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April 5th | Patch v1.8.4


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9 replies to this topic

#1
Terpsichore

Terpsichore

    why

  • The Devil
  • 1,204 posts

[ General ]

  • Easter Event is up! Check the NPCs in Prontera and Morroc, the event will be active until next Monday. Those quests award more EXP and the egg exchange provides a wider array of pets.
  • Added Pet Egg Voucher to Cash Shop, which can be exchanged for special pets by Pet Master Taini at Item Mall

 

[ Monsters & Maps ]

  • Eclage monsters that aren't insects no longer detect players
  • Boosted drop rates of Timeholder and Nightmare Baphomet
  • Vesper now drops Aebecee's Raging Typhoon Armor [1]
  • Reenabled teleport inside Nightmare Scaraba Hole

 

[ NPCs ]

  • Sylph Cartographer can now warp you to Port Malaya Instances, provided you completed the required quests
  • Purified Bones quest in Port Malaya will now correctly trigger the drop of Evil Spirit Bones
  • Cleaned up Old Glast Heim script for more comprehensive texts, all Crystal Cases should work now and the drop chance for gear were doubled

 

[ Classes ]
 

All:

  • Full Throttle gained proper 0.5 sec after-cast delay, had its duration corrected to 5 sec plus 5 per level and rebound effect reduced to 10 sec at all levels
     

Acolyte:

  • Flash Combo was corrected to have proper 1 sec after-cast delay and base cooldown of 14 sec minus 2 per level
  • Offertorium had its variable cast time corrected to be 6 sec minus 1 per level
  • Holy Light lost its fixed cast time and had variable reduced to 1 sec
  • Investigate lost its fixed cast time
  • Finger Offensive lost its fixed cast time
  • Call Spirits lost its fixed cast time
  • Absorb Spirits lost its fixed cast time

 

Archer:

  • Frigg's Song gained proper 1 sec variable cast time and 2 sec after-cast delay
  • Charge Arrow now has 0.5 sec variable cast time
  • Blitz Beat lost its fixed cast time and had variable reduced to 0.5 sec
  • Musical Strike lost its fixed cast time and had variable reduced to 0.5 sec
  • Arrow Vulcan lost its fixed cast time and had variable reduced to 1.1 sec plus 0.1 per level

 

Gunslinger:

  • Adjustment had its variable cast time reduced to 0.5 sec
  • Madness Canceller had its variable cast time reduced to 0.5 sec and fixed to 0.2 sec (same as other self-buffs)
  • Gatling Fever had its variable cast time reduced to 0.5 sec
  • Bull's Eye lost its fixed cast time
  • Tracking lost its fixed cast time
  • Disarm lost its fixed cast time and variable reduced to 0.5 sec
  • Piercing Shot lost its fixed cast time and variable reduced to 0.5 sec
  • Full Buster lost its fixed cast time
  • Ground Drift lost its fixed cast time
  • Rebel had all cast times, after-cast delays, cooldowns and ranges reworked to make more sense since there's no information yet and many skills were simply unusable with the default implementation

 

Mage:

  • Elemental Shield had its variable cast time, after-cast delay and cooldowns correctly removed, duration corrected to be 25 sec plus 5 per level
  • All 4 Endow skills lost their fixed cast times and gained equal amount of variable instead
  • Intense Telekinesis correctly lost its variable cast time and gained 0.5 sec after-cast delay

 

Merchant:

  • Acid Demonstration is now properly forced neutral
  • Magma Eruption gained correct 1 sec variable cast time, 0.5 sec after-cast delay, base cooldown of 11 sec minus 1 per level, stun and burning durations corrected to be 5 and 15 sec respectively
  • Illusion Doping gained proper 0.5 sec after-cast delay, fixed cast time corrected to be 1 sec for level 1-4 and 0.5 sec for level 5 and cooldown corrected to be 6 sec minus 1 per level
  • Fire Expansion had its range corrected to be 9 cells and level 5 skill type changed to magical that ignores MDEF
  • Blood Sucker had its range corrected to be 9 cells
  • Spore Explosion had its range corrected to be 9 cells
  • Crazy Weed had its range corrected to be 9 cells
  • Wall of Thorns had its range corrected to be 9 cells
  • Repair Equipment lost its fixed cast time
  • Demonstration lost its fixed cast time
  • Acid Terror lost its fixed cast time
  • Bio Cannibalize lost its fixed cast time
  • All 4 Chemical Protection skills lost their fixed cast times
  • All Homunculus S are now Demihuman

 

Ninja:

  • Throw Huuma Shuriken lost its fixed cast time

 

Swordsman:

  • King's Grace had its variable cast time correctly removed, gained proper 0.5 sec after-cast delay and cooldown updated to be 110 sec minus 10 per level
  • Spiral Pierce lost its fixed cast time and had variable increased by equal amount
  • Grand Cross lost its fixed cast time

 

Thief:

  • Dark Claw had its after-cast delay correctly removed
  • Emergency Escape gained proper 0.5 sec after-cast delay and cooldown of 12 sec minus 2 per level
  • Venom Splasher lost its fixed cast time
  • Soul Breaker lost its fixed cast time

 

 

Fixed cast time removal from old skills is subject to change and spells from mages and ninjas will be adjusted soon as well.

 

 

[ Items ]

  • Brewed +10 stat foods now persist through death, this doesn't affect those dropped by monsters

  • Lexii and Salad like this

#2
Paoly28

Paoly28

    Chonchon

  • Player
  • 23 posts

i think sharpshooting also deserves to get a reduction in fixed casting.



#3
Salad

Salad

    Steel Chonchon

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The Champion mobs in Eclage were still "Detectors", they might have been overlooked. Since none of them are Lichterns it's not that big a deal though.

 

 

Now please excuse me while I Unlimit Charge Arrow everything in Bifrost Tower for an hour...
 



#4
Terpsichore

Terpsichore

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  • The Devil
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i think sharpshooting also deserves to get a reduction in fixed casting.


This already happened some time ago.


The Champion mobs in Eclage were still "Detectors", they might have been overlooked. Since none of them are Lichterns it's not that big a deal though.
 
 
Now please excuse me while I Unlimit Charge Arrow everything in Bifrost Tower for an hour...


Oh right, I just corrected it.

#5
Neryth

Neryth

    Lvl 175 Beyblade (Syncope's Worst Nightmare)

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One of the Easter Event NPCs appears to be bugged and the dialogue box is hanging on "- I found the strange mark. -"



#6
Salad

Salad

    Steel Chonchon

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S.O.S. The exit warp in Eden Headquarters is gone send help!!



#7
Terpsichore

Terpsichore

    why

  • The Devil
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Fixed those, you gotta relog after clicking the strange mark though, but the quest carries on, looks like a compatibility issue with our current Hercules version.

#8
Brulikrax

Brulikrax

    Chonchon

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  • 26 posts
  • LocationSofia, Bulgaria

"Easter Event is up!" - will we see not only rabbits, but hens as well?



#9
Scias

Scias

    Hell Fly

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And-Thats-How-Easter-Eggs-Are-Made-240x1


  • Bite, Vindicated and Siobhan like this

#10
Lexii

Lexii

    Only God Knows Why

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Nice ;D




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