Difference between revisions of "Jupitel Thunder"
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− | == Notes == | + | === Notes === |
*Has no Cast Delay, making it possible to cast it again right away, with ASPD being the limiting factor. | *Has no Cast Delay, making it possible to cast it again right away, with ASPD being the limiting factor. | ||
*Often used against targets that were frozen by [[Storm Gust]] or [[Frost Diver]] | *Often used against targets that were frozen by [[Storm Gust]] or [[Frost Diver]] |
Latest revision as of 23:05, 18 January 2017
Jupitel Thunder | |
---|---|
Type: | Offensive Skill |
Levels: | 10 (Selectable) |
SP Cost: | 17 + (Skill Level × 3) |
Cast Time: | 2+(Skill Level × 0.5) seconds |
Target: | Enemy |
Range: | Magic |
Knock Back: | 2~7 cells |
Element: | Wind |
Prerequisites | |
(Wizard) Napalm Beat Lv. 1, Lightning Bolt Lv. 1, (Super Novice) Quest |
Description
Fires a ball of crackling lightning that will damage the target for an amount of hits based on the skill's level, dealing 100% MATK per hit and pushing it back.
Level | Hits Inflicted | Damage(MATK) | Knock Back |
---|---|---|---|
1 | 3 | 300% | 2 Cells |
2 | 4 | 400% | 3 Cells |
3 | 5 | 500% | 3 Cells |
4 | 6 | 600% | 4 Cells |
5 | 7 | 700% | 4 Cells |
6 | 8 | 800% | 5 Cells |
7 | 9 | 900% | 5 Cells |
8 | 10 | 1000% | 6 Cells |
9 | 11 | 1100% | 6 Cells |
10 | 12 | 1200% | 7 Cells |
Notes
- Has no Cast Delay, making it possible to cast it again right away, with ASPD being the limiting factor.
- Often used against targets that were frozen by Storm Gust or Frost Diver