Difference between revisions of "Template:Skill Info"
From LeikaRO wiki
(updating formatting) |
(cleaning up formatting and condensing some fields) |
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{{!}} '''{{Colorlink|black|Skills#Cast Time|Cast Time}}:''' {{!}}{{!}} {{{time}}} | {{!}} '''{{Colorlink|black|Skills#Cast Time|Cast Time}}:''' {{!}}{{!}} {{{time}}} | ||
{{!}}- | {{#if: {{{cast_fix|}}} | | {{!}}- | {{#if: {{{cast_fix|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Fixed Cast Time:''' {{!}}{{!}} {{{cast_fix}}} |
{{!}}- | {{!}}- | ||
{{#if: {{{cast_var|}}} | | {{#if: {{{cast_var|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Variable Cast Time:''' {{!}}{{!}} {{{cast_var}}} }} |
{{!}}- }} }} | {{!}}- }} }} | ||
{{#if: {{{delay|}}} | | {{#if: {{{delay|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Cast Delay:''' {{!}}{{!}} {{{delay}}} |
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{animation|}}} | | {{#if: {{{animation|}}} | | ||
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{{!}}- }} | {{!}}- }} | ||
{{#if: {{{cooldown|}}} | | {{#if: {{{cooldown|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Cooldown:''' {{!}}{{!}} {{{cooldown}}} |
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{duration|}}} | | {{#if: {{{duration|}}} | | ||
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{{!}}- }} | {{!}}- }} | ||
{{#if: {{{area|}}} | | {{#if: {{{area|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Area of Effect:''' {{!}}{{!}} {{{area}}} |
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{element|}}} | | {{#if: {{{element|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Element:''' {{!}}{{!}} [[{{{element}}}]] |
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{status|}}} | | {{#if: {{{status|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Status Effects:''' {{!}}{{!}} {{{status}}} |
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{catalyst|}}} | | {{#if: {{{catalyst|}}} | | ||
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{{!}}- }} | {{!}}- }} | ||
{{#if: {{{ammo|}}} | | {{#if: {{{ammo|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Ammunition:''' {{!}}{{!}} {{{ammo}}} |
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{weapon|}}} | | {{#if: {{{weapon|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Weapons:''' {{!}}{{!}} [[{{{weapon}}}]] {{#if: {{{weapon2|}}} | or [[{{{weapon2}}}]] {{#if: {{{weapon3|}}} | or [[{{{weapon3}}}]] }} }} |
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{equip|}}} | | {{#if: {{{equip|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Equipment:''' {{!}}{{!}} [[{{{equip}}}]] |
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{equip2|}}} | | {{#if: {{{equip2|}}} | | ||
− | {{!}} '''Alt. | + | {{!}} '''Alt. Equipment:''' {{!}}{{!}} [[{{{equip2}}}]] |
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{cf_name|}}} | | {{#if: {{{cf_name|}}} | | ||
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{{!}}- }} | {{!}}- }} | ||
{{#if: {{{s_icon|}}} | | {{#if: {{{s_icon|}}} | | ||
− | {{!}} ''' | + | {{!}} '''Status Icon:''' {{!}}{{!}} [[Image:I_{{{s_icon}}}.png]] |
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{prereqs|}}} | | {{#if: {{{prereqs|}}} | | ||
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| '''HP Cost:''' || {{{hpcost}}} | | '''HP Cost:''' || {{{hpcost}}} | ||
|- | |- | ||
− | | ''' | + | | '''Cast Time:''' || {{{time}}} |
|- | |- | ||
− | | ''' | + | | '''Fixed Cast Time:''' || {{{cast_fix}}} |
|- | |- | ||
− | | ''' | + | | '''Variable Cast Time:''' || {{{cast_var}}} |
|- | |- | ||
− | | ''' | + | | '''Cast Delay:''' || {{{delay}}} |
|- | |- | ||
| '''Animation:''' || {{{animation}}} | | '''Animation:''' || {{{animation}}} | ||
|- | |- | ||
− | | ''' | + | | '''Cooldown:''' || {{{cooldown}}} |
|- | |- | ||
| '''Duration:''' || {{{duration}}} | | '''Duration:''' || {{{duration}}} | ||
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| '''Knock Back:''' || {{{knock}}} cells | | '''Knock Back:''' || {{{knock}}} cells | ||
|- | |- | ||
− | | ''' | + | | '''Area of Effect:''' || {{{area}}} |
|- | |- | ||
− | | ''' | + | | '''Property:''' || [[{{{element}}}]] |
|- | |- | ||
− | | ''' | + | | '''Status:''' || {{{status}}} |
|- | |- | ||
− | | ''' | + | | '''Consumable:''' || {{{consumable}}} |
|- | |- | ||
| '''Item:''' || {{{item}}} | | '''Item:''' || {{{item}}} | ||
|- | |- | ||
− | | ''' | + | | '''Weapon:''' || [[{{{weapon}}}]] or [[{{{weapon2}}}]] or [[{{{weapon3}}}]] |
|- | |- | ||
− | | ''' | + | | '''Equipment:''' || [[{{{equip}}}]] |
|- | |- | ||
− | + | | '''Alt. Equipment:''' || [[{{{equip2}}}]] | |
− | + | ||
− | | '''Alt. | + | |
|- | |- | ||
| '''{{{cf_name}}}:''' || {{{cf_value}}} | | '''{{{cf_name}}}:''' || {{{cf_value}}} | ||
|- | |- | ||
− | | ''' | + | | '''Status Icon:''' || [[Image:I_{{{s_icon}}}.png]] |
|- | |- | ||
! colspan=2 style="background:#CCCCCC;" | Prerequisites | ! colspan=2 style="background:#CCCCCC;" | Prerequisites | ||
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|} | |} | ||
− | This template displays an info box for a skill and should be used at the beginning of all skill pages | + | This template displays an info box for a skill and should be used at the beginning of all skill pages. |
==Usage== | ==Usage== | ||
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|element= | |element= | ||
|status= | |status= | ||
− | | | + | |consumable= |
|item= | |item= | ||
− | |||
|weapon= | |weapon= | ||
|weapon2= | |weapon2= | ||
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| Status Effect the skill inflicts on the target. | | Status Effect the skill inflicts on the target. | ||
|- | |- | ||
− | ! | + | ! consumable |
− | | Item the skill consumes upon casting. | + | | Item or ammo the skill consumes upon casting. ("[[Arrows]] (1)", "[[Bullets]] (10)", etc) |
|- | |- | ||
! item | ! item | ||
| Specific item that must be present in the inventory, or equipped, prior to use the skill. | | Specific item that must be present in the inventory, or equipped, prior to use the skill. | ||
− | |||
− | |||
− | |||
|- | |- | ||
! weapon | ! weapon |
Revision as of 17:56, 1 June 2015
This template displays an info box for a skill and should be used at the beginning of all skill pages.
Usage
{{Skill Info |type= |levels= |prereqs= |quest= |spcost= |hpcost= |time= |cast_fix= |cast_var= |delay= |cooldown= |animation= |duration= |target= |range= |range_x= |area= |knock= |element= |status= |consumable= |item= |weapon= |weapon2= |weapon3= |equip= |equip2= |cf_name= |cf_value= |s_icon= }}
Remember to erase the empty fields.
Mandatory Fields
Field | Description | Auto-adds Category |
---|---|---|
type | Main type of the skill. Values have to be "Active", "Passive", "Offensive", "Supportive". | Category:<type> |
levels | Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable" | - |
prereqs | Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 | - |
quest | Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}. | Category:Quest Skills |
Optional Fields
Field | Description |
---|---|
spcost | SP Cost required to initiate the skill. |
hpcost | HP Cost required to initiate the skill. |
time | Cast Time ("5 seconds", etc), only if any. |
cast_fix | Fixed Cast Time of a skill, this will only show if {{{time}}} is left blank. |
cast_var | Variable Cast Time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only. |
delay | Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), only if any. |
animation | Animation delay of the skill |
cooldown | Skill Re-use Delay. For skills that have a re-use delay specific to that skill, this is distinct from Cast Delay. |
duration | Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc). |
target | Target (ground, self, party, enemy, etc). |
range | Range (Melee, Magic, 3, 4, etc). |
range_x | Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. |
area | Area of Effect (3x3, 7x7, etc). |
knock | Knock Back push amount (2, 7, etc). |
element | Primary property, if applicable ("Water", "Holy", "Neutral", etc). |
status | Status Effect the skill inflicts on the target. |
consumable | Item or ammo the skill consumes upon casting. ("Arrows (1)", "Bullets (10)", etc) |
item | Specific item that must be present in the inventory, or equipped, prior to use the skill. |
weapon | Weapon that must be equipped in order for the skill to execute. |
weapon2 | For skills with multiple allowable weapons. |
weapon3 | For skills with multiple allowable weapons. |
equip | Equipment item that must be worn for the skill to execute. |
equip2 | For skills with multiple required equipment types. |
cf_name | Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. |
cf_value | Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. |
s_icon | Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in Status Icons as I_(field).png (between "I_" and ".png")
|