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WoE Multiclienting


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#1 IronTears

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Posted 14 February 2016 - 01:03 AM

To my great dissatisfaction i discovered you allow multiclients in woe. while i dont want to make my opinion as heavy as a veteran leikaro player, i would like to explain to you the many bad side effect of this "feature".

 

1) It is the main reason for a stale WoE, has been on any server i played on.

 

2) It pushes the controlling guild to extreme power. Stationary support slaves are devastating if not enough effort can be accumulated to break the first line

 

3) It is extremely demotivating for new and veteran players alike if said effort is not possible. It makes them to not even want to try participating, lowering the possible amount of effort even further.

 

4) This is a devils circle. And it can only be broken if a fair and equalistic system is controlling woe.

 

5) WoE should be about wits, strategy, strenght and the size of your army. Not about how many multiclient bards and dancers you have. That might just be the way i feel about it though, but its an honest opinion, and im sure some of you feel the same.

 

 

Now to you, do you support my arguments?


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#2 Scias

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Posted 15 February 2016 - 10:07 PM

Good points rly. I never had a problem when the enemy duals like 2 clients, but I can understand it's tryhard to have countless support classes giving your main char insane buffs regularly.
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#3 Mcjello

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Posted 15 February 2016 - 10:31 PM

its decided then, scias you start playing soul linker


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#4 Scias

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Posted 15 February 2016 - 10:40 PM

Antidote is my only function
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#5 FWQ943W09J5G0KERI

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Posted 19 February 2016 - 12:31 AM

I honestly agree with IronTears here. Another server of mine made multiclienting outside of ANY town illegal, and it resulted in way more people playing the less used classes in ultimately larger parties. That was fucking fun as tits, because tits are very fun and enjoyable. That is kind of unnecessary here for obvious reasons, but in WoE? Where most of the server focus might possibly be? Oh yeah, I like that idea.

If this gets passed, I get to teach more people how to organize timing for priest buffing again. Yay.

+1


Edited by Sardrellas, 19 February 2016 - 12:32 AM.


#6 Gionelles

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Posted 24 February 2016 - 05:46 AM

+1 on banning multiclients in WoE

#7 Syncope

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Posted 25 February 2016 - 01:36 AM

WoE still alive?



#8 Scias

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Posted 25 February 2016 - 01:39 AM

It's about as alive as a white male at a feminist convention.

#9 Psor

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Posted 25 February 2016 - 03:31 PM

It's about as alive as a white male at a feminist convention.

I don't know, this guy seems fine.

Spoiler

Edited by Psor, 25 February 2016 - 03:33 PM.


#10 IronTears

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Posted 25 February 2016 - 05:06 PM

Exactly what i thought. Is there anyone that would not agree with me?



#11 Scias

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Posted 25 February 2016 - 05:57 PM


Remember, this is actually relevant to the thread, as it sums up multiclienting.

#12 tokola

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Posted 28 February 2016 - 02:03 AM

Don't really care about multiclienting being allowed or not, but damn.. This post is exagerated.

Even tho multiclienting do give the defending guild a bit of an edge, OP don't really know what he's talking about

 

 

Also, this is just not true

 

 

 

1) It is the main reason for a stale WoE, has been on any server i played on.



#13 Gionelles

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Posted 29 February 2016 - 09:03 PM

Well, it can be true if there's not enough people to fight the multiclienting guild. I personally think there's some extra skill involved in learning how to fight with two or three characters at a time, but think that skill should be reserved to PvM.

#14 Scias

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Posted 29 February 2016 - 09:52 PM

Well, it can be true if there's not enough people to fight the multiclienting guild. I personally think there's some extra skill involved in learning how to fight with two or three characters at a time, but think that skill should be reserved to PvM.


It's multiclienting support classes that are the issue I think. Multiclienting offensive classes doesn't bother anyone really

#15 Gionelles

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Posted 01 March 2016 - 01:17 AM

Well, it can be true if there's not enough people to fight the multiclienting guild. I personally think there's some extra skill involved in learning how to fight with two or three characters at a time, but think that skill should be reserved to PvM.


It's multiclienting support classes that are the issue I think. Multiclienting offensive classes doesn't bother anyone really

I'd wager that's how it is in WoE. In PvM though, I've made use of kiting and nuking with a slowed down support character before. I just have to alt tab like a fucking mad woman. Maybe I should try to macro my alt tabs...? I'm going to try that. It sounds fucking smart.

#16 Syncope

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Posted 01 March 2016 - 02:29 AM

So if mommy terp disables multiclienting, will it make you win WoE? I don't think so.

You should look up the thread about bwings in WoE and see how that turned out.

#17 Gionelles

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Posted 01 March 2016 - 03:02 AM

Fair enough. I admit, this is a very trivial topic, but a small change could still take the edge off of some other players.


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#18 IronTears

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Posted 01 March 2016 - 08:56 PM

So if mommy terp disables multiclienting, will it make you win WoE? I don't think so.

You should look up the thread about bwings in WoE and see how that turned out.

Get out of my thread. We dont need comments like this here.



#19 Syncope

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Posted 01 March 2016 - 10:25 PM

 

So if mommy terp disables multiclienting, will it make you win WoE? I don't think so.

You should look up the thread about bwings in WoE and see how that turned out.

Get out of my thread. We dont need comments like this here.

 

MUH MULTI CLIENTS



#20 Donker

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Posted 01 March 2016 - 11:08 PM

So if mommy terp disables multiclienting, will it make you win WoE? I don't think so.

You should look up the thread about bwings in WoE and see how that turned out.

They already won WoE huehuehue




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