Difference between revisions of "Pneuma"
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'''Pneuma''' is a 1<sup>st</sup> class supportive skill available as [[Acolyte]] and [[Super Novice]]. | '''Pneuma''' is a 1<sup>st</sup> class supportive skill available as [[Acolyte]] and [[Super Novice]]. | ||
− | == | + | ==Description== |
− | Creates a barrier | + | Creates a barrier that will protect all targets in a 3x3 cell area from ranged physical attacks for the duration. |
+ | |||
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===Notes=== | ===Notes=== | ||
+ | * The "ranged [[ATK|physical attacks]]" also includes [[Ammunition|projectiles]] from players. | ||
+ | * This skill cannot be placed if affected cells would overlap. | ||
* Every offensive skill by Monsters with a range of 4 or more cells counts as being Ranged. Attacks from below 4 cells from Monsters will count as Melee, regardless of the skill being innately ranged or not. The only exception is [[Spiral Pierce]]. | * Every offensive skill by Monsters with a range of 4 or more cells counts as being Ranged. Attacks from below 4 cells from Monsters will count as Melee, regardless of the skill being innately ranged or not. The only exception is [[Spiral Pierce]]. | ||
* This skill cannot be cast on an instance of [[Magnetic Earth]] or [[Safety Wall]]. Likewise, [[Safety Wall]] cannot be cast on an instance of this skill. This can be used offensively to stop an opponent's Safety Wall or vice versa. | * This skill cannot be cast on an instance of [[Magnetic Earth]] or [[Safety Wall]]. Likewise, [[Safety Wall]] cannot be cast on an instance of this skill. This can be used offensively to stop an opponent's Safety Wall or vice versa. | ||
* Pneuma blocks all effects of Ranged Physical attacks including innate effects such as knockback and status effects. There are rare exceptions such as [[Knight]]'s [[Charge Attack]] due to the mechanics of the skill. | * Pneuma blocks all effects of Ranged Physical attacks including innate effects such as knockback and status effects. There are rare exceptions such as [[Knight]]'s [[Charge Attack]] due to the mechanics of the skill. | ||
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− | == | + | ==Strategy and interactions== |
− | * | + | * There is a slight delay when refreshing a Pneuma in the same cell as it goes down, so it is safer to place 2 Pneumas side-by-side and shift when the time is up. The only delay is in the animation, therefore many Pneumas can be placed to protect many people at once. In a party, remember to place Pneuma on oneself before doing so. |
+ | * This skill will affect players even in non-PvP enabled maps, and thus care must be taken for party coordination or to avoid griefing. | ||
+ | * It is possible to safely cover an area with multiple Pneumas if placed carefully due to the 3x3 area. | ||
+ | * As mentioned before, against certain MVPs it might be beneficial to keep them under '''Pneuma''' at all times as to stop them from using [[Safety Wall]] on themselves. | ||
+ | ==Related Items== | ||
+ | *{{item|id=4349 Errende Ebecee Card}} - Autocasts ''' Pneuma''' when physically attacked by a chance. | ||
== LeikaRO Custom Changes == | == LeikaRO Custom Changes == |
Latest revision as of 17:29, 23 September 2022
Pneuma | |
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Type: | Supportive Skill |
Levels: | 1 |
SP Cost: | 10 |
Cast Delay: | ASPD |
Duration: | 10 seconds |
Target: | Ground |
Range: | 9 cells |
Area of Effect: | 3x3 |
Prerequisites | |
(Acolyte & Super Novice) Warp Portal Lv. 4 |
Pneuma is a 1st class supportive skill available as Acolyte and Super Novice.
Description
Creates a barrier that will protect all targets in a 3x3 cell area from ranged physical attacks for the duration.
Notes
- The "ranged physical attacks" also includes projectiles from players.
- This skill cannot be placed if affected cells would overlap.
- Every offensive skill by Monsters with a range of 4 or more cells counts as being Ranged. Attacks from below 4 cells from Monsters will count as Melee, regardless of the skill being innately ranged or not. The only exception is Spiral Pierce.
- This skill cannot be cast on an instance of Magnetic Earth or Safety Wall. Likewise, Safety Wall cannot be cast on an instance of this skill. This can be used offensively to stop an opponent's Safety Wall or vice versa.
- Pneuma blocks all effects of Ranged Physical attacks including innate effects such as knockback and status effects. There are rare exceptions such as Knight's Charge Attack due to the mechanics of the skill.
Strategy and interactions
- There is a slight delay when refreshing a Pneuma in the same cell as it goes down, so it is safer to place 2 Pneumas side-by-side and shift when the time is up. The only delay is in the animation, therefore many Pneumas can be placed to protect many people at once. In a party, remember to place Pneuma on oneself before doing so.
- This skill will affect players even in non-PvP enabled maps, and thus care must be taken for party coordination or to avoid griefing.
- It is possible to safely cover an area with multiple Pneumas if placed carefully due to the 3x3 area.
- As mentioned before, against certain MVPs it might be beneficial to keep them under Pneuma at all times as to stop them from using Safety Wall on themselves.
Related Items
- Errende Ebecee Card - Autocasts Pneuma when physically attacked by a chance.
LeikaRO Custom Changes
- Pneuma has a status icon.
Acolyte | |
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Skills | Angelus • Aqua Benedicta • Blessing • Cure • Decrease AGI • Demon Bane • Divine Protection • Heal • Holy Light • Increase AGI • Pneuma • Ruwach • Signum Crusis • Teleport • Warp Portal |
Quests | Acolyte Skill Quest • Acolyte Training Quest |
Weapons | Maces • Rods |