gain points in certain areas and Job levels also provide bonus status in certain areas.

 

Ok that was a lot of writing, I highlighted what you will be mostly looking at as for beginners. But some terms you won't understand are thrown around.

 

In basic terms:

 

Attack - physical attack

Weapon Attack - It will be displayed as " 220 +  350" . The first part is Status Attack, The second value is actually a sum of your weapon ATK and equipment ATK. Whilst they are shown added together for a final result, they are still calculated independent from each-other.

 

Magical Attack - Same for Weapon and physical atk, it works exactly the same but with Magic multipliers instead... 200 + 300 as an example. This is calculated the same as Attack.

 

Defence - Defence is made up of Soft Defence and Hard Defence. Example 20 +5. In this example Soft defence is 20 and Hard or "Equipment" Defence is 5. Hard Defence reduces the incoming physical attack by a percentage. Hard defence is affected by your gear and certain buffs. Hard defence has diminishing returns at higher levels (the more you stack, the less you get). Soft defence is affected by your level, status points and buffs. An example of this is a player with 275 Hard Def would reduce incoming physical damage by 1/3rd. 500 damage with 275 hard def and 100 soft def (275 + 100), would first be reduced by 100, and then cut by 1/3rd, giving us, (500 - 100) = 400. (400 / 3) = 133.3 400 - 133.3 = 266.7 Total damage.

 

 

Magical Defence - ^ Generally works the same, the first number being soft magical defence, the second being hard magical defence. The hard magical defence works slightly differently, however you will never actually reach something as high as 275  hard magical DEF. Each point of hard magical applies 0.75% resistance to frozen and stone curse.

 

Hit - Basically how likely you are to hit something. To calculate the chance of hitting in PvP, 80 + Hit - Flee, example: Your hit 300, your opponents flee 340. 80 + 300 = 380 - 340 = 40. 40% chance of hitting. If the opponent is a Monster its +100 instead of +80 and a 95% chance of hitting is calculated by the monster, Ratemyserver has all the Flees for this next to the individual monsters.

 

Critical Strikes - Increases damage by 40%, success rate doubled with Katar weapons. It ignores Flee rate and contrary to popular belief, it doesn't ignore DEF. Perfect Dodge can dodge Critical strikes. Crit works off a percentage basis, 50 Crit = 50% chance per auto attack of a critical strike. Some skills have the ability to crit, but most do not. Magic cannot Crit. 3 Luk status point = 1 Crit.

 

Perfect Dodge - Absolute dodge of auto attacks, that works off Percentage again, 100 PD means 100% dodge, however you will be hit by spells and skills.

 

ASPD - Attack Speed, 193 being maximum on this server and officials. Completely dependant on weapon class (and will drastically increase without a weapon), skills, stats, buffs. 193 is max before third class. 190 is maximum before 3rd class. ASPD will also reduce many skills after cast delay.

 

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Job Classes

(Choices)

 

 

In Ragnarok online there are a world of classes to pick from, but how to choose? Well first you need to know what they are. In Ragnarok Levels are set out in [Base level]/[Job Level] e.g. 99/70. A job aka Class is something you gain after acquiring all of your Basic Skill points (Job level 10). As each base level allows status to be gained, Job levels allow skills to be acquired. The Job Changer on this server will automatically change your class in Prontera once you meet the specific criteria.

The attributes of a class is determined by their Damage, Tankness, the Supportive and the Debuffing abilities. But most classes have an amalgamation of many of these attributes, but excel in something more specific.

 

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Class Details

 

A novice turns into a first class after 9 job points have been put into the "Basic Skill" skill.

At 40 to 50 Job level, any first class can change to Second job. At 99/50 a 2nd can either go 3rd job or transcend, meaning in exchange for 25% more HP and Sp, and a bonus 100 status points, then the player must start from level 1 and work themselves back to level 99/70. They gain bonus skills and skill points this way also. I HIGHLY, HIGHLY, recommend all "mains" (the class you play the most) transcend,as-well change class at the maximum job level.

 

 

For First Class you need 10 Job, 9 skill points into Basic Skill.

First Classes:

1. Swordsman - Great for tanking and high damage types with medium mobility. Makes a good damage soak. Turns into Knight or Crusader.

2. Archer - Long range high attack speed and DPS type with low HP. Very good for farming items. Turns into Hunter, if Male - Bard, if female - Dancer.

3. Magician - Powerful in Magical attacks and AoE nuking with many CC (Crowd control( using status affects to immobilise the opponent))) skills. Good for Nuking and High CC with low mobility and HP. Turns into Wizard or Sage.

4. Merchant - Powerful but expensive classes, with a range of both supportive and offensive skills. With the ability to sell items at a steeper cost for a lot of Zeny. Medium to High Damage potential with an average amount of HP. Turns into Alchemist or Blacksmith.

5. Thief - High DPS or Debuff types. Tend to be solo players requiring very little help from other classes till later levels. High mobility, medium to high HP and High single target Damage potential, or High CC with Low damage potential. Turns into Assassin or Rouge.

6. Acoltye - The healing class, turning into super high damage potential or complete support types (with many hybrids devised online). High Damage potential, High mobility, medium to high CC, low HP and sustain. Turns into Priest or Monk.

 

Extended Classes + Super Novice

 

1. Super Novice - Unlike all other classes, this class requires you to change at level 45/10 (base 45, job 10). The class can use specific first class skills from multiple first classes. Max level is 99/99. After 99/99 you can change to expanded super novice. This character can learn specific skills of second classes and it's max level is extended to 160/50. There are a few secrets about this class for you to discover.

 

2. Taekwondo Girl or Boy - Classes based off bare handed attacks. Not recommended to main until a new expansion class is available. Turns into Soul Linker or Taekwondo Master (otherwise known as Star Gladiator.) You can stay as the first class and use Taekwon mission to get a certain monster you have to kill 100 times. (Cant get mvp) IF you manage to do that, you get 1 fame point. (Similar to Blacksmith ranking) With "/taekwon" you can check your ranking.

 

  • If this skill is used while the player's Target Percent is at 0% (no monster killed yet), they have a 1% chance to receive a new random target.

  • The ten players on each server with the most amount of Fame points become TaeKwon Rankers (no effect if the player is already a TaeKwon Master or Soul Linker). TaeKwon Rankers can perform an infinite combo of all kicks - Tornado KickHeel DropRoundhouseCounter Kick - but they must prepare the stance of at least one of said kicks and spam the hotkeys when it triggers. Also, the kicks must be alternated; performing the same kick twice in a row ends the spam. The exception to this is Flying Kick, which cannot be used to continue a kick combo (but can be used infinitely without stance activation, as usual).

  • Level 90+ TaeKwon Ranker players receive tripled Maximum HP and SP, and are able to use all of the TaeKwon skills.

  • If your target is Goblin, any monster called "Goblin" will count toward the mission (All 5 "Goblin"s will count, but not Goblin Steamrider).

  • You can get a mini boss for target (ingame skill description says you can't).

Soul Linkers - Is a pure support class, gives you access to various buffs to each class in the game, and some more general buffs such as Kaahi. It can also deal moderate damage on it's own.

 

Star Gladiators - Star gladiators are straight up improvements of Taekwondo masters, they improve on their damage through gimmicky skills.

 

3. Ninja - High damaging magical, physical or ranged combat class, however only 1 can be picked. Versatile with good mobility and great CC. Turns into (if male) Kagerou or (if female) Oboro, both classes offer high damage and a range of CC. Both classes are for the most part, the same. However each class has 3 unique skills.

4. Gunslinger - High DPS or High Damage burst long ranged class with Low HP. Turns into Rebellion at 99/50. This class has the ability to disable targets from a long range with various abilities, with high DPS (comparable with 3rd classes), with medium mobility and low HP. This class can cause bleeding, it can bind you and overall has a lot of CC potential. It's max level is 175/60.

 

 

Below my "Examples" aren't thought out thoroughly or even tested, they are just a basic idea, you should explore your own builds to find out what works for you, this is just to help start it out. (Rating is to master the class compared to others based on skills and general difficulty (personal opinion btw guys xD) 0 easy, 5 intermediate, 10 hard - This is based off my own ideas on possible combinations, and amount of skills needed to be effective to use each class.)

 

Anything over a difficulty of 8 is not recommended to start with for beginners.

 

Knight -> Lord Knight -> Rune Knight. This class has a Dragon Mount.

 

Knights are strong all round PvP/WoE/MvP and PvE Classes. With High hp and High DPS they are sustainable in long fights and high mobility allows an easier time in weaving in and out of the battle field. This class is a front lines tank, although with capabilities for high attack speed, It is a much more rare sight. They use Spears, Swords and Shields most commonly.

Main focus are on Str/Vit or AGI/Dex in that order. 120 str/ 100 vit/ 90 dex example

PvP Difficulty Rating: 4/10 (Requires the attention of multiple allies to kill, however is very spam reliant and can run out of materials quickly, requires knowledge of runes and some decent reactions. Pretty easy to use though.), PvE Difficulty Rating: 3/10 (very tanky, but requires too much SP sapping to be called a great PvE class in general, however on this server you can heal your HP/SP very quickly, so it's actually not too bad.)

 

Core Skills:

 

Bowling Bash, Parry, Clashing Spiral, Dragon Breath, Hundred Spears, Ignition Break

 

Crusader -> Paladin -> Royal Guard. This class has a Gryphon Mount.

 

 With high PvP/WoE and MvP qualities. High HP with great tanking abilities, high sustain within fights, great mobility and damage potential, this class can also double up as a damage soak support type with "Devotion". This class is a nightmare for physical damage dealers with the reflect ability.

Main focus is Str/Vit /AGI or STR/DEX/VIT in that order. 110 str/ 100 vit / 90 dex/ 100 agi example

PvP Difficulty Rating: 1/10 (Very easy to use, the naturally tankyness of this class adds a huge buffer to new players who might take unnecessary damage. The classes support buffs are very strong followed by some very hard hitting DPS and mobility), PvE Difficulty Rating 5/10 (Leveling this class has changed. The moonlight dagger + reflect build was heavily nerfed (weakened), It's still pretty simple to PvE with this character now properly, by using AoE skills to pve with this character. I would recommend making a Soul Linker for Kaahi and making sure you have the money to sustain the potions required.

 

Core Skills

 

Holy Cross, Auto Guard, Reflect Damage, Banishing Point, Overbrand, Prestige, Inspiration

 

Hunter -> Sniper -> Ranger. This class has a Wolf Mount.

 

The most over used class in the game, having access to new equipment, this class got a major buff, being able to deliver high damage in both PvE and MvP situations. However the Long range damage reductions in WoE means it's only really viable for Trapping. With high mobility and super high attack speed, its great for "emp breaking" also, which means to destroy the opponents emperium in WoE.

Main focus is Agi/Dex/Luk/Int or Str in that order. 125 agi, 110 Dex, 90 luk, 30 int example or for a spam build Dex/Int/Vit or Agi/ str. 125 dex/110 int/100 vit. For spamming Arrow storm. The strength is for the bonus weight limit to carry arrows.

PvP Difficulty Rating: 2/10 (This class basicly relies on 2 skills for damage, a few basic self buffs and a trap active (ankle snare). Very easy to use, the only reason it's not 1, is because it has serious HP issues, making it a prime target for other long range classes or invisible classes. Otherwise very simple) PvE Difficulty Rating: 1/10 (This is without a doubt the easiest class in the game to level up with. Highly recommended to those who have little MMO experience to play this class. You wont feel the grinding sting as much as most other classes will feel on their way to 175.)

 

Core Skills

 

Double Strafe, Attention Concentrate, Ankle Snare, Arrow Storm, Warg Strike, Unlimit

 

Bard/Dancer -> Clown/Gypse -> Minstrel/Wanderer.

 

Grouping them together because honestly, I have no clue about this class, and I'm not writing anything about a class I do not know. I can say this, their buffs are EXTREMELY underrated, with incredible buffs and debuffs useful in MvPing, Endless Tower, PvPing, WoEing, Battle Grounds, and any other situation, these classes are clearly the most underrated class in RO. The AoE damage potential is also good for this class, however suffers from no mobility and low HP. Best as a support class.

Main focus is Dex/Agi/Int for damage. 125 dex, 120 agi, 80 int. or VIT/AGI/INT for high survivability.

PvP Difficulty Rating: 8/10 (Honestly doesn't have that many options for damage, this class is much more support based, the only reason I didn't give it a higher rating is because It doesn't have that many skills to learn in terms of PvP compared to other classes. It's has pretty basic strategies, but I wouldn't recommend it for PvP unless you're in a party.) PvE Difficulty Rating: 4/10 (This class can level itself ok, as an archer, making it to 99 in a day really won't be a struggle for you if you put your mind to it. The class is a supportive time, however thanks to Severe Rainstorm, it does have some DPS for PvE and levelling itself, allowing it to mob and level at a reasonable pace)

 

Core Skills

 

Double Strafe, Various Songs (too many to name), Severe Rainstorm, Windmill Rush, Harmonize, Marionette Doll

 

Wizard -> High Wizard -> Warlock.

 

Super High Nuking class with low HP and suffers from lack of skill points for each useful skill. Many hard choices await. One of the best at PvE and WoE beable to pick off key targets at the back line in 1 or 2 hits. With also many CC abilities this class is not meant to be played in a linear fashion. However its MvP and PvP capabilities are somewhat limited. The MvP's tend to have High MDEF so almost no damage is caused and PvP leads to any strong "PvP" class and player simply out duelling Warlocks.

Main Focus is simple. Int/Vit/Dex/AGI, 120 Int, 100 vit, 110 dex, 100 AGI example, the dex can be substituted in gear and with Warlocks already naturally low HP, you need everything you can get, the cast time is good enough.

PvP Difficulty Rating: 9/10 (This Low HP and High DPS, it acts like a more versitile Ranger, dealing huge amounts of damage as long as you don't get killed by another or by a melee class who got too close. It's so/so to use, even with the most basic knowledge you can spam skills on this class and get some kills. However there's a lot of depth to this class to explore. To master this class takes a lot of time and effort, not just spamming.) PvE Difficulty Rating: 8/10 (Under the assumption you have very little money and other supportive classes, this class will be a pain in the neck to level. It will require many backs to heal and many flywings/potions to sustain. The cast time without proper gears stunts levelling growth enormously, and without proper damage equipment, you maybe require to stay in dungeons longer than other classes. Side note, this class does next to no damage to most MvP's)

 

Core Skills

 

Storm Gust, Lightning Chain, Earth Strain, White Imprison, Crimson Rock, Mystic Amplification, Reading Book Spell, Telekinesis

 

Sage -> Professor -> Sorcerer

 

If Warlocks are the Super High Nuking, Sorcerers are the Super High Crowd Control, these guys are the kings of PvP and extremely deadly WoE players and proficient PvE players. With brilliant buffing abilities for supporting without status changes, Sorcerers are scary beasts in the right hands. With a range of CC skills, debuff skills and High damage spells, they tend to not get the respect Sorcerers actually deserve in the pvp room. . They have various buffs such as Endowing and Striking to boost their own and others damage immensely. They can also summon their own minions to add element damage.

Main focus. Int/Dex/Vit, 115 Int, 120 Dex, 100 vit example.

PvP Difficulty Rating: 8/10 (To master this class requires an RO PHD. This class has a plethora of skills, some high DPS, others brilliant CC, but all the choice makes the class a bit crazy to use. You need plenty of experience and great reaction times to know what skill to use when. Wouldn't recommend it as your first class, but would recommend it when later on.) PvE Difficulty Rating: 3/10 (Very easy to level, just walk and cast while mobbing. Pretty simple.)

 

Core Skills

 

Free Cast, Dispell, Land Protector, Auto Spell, Psychic Wave, Summons

 

Blacksmith -> Mastersmith (whitesmith) -> Mechanic This class may wear a Mecha suit.

 

Once one of the most feared PvP classes, this class is now a Support type class, with technological based Buffs and debuffs, this class is something ignored by many for WOE purposes a bit like minstrel/wanderer. Most people don't know hot to react when faced against a support mechanic, and its unique buffs add a very decent edge to the battle field. With Medium level damage and High survivability potential, and one hell of a suicide exit from the battlefield, I would like to see more competitive Mech's. This class is good for Forging and as a Master smith as the upgrade rate is based on Job level, you must be job 70 to have maximum chance, aka the Transcendent. A job level 50 mechanic has the same refine rate chance. Note that forging now in renewal isn't actually very good. Since enriched and HD ori/elu's where introduced, their worth has dropped significantly, and I cannot recommend you create one unless you plan to upgrade in a massive bulk. You can upgrade both weapons and armours.

Main focus. This class has SO many versions ill just name a few. Forging - 125 dex 125 luk rest int, cart termo - 100 str, 120 agi, 90 dex, Mado gear - 110 str, 120 dex, 100 Int, some vit examples.

PvP Difficulty Rating: 8/10 (This class takes a lot to master, his Low DPS and all or nothing self destruct skill, makes it a pretty risky choice. Honestly it's meant to be a tech-support character. So it's PvP abilities aren't great, but still interesting in the right hands. Would not recommend for first timers.) PvE Difficulty Rating: 5/10 (Good amount of AoE clear, medium damage, medium to high HP, however requires a lot of pots to sustain. With new gear, this class can clear PvE very easily.)

 

Core Skills

 

Mammonite, Major Buffs, Cart Termination, Mado Gear Skills, Self Destruct, Axe Tornado, Axe Boomerang

 

Alchemist -> Biochemist -> Genetic This class may summon a Homunculus.

 

Extremely potent MvP, PvP and WoE players, with incredible damage potential. They use pets called Homunculus which help them battle. They have brilliant mobility and plant based skills with high damage, however as many DPS, suffer from average HP. Easily in the top 5 PvP classes, however very expensive as a price to pay. The class does have the vending ability with Blacksmith, so can be used as a vending alternate character.

Main focus. Str/Dex/Vit/Int. 100 str/ 110 dex/ 90 vit/ 110 int example

PvP Difficulty Rating: 7 (Highly Mobile, can have decent survivability, reliant on 3 skills, and has insane damage. The hardest thing about PvP for this class is getting the materials.) PvE Difficulty Rating: 5/10 (This class requires some gear to be affective in pve. It has decent aoe clearing and great single target damage for mvping however mvping can be hard early on because most strong weapons are 2 handed leaving you without a shield.)

 

Core Skills

 

Homunculus, Acid Demonstration, Plant Skills (too many to name), Cooking, Cart Cannon, Demonic Fire, Fire Expansion

 

Assassin -> Assassin Cross (SinX) -> Guillotine Cross

 

High DPS, high HP, high mobility, with many unique abilities to cause CC. The class is one of the easiest to control within PvP with very rewarding features. (Without trying offend any GX players) I'd put it with the Expensive noobtube category. However I would be lying if it isn't a fun class to play. The items required to reach its damage peak are very rare. With a variety of high damage skills and extremely high speed, killing becomes a matter of keeping count in PvP. However due to Flee in WoE being close to useless, most damage based GX swap to Health, making them pretty tanky, but unless you gear swap efficiently, you're still 1 shottable. This class can MvP surprisingly well, rivalling Rangers and Sura if geared correctly.

Main focus. Str/Agi/Dex, 125 str/110 agi/100 dex (double impact build), or 120 str/100 vit/110 dex/rest int (Normal build) example

PvP Difficulty Rating: 3 (Go invisible, pop out, instantly kill someone. Normally I'd give this class a 1, however to actually master this class, you need some skill under your belt. Impact Dancing and Backslide dodging are legitimately difficult to pull off. It's a fun class for newcomers and old veterans.) PvE Difficulty Rating: 6 (Requires some money to spam potions with and a few other classes to support it because limited options for reduction gears, but a very solid pve class. )

 

Core Skills

 

Sonic Blow, Hiding, Cloaking, Enchant Deadly Poison, Cross Impact, Rolling Cutter, Cloaking Exceed, Dark Crow, Poisons

 

Rouge -> Stalker -> Shadow Chaser

 

This class has incredible Debuffing skills, it's pretty much the only class that can dedicate itself to debuffing an opponent and leaving the rest to your guild mates / buddies.The character I would claim is the funniest in the game, with its range of completely unique abilities to surpress all opponents and make them useless no matter what the gear. The price is Low DPS in exchange for good mobility and high durability and an incredibly high skill cap, in order to lay down the skills necessary and survive it all. This class cannot MvP that well. This class has the ability to equip bows, although it's not very common as the skills they use with bows are considered underpowered (specifically triangle shot).

Main focus. Dex/Vit/Int/Str, 125 dex/ 110 vit/ 80 int/ 20 str example

PvP Difficulty Rating: 8 (This class has High HP, and depending on build, decent attack speed. However it's RO's debuffing class. You won't kill anyone, you will make them want to kill you; this is the troll class. Mastering this class is very hard, because you need to get into close range to cast your skills and you need to realise that you won't be killing them. This means if there are other people around, it leaves you open to getting back stabbed.) PvE Difficulty Rating: 6 (This class is a lot harder to level than many other classes, due to its complete lack of damage abilities. You will need to copy some skill and level using traps or bows. You will need to use the eden quests.)

 

Core Skills

 

Hiding, Strip Skills, Plagiarismn, Masquerades, Shadow Form

 

Priest -> High Priest -> Arch Bishop

 

This class is the ultimate support, with the ability to do real damage if you wish to build it that way, it shines most in its ability to buff and save your friendlies by using clutch safety walls/ pnuema and Lex/Divinia's. This is the White Mage of RO, with a place in every ET/MvP/PvP/WoE/BG party ever. nuff said. play it.

Main focus. Int/Vit/Dex. 100 int/100 vit/100 dex/60 luk example

PvP Difficulty Rating: 2 (Has a staggering amount of self buffs which are easy to understand. Relies on 2 skills for PvP, pretty simple.) PvE Difficulty Rating: 9 (If soloing) 5 (if in party) (This class, like SC, Maestro and Mechanic, is not built for levelling solo, you will find it very difficult to level it alone. However luckily, it happens to be one of the most popular classes to level with, because of its supportive abilities. It's also very key to defeating certain MvP's at the later levels, so if you are joining with friends, one of you should pick up this class.)

 

Core Skills

 

Heal, Blessing, Agi Up, Ressurection, Lex Aeterna, Aspersio, Assumptio, Sacrament, High Heal, Adoramus

 

Monk -> Champion -> Sura

 

Last but certainly not least is Sura. These beasts do the single most damage in the game. This class is one of the most versatile in the game, with a range of melee and long range damaging skills, as well as CC capabilities to deal with almost any situation. However a Sura can usually only go one way. (Same situation as warlocks) Almost all skills dependant on a limited exclusive resource - Spheres. Can be a very strong tank with highly limited mobility. Very item and skill dependant.

Main focus. Str/Int/Dex/Vit/. Str 120/Int 100/Dex 90/vit 95 example

PvP Difficulty Rating: 7/10 (This class is the most extreme of any class in the game. It's one of the easiest to pick up for PvP, but at the same time the hardest in my honest opinion to master. It huge variety of skills, and general build versatility makes it extremely adaptable to other players PvP strategies in the right hands. It also does the most single target damage in the game.) PvE Difficulty: 4/10 (The early levels are difficult until you pick up flash combo and rising dragon. It has great single target damage and built for MvPings, so that's how you'll be leveling. After a certain point, PvE will just be about gear, not levels.)

 

Core Skills

 

Asura Strike (iRO known as Guillotine Fist), Snap, Cursed Circle, Gentle Touch, Rising Dragon, Flash Combo, Gate of Hell

 

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Leveling

(So...Long....)

 

This one is short and sweet and can be applied to almost every class, the classes that can't tend to need a party which can anyways.

 

Grinding

 

Levels 1-3 - Kill a poring west of Izlude, the town you will start in.

(This will get you job level 10)

Levels 3-9 -Once job changed, kill a few more porings.

(Just to build up some HP and hit rate before payon duneon)

Levels 9 -30 - Payon dungeon lvl 1.

(Your first dungeon, stay on the first floor)

Levels 30-55 - Orc Dungeon lvl 1

(Stay here until job change, then either go back or move onto the the next step)

If physical class - Orc dungeon to 70, if Magic/Long ranged - Geographer to 75

Glast Heim St.Abbey to 86 (Do repeatable Eden quests - evil druid and wraiths)

Dark Priests or Stapo to 99 (Eden quests included)

 

1-15 Anything 1 east of Prontera

Repeat process up top to 99.

 

100 - 108 - Ra_fild05 - Kobolds

(Lighthalzen, 2 maps north, 1 map west)

108 - 117 - Mag_dun02

(Try to mob sufficiently by using flywings, many classes may struggle and require many potions. Note this area is great for grinding Zeny.)

117 - 135 - Juperos

(The same as Magma dungeon. Note this is one of the best spots for grinding Zeny.)

135+ - Scaraba

(Just stay here until maximum level or until you feel your ready to MvP hunt.)

 

 

Eden

 

eden_by_riddanceghost-d8ipbla.png

 

 

Warp to “Special Areas”, and talk to “Secretary Lime Evenor”. There you will sign up for the Eden quests, allowing you to get new equipment and access more quests to ease levelling. Novices should go this route.

Eden is also a very easy way to level. I would start using them at level 71-85, Evil druids and Wraiths are the quickest tasks to complete with the most pay out. From 86-91 I'd do the Turtle Island tasks. 91-99, all the Rachel/veins tasks first. Then all the turtle island quests, followed by the Dark priests/Stapo/Siroma/Roween/Soldier/Freezer/Heater. This should take you to 99. If not, you can either grind it, or just complete 1 or 2 of the other region quests. If you complete more than you need, you can turn them in once you rebirth for an extraordinary amount of exp.

 

 

For newcomers, for both equipment and exp, I highly recommend you follow the Eden quests for levelling. The exp reward is more than enough per hand in.

Assigning quests and handing them in for rewards is simple.

 

eden_2_by_riddanceghost-d8ipbkr.png

 

These monsters are hunted within places where you may often find yourself going back to for gear or quests, giving you a good foundation of the sorts of areas you will have to trek through, throughtout the game. However in all honesty 90% of people just go on http://ratemyserver.net/ or http://www.divine-pride.net/ in order to find what they are looking for.

 

 

 

Each hand in has a cool down, you can check them in the quest interface.

 

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Gear

(The Power Source)

 

 

Ok, so In actuality each class has it's own specific set of gears. No other class will use a Katar like the assassins do or a Bow like the Rangers, Minstrels and Wanderers do. However there is some overlap. Some pieces of equipments which are valued as important across all classes. I will explain these gears, the gears which almost everyone should have in their back pocket anyway.

 

I shall also explain some gears which you may not have heard of and how to acquire them.

 

 

Cards

 

ValkyrieRandgrisCard_MysticRO_by_XL.png

 

 

 

Raydric Card

Increase resistance to Neutral Property attacks by 20%.

Used for defence in PvP

Thara Frog Card

Reduce damage from DemiHuman monster by 30%.

Arguably one of the strongest defence cards in the game for PvP

Alice Card

Receive 40% less damage from Boss monster.

Receive 40% more damage from normal monster.

Used for defence against MvP's

Marc or Evil Druid Card

Gain protection from the Freeze status and increase resistance to Water Property by 5%. (Marc)

Enchant Armor with the Undead Property.

INT + 1, DEF + 1 (Evil Druid)

Marc will grant immunity to frozen status and dramatically reduce damage from water spells, however Wind spells will do 100% more damage. Evil Druid will grant immunity to Stone Curse and Frozen status effects, however Fire and Holy damage will do significantly more in the process.

Hydra or Zakudam Card

Increase damage on DemiHuman monster by 20%.

Increases magic damage against Demihuman monsters by 10%.

Hydra being the physically offensive card (this includes ranged physical like AD bomb and arrows), Zakudam being the magical.

Smokie Card

Enables use of Level 1 Hiding.

Use this for the Hide dodge manoeuvre which I will cover later, or for general hiding tricks.

Horong Card

Enables use of Level 1 Sight.

Reveals invisible enemies like Guillotine Crosses when the radius of Sight hits a target.

Scaraba Card/Golden Scaraba Card

MATK + 20, Max SP - 1% (Scaraba)

ATK + 20, Max HP - 1%. (Golden Scaraba)

Scaraba card is used for Magical attack, Golden Scaraba is used for Physical attack

Kukre Card

AGI + 2

A strong card for EMP breakers (see WoE guide), or anyone who wants maximum attack speed

Green Ferus Card

VIT + 1

Maximum HP + 10%

The important part of all this is the maximum HP, this card can be used on any character in order to improve survivability; apart from maybe ranger.

Abysmal Knight Card

Increase damage on Boss monster by 25%.

Extremely useful for contesting and killing MvP's, works with every class (just don't try to MvP with a magical class...)

Porcellio Card

ATK + 25 DEF - 5

Strong for physical attack

 

If there are any new cards added or anything I missed which is a staple, just let me know or if I remember/find out. I will add it later.

 

 

Other Gears To Check

 

Mora Gear, Vellum Gear (Not available on this server), New World Gear, MvP drops, WoE (Siege) (Not available here) Gear, Crafting and Battleground/KvM gear.

 

 

These are all "End Game" gear sets!

 

 

------------------------------------------------------------------------------------------------------------------------------------------------------------

 

 

War of Emperium (WoE 1.0).

 

(WoE here is 2.0, however 1.0 may apply in the future so I'll leave it here,

also some of the fundamental mechanics still apply.)

 

 

(The End Game.)

 

 

warofemperium.jpg

 

 

 

Congratulations, you are levelled and geared. You guild is popular and vibrant, but what do you do with your time? Well there are 3 large End game luxuries to enjoy. First is PvP, Second WoE and finally Battle Grounds. These three events are designed for those close to or at the end of their characters build, and need to be tested to their very limits. Can your experience, gear and knowledge from level 1 to 175 save you?

So here I will speak of WoE:

1. Guild vs Guild, you cannot hit a guild member during woe. Alliances between other guilds can be created, these allies cannot be hurt either. Having Antagonist guilds does nothing but make the hatred or rivalry between guilds official.

2. There are 4 maps, with many castles on each. Currently this server is only using the Payon map, located north of East of Payon, and accessible through the WoE Sign post/NPC during WoE times.

3. The other maps are Prontera, Al de Barana & Geffen. WoE 2.0 is another version currently unavailable to the server, with other maps and different rewards and rules.

4. The aim? Break the Emperium, a giant golden crystal within the castles "Emp room", which can only be damaged with auto-attacks (Wargs/Falcons can hit it also however). Note. Specific sub-classes called EMP breakers, normally Guillotine Crosses, built for maximum attack speed are used in order to favour the guilds chances of breaking the Emperium.

5. Once the Emperium is broken, the guild which struck the final hit, will gain control of the castle. The combatants are warped out of the room and must re-enter to attempt to break it again.

6. The new owners of the guild have a special "flag warp" which warps them directly into the castle in order to prepare their new found castle & Emperium.

7. This goes on for 1 hour, whoever claims the castle last and successfully holds it till the end, keeps the castle until the next WoE comes around, where they must defend it again.

8. The rewards are some potions, access to a special "guild dungeon" with unique monsters and "treasure chests" which are gained through investment and spawn at specific times. These chests hold special Guild castle only treasures which can be forged to create "God Items", which are as strong as they sound. However it takes on average 2-3 months of holding a castle in-order to gain just 1 of many god items available.

9. The differences between WoE and PvP? Firstly certain skills are off limits, such as Ice wall and Backslide, to prevent a massive disadvantage between classes. Within WoE you cannot Butterfly wing or use @load to warp out, to prevent abuse to unfair dodging of skills on an even playing ground.

10. Flee is reduced by 20%, long ranged attacks by 25%, all skill-based damage is reduced by 50%, Traps last 4 times as long, all knock back effects are disabled, even if stated in skill or item descriptions. All equipment cast time preventing cancellation effects are disabled such as Orleans gown and Phen card.

11. /nc does not work, you must hold down the button to auto attack. Damage does not appear on the screen. Effects are automatically activated. The guild emblem is shown above each characters head. Death has no consequence, however you are automatically warped out, with no chance of resurrection.

12. Other investments can be made to the guild such as more guardians and emperium HP.

13. Guardians are monsters for the guild that will automatically attack the opponents.

14. Final note, the guild that claims and successfully defends a guild castle, are considered the strongest guild on 99% of all servers. For a group of people this is the highest reward.

 

 

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Ok, that's all I'm writing for now, maybe I'll add to it later, I hope you all approve..... My fingers hurt... /yawn/

 

Enjoy and Welcome newbies.

 

(I'll add more to this guide in time. Special thanks to Inzanity for giving me specific information for this guide) /no1/


Edited by ZetaGhost, 20 February 2015 - 08:00 PM.

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#2 Terpsichore

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Posted 20 February 2015 - 01:23 AM

I will read this in depth later on but for now:

 

Add Rebel and Kagerou/Oboro.

 

Mention that axe mechanics are actually viable now and rather easy to grind with.


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#3 ZetaGhost

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Posted 20 February 2015 - 01:31 AM

TY for all the constructive feed back, I will make the changes ASAP.



#4 ZetaGhost

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Posted 20 February 2015 - 01:41 AM

I will read this in depth later on but for now:

 

Add Rebel and Kagerou/Oboro.

 

Mention that axe mechanics are actually viable now and rather easy to grind with.

Same-thing really, I'm yet to main and truly study Kagerou and Oboro, i've mentioned it, but I can't give core skills i'd recommend or a difficulty rating because I simply haven't played them properly yet. I'll be happy to add them when I read up on them or if you yourself main it and offer some information to add :)



#5 FlashCombo

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Posted 20 February 2015 - 02:42 PM

Okay, first off, Ghost is a friend of me and a new player here, so obviously he doesnt know everything about leika yet. Many changes were never really bothered to properly write a changelog about or to add them to the server specifications, so most new players have no fucking clue whats going on.

 

Alright, im gonna comment on feedback, aswell as on teh guide. Im gonna start with the feedback.

"AGI does not reduce cast delays..."

 

Thats wrong, because many skills have an ASPD based delay. Agi increases ASPD. Increased ASPD means less ASPD delay. Simple. Leave it as it is. (I love in-depth mechanics)

 

"Status ailment resistance/duration has been tweaked here in LeikaRO... the usual 1% resistance per 1 base/bonus stat will not work here..."

 

This is a tricky one. As it was before (or still right now, never know with Terp) it was 120 stat to have a 90% resistance and 10% minimum duration. (Its highly critized by some people and when i talked/asked about a more reasonable change i think Terp said to me she will change it around, but im not sure if it actually happened or not. I think it should be either 100 Vit for 90%/10% or 130+ Vit for 100%/0%. Incorporating a double "nerf" makes it kinda pointless. And annoying.

So right now we should be getting 0.75% per status point. Caps at 90% instead of 100%. 10% Minimum status inflict duration.

As for the taekwon boy/girl thing. You can stay as the first class and use Taekwon mission to get a certain monster you have to kill 100 times. (Cant get mvp)

IF you manage to do that, you get 1 fame point. (Similar to Blacksmith ranking) With /taekwon you can check your ranking.

 

  • If this skill is used while the player's Target Percent is at 0% (no monster killed yet), they have a 1% chance to receive a new random target.
  • The ten players on each server with the most amount of Fame points become TaeKwon Rankers (no effect if the player is already a TaeKwon Master or Soul Linker). TaeKwon Rankers can perform an infinite combo of all kicks - Tornado Kick, Heel Drop, Roundhouse, Counter Kick - but they must prepare the stance of at least one of said kicks and spam the hotkeys when it triggers. Also, the kicks must be alternated; performing the same kick twice in a row ends the spam. The exception to this is Flying Kick, which cannot be used to continue a kick combo (but can be used infinitely without stance activation, as usual).
  • Level 90+ TaeKwon Ranker players receive tripled Maximum HP and SP, and are able to use all of the TaeKwon skills.
  • If your target is Goblin, any monster called "Goblin" will count toward the mission (All 5 "Goblin"s will count, but not Goblin Steamrider).
  • You can get a mini boss for target (ingame skill description says you can't).

Rebellion, Kagerou/Ooboro need to be added, will probably require your own GFX. I can work on that.

 

Next post will have Guide feedback /A dditions


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#6 FlashCombo

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Posted 20 February 2015 - 05:16 PM

*Speaking to Ghost via Voicecom*

*Got shit fixed*

Done.


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#7 Sky

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Posted 20 February 2015 - 07:17 PM

If this is an introductory guide to the game... I suggest maybe changing the class descriptions as it can seem like you are trying to tell people how to play a class or are trying to tell people how to play a class's stereotypical build that's been laid out for them(EX: Any one skill,-one click-one kill builds like a Ranger's Arrow Storm build that have little player skill involved nowadays). /hmm 
Other than that, wonderful guide! Keep up the good work! /no1 
 


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#8 ZetaGhost

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Posted 20 February 2015 - 08:48 PM

If this is an introductory guide to the game... I suggest maybe changing the class descriptions as it can seem like you are trying to tell people how to play a class or are trying to tell people how to play a class's stereotypical build that's been laid out for them(EX: Any one skill,-one click-one kill builds like a Ranger's Arrow Storm build that have little player skill involved nowadays). /hmm 
Other than that, wonderful guide! Keep up the good work! /no1 
 

 

I understand your concern Sky, however surely giving them a starting point for a stereotypical build, and after letting them experiment once they have grasped an understanding on why a build is popular and considered meta. I mean the information is out there anyway. My examples are extremely basic, untested and offer just a general guideline of what a newbie should be aiming for on their first try. But thnx for the feedback, it made me have a second glance at the section.



#9 NiHZ

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Posted 21 February 2015 - 08:20 AM

This is fantastic. OuO


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#10 FlashCombo

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Posted 22 February 2015 - 04:13 PM

Its now on the wiki btw.


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