Issue Information
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#000252
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Fixed
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0 - None Assigned
Issue Confirmations
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Yes (0)No (0)
changed status to: Confirmed
ASPD is completely bugged atm.
Not just penaltys for weapons. DEX gives bar none ASPD increase (if at all). im talking about 1-130 dex making no difference.
Weapons, with the right agi(and dex?) combination have the same aspd as without a weapon. Example: Sura with a mace will have the same ASPD as without a mace. If you reset, though, the mace will get some penalty.
Some classes get more aspd when they equip weapons.
AGI seems to give way too much aspd it.
Not just penaltys for weapons. DEX gives bar none ASPD increase (if at all). im talking about 1-130 dex making no difference.
Weapons, with the right agi(and dex?) combination have the same aspd as without a weapon. Example: Sura with a mace will have the same ASPD as without a mace. If you reset, though, the mace will get some penalty.
Some classes get more aspd when they equip weapons.
AGI seems to give way too much aspd it.
I thought someone already said dex does fuck all for attack speed.
Whats the formula that makes it relevant.
Whats the formula that makes it relevant.
Edited by Lyka, 25 January 2015 - 12:00 PM.
Why, we can simply compile it as bugged aspd formula?
edit: lel that ninja edit, more friendly arent we these days?
Dex always did "little" for aspd but not 1-130 makes no difference little.
The formula, as suggested by iRO is:
Each class has a Base ASPD (146 or 156) which is affected by the weapon (-50 ~ +2). Equipping a shield reduces ASPD by 5 ~ 10.
ASPD Penalty = [ 1 − { Job Base ASPD − 144 } ÷ 50 ] Note: Limit down to a maximum of 0.96. Keep 2 decimals.
ASPD Correction = [ { √( 205 ) − √( AGI ) } ÷ 7.15 ] Note: Round up to 3 decimals.
Equip ASPD % = [ { 195 − Base ASPD } × Total of Equip ASPD Mod ] Note: Round down to 1 decimal.
Base ASPD = [ 200 − { 200 − ( Job Base ASPD + Shield Penalty − ASPD Correction + √[ AGI × 9.999 + DEX × 0.19212 ] × Aspd Penalty ) } × { 1 − Potion ASPD Mod − Skill ASPD Mod } ] Note: Round down to 2 decimal.
Final ASPD = [ Base ASPD + { Equip ASPD % } + Equip ASPD Fixed ]
edit: lel that ninja edit, more friendly arent we these days?
Dex always did "little" for aspd but not 1-130 makes no difference little.
The formula, as suggested by iRO is:
Each class has a Base ASPD (146 or 156) which is affected by the weapon (-50 ~ +2). Equipping a shield reduces ASPD by 5 ~ 10.
ASPD Penalty = [ 1 − { Job Base ASPD − 144 } ÷ 50 ] Note: Limit down to a maximum of 0.96. Keep 2 decimals.
ASPD Correction = [ { √( 205 ) − √( AGI ) } ÷ 7.15 ] Note: Round up to 3 decimals.
Equip ASPD % = [ { 195 − Base ASPD } × Total of Equip ASPD Mod ] Note: Round down to 1 decimal.
Base ASPD = [ 200 − { 200 − ( Job Base ASPD + Shield Penalty − ASPD Correction + √[ AGI × 9.999 + DEX × 0.19212 ] × Aspd Penalty ) } × { 1 − Potion ASPD Mod − Skill ASPD Mod } ] Note: Round down to 2 decimal.
Final ASPD = [ Base ASPD + { Equip ASPD % } + Equip ASPD Fixed ]
Edited by FlashCombo, 25 January 2015 - 12:02 PM.
Might as well then.
Edit the title pls.
Edit the title pls.
moved issue from Scripts
changed status to: Fixed
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