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  • #000252

  • Fixed

  • 0 - None Assigned

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Weapon aspd penalties (SC, maybe others)

Posted by Lyka on 24 January 2015 - 01:12 AM

Bow has the same aspd as 1h dagger (no shield) for shadow chaser.
Aspd penalty tables off somewhat.
Others might be bugged too.

changed status to: Confirmed

ASPD is completely bugged atm.

Not just penaltys for weapons. DEX gives bar none ASPD increase (if at all). im talking about 1-130 dex making no difference.

Weapons, with the right agi(and dex?) combination have the same aspd as without a weapon. Example: Sura with a mace will have the same ASPD as without a mace. If you reset, though, the mace will get some penalty.
Some classes get more aspd when they equip weapons.

AGI seems to give way too much aspd it.

I thought someone already said dex does fuck all for attack speed.

Whats the formula that makes it relevant.

Edited by Lyka, 25 January 2015 - 12:00 PM.


Why, we can simply compile it as bugged aspd formula?

edit: lel that ninja edit, more friendly arent we these days?

Dex always did "little" for aspd but not 1-130 makes no difference little.

The formula, as suggested by iRO is:
Each class has a Base ASPD (146 or 156) which is affected by the weapon (-50 ~ +2). Equipping a shield reduces ASPD by 5 ~ 10.
ASPD Penalty = [ 1 − { Job Base ASPD − 144 } ÷ 50 ] Note: Limit down to a maximum of 0.96. Keep 2 decimals.
ASPD Correction = [ { √( 205 ) − √( AGI ) } ÷ 7.15 ] Note: Round up to 3 decimals.
Equip ASPD % = [ { 195 − Base ASPD } × Total of Equip ASPD Mod ] Note: Round down to 1 decimal.
Base ASPD = [ 200 − { 200 − ( Job Base ASPD + Shield PenaltyASPD Correction + √[ AGI × 9.999 + DEX × 0.19212 ] × Aspd Penalty ) } × { 1 − Potion ASPD ModSkill ASPD Mod } ] Note: Round down to 2 decimal.
Final ASPD = [ Base ASPD + { Equip ASPD % } + Equip ASPD Fixed ]

Edited by FlashCombo, 25 January 2015 - 12:02 PM.


Might as well then.
Edit the title pls.

moved issue from Scripts

changed status to: Fixed



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