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May 23rd | Megapatch v2.0


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10 replies to this topic

#1
Byte

Byte

    Puppetmaster

  • Seraph
  • 270 posts

[ General ]

  • Implemented Undersea City update, including new quests and many new items - a post further introducing the content will be made shortly, players can access this by the eastern part of Izlude for now
  • Consumables can no longer be used while afflicted by certain status effects
  • Player ATK and DEF formulas have been corrected to be more accurate
  • Corrected Weapon Size Modifiers
  • @duel can no longer be used while performing songs and dances
  • Increased script event queue size and timeout, reducing the amount of bugs potentially encountered in quests or through NPCs
  • Temporarily disabled Achievement System while we work out some potentially harmful bugs and introduce a new client for official support
  • Reduced defense investment based HP of Emperium
  • Battlegrounds Rewards have been increased:
    KVM: 9 per win, 3 per loss
    Tierra: 13 per win, 4 per loss
    Flavius: 17 per win, 6 per loss

 

[ Monsters & Maps ]

  • Fixed a bug with GvG flagged maps not using GvG-specific rules
  • Updated Item Mall and Prontera utility room maps
  • Updated all Monster ATK and MATK values - they will now deal less damage on average, aside from "caster" type monsters
  • Low level monsters have had their spell levels reverted back to normal following the above update
  • Monsters not flagged as Bosses or inside of instances have had their Waterball replaced with Falling Ice Pillar
  • NPC_SLOWCAST will no longer incorrectly persist through death
  • NPC_EARTHQUAKE now has proper behavior and damage formula
  • Added Swift Mantis and Elusive Mantis to dic_fild01 and dic_fild02
  • New monster drops:
    Nightmare Dark Priest now drops Revised Great Encyclopedia [ID: 2186]
    Ifrit now drops Kaunaz Knife [ID: 13085]
    Kraken now drops Laguz Knife [ID: 13080]
    Vesper now drops Hagalaz Knife [ID: 13087]
    Golden Scaraba Queen now drops Eihwaz Knife [ID: 13084]
    Vesper now drops a new misc item: Runic Magic Essence [ID: 6604]
    Kraken now drops a new misc item: Bottle of Kraken's Ink [ID: 31235]
    (New Miniboss) Siren drops Flow Shoes [ID: 22057]
    (New Miniboss) Poseidon drops Flow Manteau [ID: 2593]
    (New Miniboss) Abyssal Merman drops Flow Shield [ID: 2163]
    (New Miniboss) Baby Kraken drops Crystallized Water Bead [ID: 2994]
    Sropho, Sedora, Pot Dofle, and King Dramoh drop various new misc items used in the Undersea City update

 

[ NPCs ]

  • Various quest description and NPC dialogue fixes updates
  • Added a bunch of new quests to Eden Group, Prontera Mission Board, Nightmare Glast Heim, and Malaya - Undersea City includes many new quests as well
  • Fixed an exploit involved with the Poring Race
  • Added Identity Dealer to Prontera utility room - he will take your Name Change Token (10,000 CP) to allow you to change your character's name
  • Headgear Connoisseur now has 6 new hats for you to create: Aura Quartz Crown [ID: 18723], Skymet Helmet [ID: 18726], Jolly Roger [ID: 18847], Dragon Knight's Eyepatch [ID: 5924], Monstrous Fish Gills [ID: 5921], and Pirate's Dagger [ID: 5532].

 

[ Classes ]
 
 

General:

  • Various skill and skill icon description fixes and updates
  • Status effects have been fixed to apply at the proper success chance as well as their proper duration
  • Burning, Freezing, Deep Sleep, and Crystallization will now correctly always have a minimum duration
  • Deep Sleep and Crystallization can no longer be reapplied to keep someone permanently disabled under the same status
  • Safety Wall formula finally fixed, will now cancel after its HP is depleted or a certain number of hits is reached - this also affects Elemental Shield and Stein Wand
  • All healing skills have had their formulas fixed to properly reflect the correct stats the user has

 

Rune Knight:

  • Concentration no longer cancels upon swapping equipment
  • Frenzy now regularly checks for the permanent Endure effect to correctly apply during the duration
  • Ignition Break now works with any weapon
  • Wind Cutter now works with any weapon
  • Dragon Breath and Dragon Breath - Water now have a 0.2s cooldown and are now correctly affected by ranged damage bonuses as well as reductions - they are unaffected by Wall of Fog
  • Refresh can now correctly be used under any status, no longer removes Cash Shop food and buffs, and grants immunity to Chaos and Hallucination
  • Hundred Spears will no longer incorrectly automatically cast Spear Boomerang twice
  • Storm Blast now has 1 sec skill cooldown to prevent wasting runes and no after-cast delay

 

Warlock:

  • Fixed Fire Pillar's activation area and removed the catalyst cost
  • Fixed Napalm Vulcan damage to be more official
  • Fixed Gravity Field damage to be more official
  • Fixed White Imprison success chance and duration
  • Fixed a bug where Earth Strain sometimes hit twice, and added a consistency check to the damaging portion of the skill

 

Ranger:

  • Fixed Camouflage to prevent logging out
  • Fixed Unlimit to no longer incorrectly cancel upon removing or switching equipment other than weapons, fixed the cooldown to 5 minutes
  • Fixed All damaging traps to be considered melee and thus blocked by Safety Wall and not Pneuma
  • Fixed Electric Shocker's SP drain to be 5% per skill level every second
  • Fixed Sandman, Freezing Trap, Blast Mine and Flasher to have the correct chance to apply status ailments (40% + 10% per skill level)

 

Mechanic:

  • Fixed Hovering to properly avoid all ground-based skills and effects
  • Fixed Flame Launcher area of effect range
  • Fixed Arms Cannon to properly apply weapon element
  • Fixed Power Swing range to 2 cells
  • Magma Eruption damage now scales with level, Stun chance is flat 90%, the initial slam now applies weapon element, and range was fixed to 2 cells
  • Updated FAW - Silver Sniper and FAW - Magic Decoy stats; SS will now use a low level of Tracking and Magic Decoy is a Detector type

 

 

Guillotine Cross:

  • Improved Enchant Deadly Poison to give a higher overall damage boost
  • Fixed Cloaking Exceed to correctly give the proper Movement Speed bonus per level
  • Fixed Hallucination Walk to correctly apply the debuff after the duration ends
  • Weapon Blocking now correctly activates the proper stance duration and its attack and movement delays have been reduced
  • Soul Breaker no longer misses Ghost property enemies
  • Fixed Oblivion Curse poison application chance
  • Fixed Venom Dust to now properly apply Poison regardless of resistance

 

Arch Bishop:

  • Fixed Offertorium to correctly remove negative status effects
  • Activating Offertorium will now cancel the caster's Magnificat, and activating Magnficat will cancel the caster's Offertorium
  • Fixed Clearance for good, it no longer removes random stuff it shouldn't
  • Fixed Renovatio damage formula on Undead to be more official
  • Fixed Adoramus to properly apply the correct debuff success chance and duration

 

Royal Guard:

  • Reworked King's Grace:
    Effect added
    Properly grants invulnerability and untargetability
    Cures and prevents Masquerades, Blood Lust, and all pre-Renewal statuses - will not affect targets under White Imprison or Devotion
    Stasis prevents King's Grace from being cast
  • Shield Press now correctly uses weapon element
  • Inspiration no longer removes Cash Shop food and buffs
  • Exceed Break correctly restores the user's Movement Speed if interrupted while casting and will now only cancel upon weapon switch
  • Fixed Cannon Spear damage formula to be more official
  • Fixed Overbrand damage formula to be more official
  • Fixed Prestige to be more official
  • Fixed Shield Spell to be more official
  • Fixed Ray of Genesis cast time

 

Sorcerer:

  • Fixed Elemental Analysis to correctly use the proper Red Blood recipe
  • Fixed Poison Buster damage to be more official
  • Fixed Varetyr Spear damage to be more official
  • Fixed Diamond Dust damage and success chance to be more official
  • Fixed Psychic Wave to correctly apply the damage boost and elemental imbue from Elemental Spirits
  • Fixed Vacuum Extreme to correctly suck in only one target at a time
  • Re-added Warmer status icon
  • Fixed Elemental Action skill properties
  • All Elemental Spirits have received stat boosts and all of their skills will now work 100% correctly
  • Warmer will not longer heal Emperium under certain circumstances

 

Minstrel/Wanderer:

  • Fixed Poem of Netherworld's success chance, duration, and animation
  • Fixed Harmonize to correctly apply its debuff to the caster

 

Genetic:

  • Fixed Cannonballs to no longer be removed upon login
  • Fixed Acid Terror damage formula to be more official
  • Fixed Acid Demonstration damage formula to be more official
  • Fixed Cart Cannon damage formula to be more official
  • Fixed Cart Boost to grant the proper amount of Movement Speed per level
  • Fixed Crazy Weed damage formula and damage spread to be more official
  • Fixed Fire Expansion to correctly apply its effects at every skill level
  • Fixed Demonic Fire to properly be removed by Fire Expansion, and corrected its effects
  • Fixed Spore Explosion damage formula to be more official
  • Hell Plant now has a 0.2s cooldown
  • Fixed Sling Item:
    Banana Bomb now correctly reduces LUK by 20
    Melon Bomb now correctly reduces Movement Speed and ASPD
    Mysterious Powder now correctly reduces Max HP
    Black Mass now correctly reduces all stats by 5~10

Homunculus Changes:

 

Spoiler

 
Shadow Chaser:

  • Fixed Manhole to no longer incorrectly affect Barricades and Guardian Stones - only Shadow Form can be used on Manholed targets
  • Fixed all Masquerade skills' success chances
  • Emergency Escape is now a ground-targeted ability, improving usability

 

Sura:

  • Improved combo handling
  • Fixed Throw Spirit Sphere damage formula to be more official
  • Fixed Call Spirits cast time to be more official
  • Fixed Asura Strike damage formula to be more official
  • Fixed Gate of Hell damage formula to be more official
  • Fixed Skynet Blow damage formula to be more official
  • Fixed Fallen Empire damage formula to be more official
  • Fixed Windmill damage formula to be more official
  • Fixed Ride the Lightning damage formula to be more official
  • Fixed Rampage Blaster damage formula to be more official
  • Pressure Point: Energy Gain will now acquire up to 15 Spirit Spheres if Rising Dragon is active
  • Fixed Pressure Point: Silence damage formula to be more official

 

Rebellion:

  • Fixed Gatling Fever will now override Platinum Alter's effect, formula corrected to be more official
  • Platinum Alter will now override Gatling Fever's effect, ATK and DEF formulas were corrected
  • Heat Barrel will now override Platinum Alter's and Gatling Fever's effect, ATK formula was corrected
  • Eternal Chain now actually increases the damage of Chain Action based on skill level and the amount of Coins spent
  • Fallen Angel had its damage formula and functionalities corrected
  • Fire Dance had its damage formula corrected, number of hits increased and gained appropriate coooldown and after-cast delay
  • Shatter Storm had its damage formula corrected
  • Banishing Buster had its damage formula corrected
  • Mass Spiral had its damage formula and cast times corrected
  • Anti-Material Blast had its damage formula corrected
  • Hammer of God had its damage and stun succes chance formulas corrected
  • Quick Draw Shot had its damage formula corrected and will no longer remove Crimson Marker from affected targets
  • Howling Mine had its damage formula corrected
  • Dragon Tail had its damage formula corrected
  • Fire Rain had its damage formula corrected
  • Round Trip had its damage formula corrected
  • Bind Trap detonated through Flicker will now properly deal damage

 

Kagerou/Oboro:

  • Fixed Happo Kunai damage formula to be more official
  • Fixed Throw Zeny and Mucha Nage interaction with 1-damage property and Plant types
  • Fixed Makibishi to correctly deal damage
  • Fixed Oboro Gensou completely - Temporarily disabled due to a serious issue
  • Fixed Setsudan to correctly deal additional damage to targets with a Soul Link applied
  • Fixed a bug where Huuma Shuriken Ranka sometimes hit twice, also completely removed its After Cast Delay
  • Fixed Bakuretsu Kunai damage formula to be more official, and it will now properly apply weapon element
  • Fixed Zanzou's HP to scale with caster's Max SP
  • Fixed Zenkai's success chances to be flat regardless of the amount of charms used

 
[ Items ]

  • Various item description and script fixes and updates
  • Sadagui Herb, Yggdrasil Dust, Peony Mommy, and Snow Flip usability improved
  • Chemical Protection Scrolls and Repair Scrolls no longer require reagents
  • Fixed Violet Fear and both Twin Edge of Naght Sieger defense bypassing ability, and added a visual notification to alert players to its activation
  • Added Mega Resistance Potion (100 CP) to Cash Shop
  • Added Name Change Token (10,000 CP) to Cash Shop
  • Fixed Vitata 500 to correctly increase Max SP

  • Scias, Psor, Aurora and 5 others like this

#2
fakkudesu

fakkudesu

    Chonchon

  • Player
  • 2 posts

Can't you call a nerf a nerf and tell us if something is a damage reduction instead of this "more official" nonsense? Why are you afraid of being open about the nature of these balance changes?


  • BanriYO likes this

#3
BanriYO

BanriYO

    Chonchon

  • Player
  • 9 posts

Can't you call a nerf a nerf and tell us if something is a damage reduction instead of this "more official" nonsense? Why are you afraid of being open about the nature of these balance changes?

 

"more offical" doesn't have to mean it is a nerf, maybe it does more damage now? o3o the clarification!!!!!!!



#4
Cute

Cute

    No

  • Player
  • 24 posts

Even if it did go down it doesn't matter as it wasn't meant to be that high.



#5
Terpsichore

Terpsichore

    why

  • The Devil
  • 1,204 posts

There aren't any specifically targeted "nerfs", just a general update to damage calculations and skill formulas.

 

Just went through every single skill and corrected their formulas and mechanics.

 

Most of those changes actually increased damage all across the board.



#6
fakkudesu

fakkudesu

    Chonchon

  • Player
  • 2 posts

Well in that case you can call me Mister Douuuuuuche.



#7
Byte

Byte

    Puppetmaster

  • Seraph
  • 270 posts

Can't you call a nerf a nerf and tell us if something is a damage reduction instead of this "more official" nonsense? Why are you afraid of being open about the nature of these balance changes?

 

we won't bullshit with you, we'll tell you if something is an intended custom nerf.



#8
Syncope

Syncope

    MUH BUTTERFLY WINGZZZZ

  • Player
  • PipPipPip
  • 458 posts
So I finally have motivation

#9
Zaknafein

Zaknafein

    Chonchon

  • Player
  • 17 posts
  • Fixed Asura Strike damage formula to be more official
  • Fixed Gate of Hell damage formula to be more official

 

Could we please have the old & new formula ? I would like to know what does exactly change.



#10
Terpsichore

Terpsichore

    why

  • The Devil
  • 1,204 posts

To make it simple, the damage in PvM didn't really change, what changed is how the skill interacts with reductions so now it can actually kill players in PvP.



#11
Tesdey

Tesdey

    Steel Chonchon

  • Player
  • Pip
  • 91 posts

MAH DB




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