Issue Information
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#000001
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Fixed
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2 - Fair
Issue Confirmations
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Yes (0)No (0)
Currently has a skill re-use delay instead of global skill delay
Chain LightningFixed Cast Time: 1 secondVariable Cast Time: (3 + 0.5 * Skill Level) seconds
Skill re-use Delay: None
Global Skill Delay: 3 seconds
Number of chains: (4 + 1 * Skill Level)
MATK [{( Skill Level x 100 ) + 500 } x ( Caster’s Base Level / 100 )] %
Every time it bounces, damage will increase by + MATK [100 x (9 - Total bounces)] %
After damaging the primary target, if there is another enemy within 5x5 range, it will bounce to the other target.
After 2 bounces, it will bounce to other targets in 7x7 range.
source: https://docs.google....bZrdM7IcbfcVR9U
Chain LightningFixed Cast Time: 1 secondVariable Cast Time: (3 + 0.5 * Skill Level) seconds
Skill re-use Delay: None
Global Skill Delay: 3 seconds
Number of chains: (4 + 1 * Skill Level)
MATK [{( Skill Level x 100 ) + 500 } x ( Caster’s Base Level / 100 )] %
Every time it bounces, damage will increase by + MATK [100 x (9 - Total bounces)] %
After damaging the primary target, if there is another enemy within 5x5 range, it will bounce to the other target.
After 2 bounces, it will bounce to other targets in 7x7 range.
source: https://docs.google....bZrdM7IcbfcVR9U
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