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  • #000381

  • Fixed

  • 0 - None Assigned

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Combos & Sky Net Blow

Posted by Salad on 26 May 2015 - 07:09 AM

Sky Net Blow
Sky Net Blow does more damage if chained after Dragon Combo.This was working fine before the patch but it's now inconsistent after patch with multiple mobs.
Before:
Dragon Combo on 1 Target
All mobs in range take increased damage from chained Sky Net Blow
Now:
1. Dragon Combo on 1 Target
This target takes increased damage from chained Sky Net Blow, no other mobs take increased damage from chained Sky Net Blow
OR
2. Dragon Combo on 1 Target
This target takes non-combo Sky Net Blow damage, one random mob takes increased damage from chained Sky Net Blow, all other mobs take non-combo Sky Net Blow damage.

Tiger Cannon
http://forums.warppo...non-sura-guide/
Tiger Cannon is supposed to do the same damage to secondary targets as damage done to primary target. Combo Tiger Cannon is inconsistent on this server like Sky Net Blow now. Sometimes secondary targets take combo damage like the primary target, and sometimes they do not. Right now testing on 2 Lv. 150 Dummies and 1 Lv. 100 Dummy grouped up appears to consistently do combo bonus damage only to the Lv. 100 Dummy and non-combo damage to others, regardless of which enemy is being targetted. /hmm

Flash Combo
I understand the skill chain in Flash Combo is suppoesd to whiff if a target walks out of range. However, it whiffs completely on stationary targets right now if you are position lagged. In addition, Tiger Cannon from the skill does not give the combo bonus damage on official, but it does here. Considering Flash Combo is an "easy, no timing" skill that also does not have the HP/SP cost of Tiger Cannon, it makes sense. This leads into the final thing ...


"Improved Combo Handling"

Monk & Sura combos have different input timings and delay depending on user's AGI/DEX (not ASPD). Is the new change working as intended? Right now I can roll my face on the keyboard and Dragon Combo>Fallen Empire>Tiger Cannon/Gates of Hell in less than a second with 33+19 AGI and 100+15 DEX. This is kind of retarded because you can snap onto a target and complete this combo chain in less than a second or ~1.5 seconds if you have trouble targeting Dragon Combo (lol), and with basically 0 investment into AGI. As Fallen Empire immobilizes your target for a few seconds a class without movement skills suddenly can't escape combo (higher damage) Tiger Cannon or Gates of Hell anymore. If a Sura is under bragi they have the ability to do 2 Gates of Hell combos in less than 2 seconds with 14 spheres, or 1 Tiger Cannon Combo into a Gates of Hell Combo. /swt I think the changes have overshot a bit.


Terpsichore

May 26 2015 01:09 PM
I corrected the combo delay, rest will have to wait.

changed status to: Confirmed


Terpsichore

Nov 10 2015 02:38 PM
Most of this has been dealt with, Skynet Blow issue remains.

changed status to: Fixed



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