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Issue Information

  • #000001

  • Fixed

  • 2 - Fair

Issue Confirmations

  • Yes (0)No (0)
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Chain Lightning

Posted by Neri on 14 November 2014 - 10:45 PM

Currently has a skill re-use delay instead of global skill delay
Chain LightningFixed Cast Time: 1 secondVariable Cast Time: (3 + 0.5 * Skill Level) seconds
Skill re-use Delay: None
Global Skill Delay: 3 seconds
Number of chains: (4 + 1 * Skill Level)
MATK [{( Skill Level x 100 ) + 500 } x ( Caster’s Base Level / 100 )] %
Every time it bounces, damage will increase by + MATK [100 x (9 - Total bounces)] %
After damaging the primary target, if there is another enemy within 5x5 range, it will bounce to the other target.
After 2 bounces, it will bounce to other targets in 7x7 range.

source: https://docs.google....bZrdM7IcbfcVR9U


Terpsichore

Nov 14 2014 11:11 PM
Wasn't CL changed to decrease the bounce damage instead of increasing it a long time ago?

Don't think so, can't find anything about that


Terpsichore

Nov 14 2014 11:39 PM
Seems like it was changed back and forth.

changed status to: Confirmed
changed severity to: 2 - Fair

changed status to: Fixed

Fixed in rev.51, will be introduced with next maintenance.



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