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| |style="background:#ffcccc"| Offensive | | |style="background:#ffcccc"| Offensive |
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− | | {{Skill List|skill=Cannon Spear}} | + | | {{Skill List|skill=Spear Cannon}} |
| || Attack all enemies in a 3 cell radius of an 11 cell line from the caster. || 5 | | || Attack all enemies in a 3 cell radius of an 11 cell line from the caster. || 5 |
| |style="background:#ffcccc"| Offensive | | |style="background:#ffcccc"| Offensive |
Revision as of 04:34, 6 January 2021
Royal Guard
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|
Job Base(s): |
Crusader Paladin
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Job Type: |
3-2
|
Changes At: |
Prontera
|
Number of Skills: |
19
|
Total Skill Points: |
92
|
Total Quest Skills: |
0
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+6 |
+2 |
+5 |
+9 |
+6 |
+2
|
|
Overview
Royal Guards are an elite order of Crusaders and Paladins that originally served under King Schmidtz of Glast Heim. King Schmidtz knew that to defend his kingdom from the terrors and chaos of the world he would need a special defense unit that answered only to him. That is how the Griffon-riding Royal Guards came to be. Their name is often abbreviated and then referred to as just "RG".
At a glance, this Job has a relatively good HP pool and an excellent SP pool, when compared to their Job counterpart. Unlike Rune Knights, which are typically forced into Dragon Breath types of builds, the Royal Guard has the option of playing with builds that involve Banding two or more Royal Guards together; a Royal Guard can play Defense or Offense very effectively, given proper foresight of his/her skill tree. In addition to gaining new and powerful offensive skills, the Royal Guard can easily draw upon its older skills, such as Auto Guard, Spear Quicken, Sacrifice, and Shield Chain. This makes for one very powerful, vastly dynamic, and exciting Job.
Job Change Guide
See Royal Guard Job Change Guide for detailed information.
Job Data
Skills
Skill |
Description |
Levels |
Type
|
|
Damages surrounding enemies and forces them to sit. |
5
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Offensive
|
|
Gather all of your strength into the tip of your weapon and strike once for great damage. |
5
|
Offensive
|
|
Attack all enemies in a 3 cell radius of an 11 cell line from the caster. |
5
|
Offensive
|
|
Attack an enemy within seven cells of the caster. |
10
|
Offensive
|
|
Rush against and strike a target's vital spot for a chance to break their armor or inflict a negative effect. |
5
|
Offensive
|
|
Brand all enemies six cells in front of the caster with a bloody cross and smash them into obstacles for large damage. |
5
|
Offensive
|
|
Increases the caster's Max HP, DEF, and enables collection of Rage Counters from incoming damage. |
5
|
Supportive
|
|
Release all Rage Counters gained from Force of Vanguard onto a single enemy to deal damage. |
1
|
Offensive
|
|
Increases attack and defense and shares HP with any partied Royal Guards in range with the skill activated. |
5
|
Supportive
|
|
Tramples the ground to attempt to destroy any traps surrounding the user. |
3
|
Active
|
|
Increases defense rate and gives a chance to avoid magic attacks for a short while. |
5
|
Supportive
|
|
Royal Guards under the effect of Banding or Inspiration strike an enemy for large damage. |
5
|
Offensive
|
|
Blesses surrounding party members' armor with the Holy element. |
5
|
Supportive
|
|
Smite a 7x7 area, casting down a powerful Holy element ray which may blind Demon or Undead monsters. |
5
|
Offensive
|
|
Reflects physical damage received to surrounding enemies. |
5
|
Supportive
|
|
Slams the ground with your shield to deal Earth property damage to surrounding enemies. |
5
|
Offensive
|
|
Casts random magic based on the shield of the caster. |
3
|
Supportive
|
|
Increases accuracy, stats, ATK, Max HP, and remove and protect against negative status effects for the duration of the skill. |
5
|
Supportive
|
|
Slams your shield into the enemy in an attempt to stun them. |
5
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Offensive
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