Jump to content

Welcome to LeikaRO Forum
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Issue Information

  • #000252

  • Fixed

  • 0 - None Assigned

Issue Confirmations

  • Yes (0)No (0)
Photo

Weapon aspd penalties (SC, maybe others)

Posted by Lyka on 24 January 2015 - 01:12 AM

Bow has the same aspd as 1h dagger (no shield) for shadow chaser.
Aspd penalty tables off somewhat.
Others might be bugged too.

changed status to: Confirmed

ASPD is completely bugged atm.

Not just penaltys for weapons. DEX gives bar none ASPD increase (if at all). im talking about 1-130 dex making no difference.

Weapons, with the right agi(and dex?) combination have the same aspd as without a weapon. Example: Sura with a mace will have the same ASPD as without a mace. If you reset, though, the mace will get some penalty.
Some classes get more aspd when they equip weapons.

AGI seems to give way too much aspd it.

I thought someone already said dex does fuck all for attack speed.

Whats the formula that makes it relevant.

Edited by Lyka, 25 January 2015 - 12:00 PM.


Why, we can simply compile it as bugged aspd formula?

edit: lel that ninja edit, more friendly arent we these days?

Dex always did "little" for aspd but not 1-130 makes no difference little.

The formula, as suggested by iRO is:
Each class has a Base ASPD (146 or 156) which is affected by the weapon (-50 ~ +2). Equipping a shield reduces ASPD by 5 ~ 10.
ASPD Penalty = [ 1 − { Job Base ASPD − 144 } ÷ 50 ] Note: Limit down to a maximum of 0.96. Keep 2 decimals.
ASPD Correction = [ { √( 205 ) − √( AGI ) } ÷ 7.15 ] Note: Round up to 3 decimals.
Equip ASPD % = [ { 195 − Base ASPD } × Total of Equip ASPD Mod ] Note: Round down to 1 decimal.
Base ASPD = [ 200 − { 200 − ( Job Base ASPD + Shield PenaltyASPD Correction + √[ AGI × 9.999 + DEX × 0.19212 ] × Aspd Penalty ) } × { 1 − Potion ASPD ModSkill ASPD Mod } ] Note: Round down to 2 decimal.
Final ASPD = [ Base ASPD + { Equip ASPD % } + Equip ASPD Fixed ]

Edited by FlashCombo, 25 January 2015 - 12:02 PM.


Might as well then.
Edit the title pls.

moved issue from Scripts

changed status to: Fixed



0 user(s) are reading this issue

0 members, 0 guests, 0 anonymous users