The most common thing to do for Leika MvPs, especially for higher end content is to have a dedicated Steel Body sura tank in a corner. After a certain content range, melee classes and builds are locked out of fighting MvPs outside of contributing with ranged skills. The argument is that in renewal, there's no reason to use anything to tank other than a Steel Body sura due to its 90% damage reduction. Unlike pre-renewal, DEF has diminishing returns, and FLEE is more or less non-existent due to Renewal mobs naturally having absurd DEX the further you progress in content. I am not saying it is impossible to tank MvPs or do content without Steel Body, but I do think Steel Body in its current form creates problems that adversely affects class balance and reduces options, due to content needing to be scaled and balanced around Steel Body so a Sura doesn't make everything effortless.
I would like to see, for example:
- Rune Knights be able to do something other than Dragon Breath and an occasional Crush Strike on party-oriented MvPs
- Thief classes to have a perk defensively from FLEE again
- Guillotine Cross and other melee classes to be able to fight high-end content outside of ranged skills
- Steel Body with a dual-client Sura not being the low effort answer to most content
The obvious solution is to address the problem and re-balance Steel Body and content damage. The issue is this would be one of the biggest changes in mechanics to the server, which is why I am making this topic to gather input and opinions from players.
Personally, I think reducing the DEX of level 140+ content makes sense as a start, as the common complaint I see from officials is that FLEE is pointless. I don't think fleeing some MvP attacks is a balance issue when most mobs have ways to pierce flee before Power Up to begin with.
Another topic of discussion would be mob AGI values and NPC Agi Up locking classes and builds out from content, especially high end. A 5% hit chance on classes only serves to make powerhouses like Asura Strike, Acid Demonstration and Dragon Breath more attractive, when they are already the hardest scaling skills of their respective classes.