All i suggest is make the spread shot a launcher exclusive skill. For me it doesn't make any sense anymore to use it for shotgun, if the skill can be used by launchers and it can proc spheres status effects then make it exclusive to launchers.
Observing the skill tree, all weapon types except launcher have an average of 4 skills (from gs to rebel, 2 for gs 2 for rebel[Not including "side skills like disarm, bulls-eye magical bullet, end of thinking capacity.) available that can be used and combo with the same weapon used.
Ex.
Pistol
Rapid Shower, Desperado, Fallen Angel, Fire Dance ( Desperado, Fallen Angel, Fire Dance alone can deal tons of damage [Quick Burst Damage/ Wave Clear] )
Rifle
Tracking, Piercing Shot, Mass Spiral, Anti-material Blast ( Ignores Flee, Bleeding Effect, Def Piercing, +% Neutral Damage Good for MVP's ) Also special mention to Hammer of God Burst AOE, Ultimate Skill of Rifle; Last Resort for damage
Shotgun
Dust, Full Buster, Shatter Storm, Banishing Buster ( Crowd Control Build, reduces enemy unit's ability to fight, High Damage, Combo Banishing Buster & Shatter Storm for devastating results Great for PVP, WoE that doesn't exist they say XD ) Slug Shot, Ultimate Skill of Shotgun; Last Resort for damage.
Gatling
GS/Rebel Buffs, Gatling Fever, Round Trip, Fire Rain ( Actually this is [for me] the most basic build in end game for it's auto attacking capabilities, 183 aspd + Gatling Fever + Heat barrel(Or Plat Alter+Increasing Accuracy+Aspd Pots/buff) = 193 aspd; And the fact that Round Trip + Fire Rain is already a beast (Fire rain removing ground effects))
Launchers
Ground Drift, Howling Mine, Dragon Tail (uhm derp? yeah it deals damage and inflicts status effects but mostly you will only use Howling Mine all the time. But if you make spread shot exclusive to it that can proc sphere status effects its a different story.)
What i see for spread shot is something that can be used in line/ follow up with howling mine, dragon tail. The way i imagine it is Set up ground drift then howling mine and spread shot as a skill to maintain overall dps.
But not only i propose to make spread shot as a launcher exclusive skill, but i also a remake of the skill. Instead of a wide cone area of effect that is based on "shotgun", let's make it into a skill shot AOE like "Mortar Shot" or "Bombardment" an instant aoe damage skill that slows enemies caught in the blast radius for 0.5 sec (can also apply sphere status effects at a low chance but if you look at it it's like an instant shot of ground drift so i don't recommend it applying status effect, just a small slow duration to synergize with howling mine delay) with an animation effect of spore explosion [the red expanding doughnut smoke effect thingy ._. it would be cool]
Ground Drift AoE Status Effect Chance + Slow of Bombardment + Burn Chance of Howling mine = huwat ._.
But what about Triple action? Magical Bullet? Bulls eye? Fling? Bind Trap? Well this is where you put extra points on/ still depends on you.
What about Increasing Accuracy? Plat Alter? Adjustment? Heat Barrel? Madness Canceller? Welp. They are buffs. With this proposed change of requisites, its like having a new skill tree for Buffs, it will be like mandatory skills to get along with passives.
This is just my opinion.
Not only we should make the skill tree easier to manage, make each weapon types as individuals but also make them more reasonable to build.
Yeah they say launchers are great weapons to use....but i don't see a lot of people use it though.
Also, Suhnbi Of Payon is Illuminati Confirmed.
Edited by Stroud, 01 August 2016 - 10:46 AM.