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Leech-End Interrupt


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#1 Scias

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Posted 05 March 2015 - 05:17 PM

Guillotine Cross:

  • Leech End shouldn't interrupt cast now

Any source for this or is it custom?


I'm still wondering about this. I haven't had a chance to test it but if there isn't a source for this, I would suggest changing it back. GX has a poison/support build which would be rendered effectively useless if the leech-end tick doesn't interrupt skills. Removing this feature completely removes the necessity for a supportive or defensive GX which is a legitimate main role during WoE.
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#2 Terpsichore

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Posted 05 March 2015 - 05:40 PM

There are other poisons, specifically made for interrupting skills (try using those!), leech end is free, ticks VERY often and basically prevents you from casting anything at all when mandragora howling is involved.

#3 Lexii

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Posted 05 March 2015 - 06:11 PM

With sacrament all other poison is useless.



#4 Scias

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Posted 05 March 2015 - 06:23 PM

I've seen people get off asura, clearance, DB, and lots of other reasonably long skills during leech end if they time it right. I agree that howling is a devastating skill though, but I maintain that not only does leech end give GX the necessity they need, but also forces the other team to also employ a support GX to actively counter it. I've always been a fan of this extra layer of tactics which makes GX's nearly as useful as other support classes.

Other flinch poisons don't hinder the player often enough to make them seek out an antidote, defeating the purpose and letting them play pretty much as affectively as when they are not poisoned. Oblivion curse is great, but very rare, and new updates, as far as I know, have given people the ability to stat-resist it much more than before. (tested on previous servers but not here)

The paralysis and pyrexia are decent against some classes, but GX's don't stand a chance against some classes such as sura unless leech end is working like it originally did. GX used to be relied on to slow down allot of enemy players especially when defending, in my experience. In my opinion this change pushes every GX to go offensive role without question even if poisons are still regarded as decent. To be honest even before this change you never really see any supportive role GX's, except me. So regardless of how good poisons still are, if they are not as good as they used to be, you will see even less supportive GXs.

Edited by Scias, 05 March 2015 - 06:25 PM.


#5 Terpsichore

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Posted 05 March 2015 - 06:26 PM

employ a support GX to actively counter it


You can't cast antidote if you have leech end and howling.

It was a one trick pony and other poisons were pretty much never used other than oblivion. This isn't because those poisons are bad but because leech end was way too effective and free to the boot.

It still does what it's supposed to do, drain HP at a fast rate, forcing constant potting.

#6 Scias

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Posted 05 March 2015 - 06:35 PM

I never had any problems casting antidote, always avoided howling. I have never suffered from both at the same time and can counter them one at a time usually. I would suggest nerfing howling slightly if it causes problems. Leech end is easy to apply yes, but also easy to counter if the enemy has antidote. I honestly never found howling a problem when it comes to antidoting people. Especially on support GX which stays in a tactical position and didn't encounter howling in my experience.

Other poisons are useless, but actually some of them are useful. That being said I'm still happy with the way all the other poisons work, except oblivion if that is also too easily resisted now. But leech end nerf creates a large gap of classes that GX's simply have no hope of a solution for.

#7 Terpsichore

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Posted 05 March 2015 - 06:37 PM

We plan on adjusting melee damage under GvG settings so you don't have to hide offscreen to be of some use.

#8 Scias

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Posted 05 March 2015 - 09:47 PM

If you go ahead with the old EDP formula that could improve aspd GX build, but only for offensive. It would be a shame to see fully supportive GX disappear. Most offensive builds do have antidote, but they're focused on killing and usually can't cure very reliably. A focused support GX makes life better not only for GX players but for teammates who get poisoned.

#9 annaquin

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Posted 19 May 2015 - 12:48 PM

Actually no, against Sura, pyrexia is the most effective, because pyrexia let you in flinch position every 10sec, that need constant step cancel. At high ASPD, you simply can't cast anything that's isn't instant cast.

 

You can also see it otherwise,it can be used as a buff, for class with many instant cast skill limited by flinch animation ( like bowling bash, bash, spear stab, arrow vulcan, sonic blow , etc... )

*The flinch* will cancel the animation and render the skill recastable 




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