Difference between revisions of "Dragon Tail"
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Terpsichore (Talk | contribs) |
Terpsichore (Talk | contribs) |
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| type = Offensive | | type = Offensive | ||
| levels = 5 (selectable) | | levels = 5 (selectable) | ||
− | | spcost = | + | | spcost = 30 + (Skill level × 10) |
| cast_var = 1 + (Skill level × 0.2) seconds | | cast_var = 1 + (Skill level × 0.2) seconds | ||
| delay = 2 seconds | | delay = 2 seconds | ||
− | | cooldown = | + | | cooldown = 4 seconds |
| target = Self | | target = Self | ||
| area = 27x27 cells | | area = 27x27 cells | ||
| catalyst = 1 Dragon Tail Missile | | catalyst = 1 Dragon Tail Missile | ||
− | | ammo = 1 | + | | ammo = 1 Bullet |
| weapon = [[Guns#Grenade_Launchers|Grenade Launchers]] | | weapon = [[Guns#Grenade_Launchers|Grenade Launchers]] | ||
− | | prereqs = ([[Rebel|Rebel's]]) | + | | prereqs = ([[Rebel|Rebel's]]) Howling Mine Lv. 3, Crimson Marker Lv. 1 |
}} | }} | ||
== Description == | == Description == | ||
− | Launches devastating missiles that home at all targets marked by [[Crimson Marker]]. | + | Launches devastating missiles that home at all targets marked by [[Crimson Marker]].<br> |
− | Damage | + | Damage scales with [[STR]]. |
{| class="wikitable" | {| class="wikitable" | ||
− | ! Level !! {{ | + | ! Level !! Base Damage !! {{Tooltip|STR Bonus|As additional percentage.}} |
|- | |- | ||
! 1 | ! 1 | ||
| 3000% | | 3000% | ||
+ | | STR*2 | ||
|- | |- | ||
! 2 | ! 2 | ||
| 3500% | | 3500% | ||
+ | | STR*3 | ||
|- | |- | ||
! 3 | ! 3 | ||
| 4000% | | 4000% | ||
+ | | STR*4 | ||
|- | |- | ||
! 4 | ! 4 | ||
| 4500% | | 4500% | ||
+ | | STR*5 | ||
|- | |- | ||
! 5 | ! 5 | ||
| 5000% | | 5000% | ||
+ | | STR*6 | ||
|} | |} | ||
=== Notes === | === Notes === | ||
− | * '''Dragon Tail''' does nothing if there are no [[Crimson | + | * '''Dragon Tail''' does nothing if there are no [[Crimson Marker|Crimson Marked]] targets available in its search radius. |
+ | * Skill's Cooldown isn't triggered if there are no valid targets in area but the After-cast Delay is. | ||
+ | * The full damage formula for '''Dragon Tail''' is: | ||
+ | Damage % = Base Damage + STR Bonus | ||
{{Navbox Gunslinger}} | {{Navbox Gunslinger}} |
Latest revision as of 18:16, 25 September 2020
Dragon Tail | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (selectable) |
SP Cost: | 30 + (Skill level × 10) |
Variable Cast Time: | 1 + (Skill level × 0.2) seconds |
Cast Delay: | 2 seconds |
Cooldown: | 4 seconds |
Target: | Self |
Area of Effect: | 27x27 cells |
Catalyst: | 1 Dragon Tail Missile |
Ammunition: | 1 Bullet |
Weapons: | Grenade Launchers |
Prerequisites | |
(Rebel's) Howling Mine Lv. 3, Crimson Marker Lv. 1 |
Description
Launches devastating missiles that home at all targets marked by Crimson Marker.
Damage scales with STR.
Level | Base Damage | STR Bonus |
---|---|---|
1 | 3000% | STR*2 |
2 | 3500% | STR*3 |
3 | 4000% | STR*4 |
4 | 4500% | STR*5 |
5 | 5000% | STR*6 |
Notes
- Dragon Tail does nothing if there are no Crimson Marked targets available in its search radius.
- Skill's Cooldown isn't triggered if there are no valid targets in area but the After-cast Delay is.
- The full damage formula for Dragon Tail is:
Damage % = Base Damage + STR Bonus
Gunslinger • Rebel | |
---|---|
1st Job Skills |
Adjustment • Bull's Eye • Chain Action • Cracker • Desperado • Disarm • Dust • Fling • Flip the Coin • Full Buster • Gatling Fever • Ground Drift • Increase Accuracy • Madness Canceller • Magical Bullet • Piercing Shot • Rapid Shower • Single Action • Snake's Eye • Spread Shot • Tracking • Triple Action |
2nd Job Skills |
Anti-Material Blast • Banishing Buster • Binding Trap • Crimson Marker • Dragon Tail • Eternal Chain • Fallen Angel • Fire Dance • Fire Rain • Flicker • Full Throttle • Hammer of God • Heat Barrel • Howling Mine • Mass Spiral • Platinum Alter • Quick Draw Shot • Rich's Coin • Round Trip • Shattering Storm • Slug Shot |
Quests | Gunslinger Job Change Guide • Gunslinger Weapon Quests |
Weapons | Guns |
Ammunition | Bullets |