Difference between revisions of "Template:Skill Info"
From LeikaRO wiki
m (fixing typo) |
(updating formatting) |
||
Line 1: | Line 1: | ||
− | <includeonly> | + | <includeonly> |
{|class="infobox" style="width:30em;" | {|class="infobox" style="width:30em;" | ||
|- | |- | ||
Line 92: | Line 92: | ||
{{!}}- | {{!}}- | ||
{{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]].'' }} | {{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]].'' }} | ||
− | |}</includeonly><noinclude>__NOTOC__ | + | |} |
+ | </includeonly> | ||
+ | |||
+ | <noinclude>__NOTOC__ | ||
{| class="infobox" style="width:30em;" | {| class="infobox" style="width:30em;" | ||
|- | |- | ||
Line 160: | Line 163: | ||
==Usage== | ==Usage== | ||
<pre>{{Skill Info | <pre>{{Skill Info | ||
− | |||
− | |||
− | |||
− | |||
|type= | |type= | ||
|levels= | |levels= | ||
Line 201: | Line 200: | ||
{| class=wikitable | {| class=wikitable | ||
! Field !! Description !! Auto-adds Category | ! Field !! Description !! Auto-adds Category | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! type | ! type | ||
Line 226: | Line 221: | ||
{| class=wikitable | {| class=wikitable | ||
|- | |- | ||
− | ! Field !! Description | + | ! Field !! Description |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
! spcost | ! spcost | ||
| SP Cost required to initiate the skill. | | SP Cost required to initiate the skill. | ||
− | |||
|- | |- | ||
! hpcost | ! hpcost | ||
| HP Cost required to initiate the skill. | | HP Cost required to initiate the skill. | ||
− | |||
|- | |- | ||
! time | ! time | ||
| Cast Time ("5 seconds", etc), only if any. | | Cast Time ("5 seconds", etc), only if any. | ||
− | |||
|- | |- | ||
! cast_fix | ! cast_fix | ||
| Fixed Cast Time of a skill, this will only show if {{{time}}} is left blank. | | Fixed Cast Time of a skill, this will only show if {{{time}}} is left blank. | ||
− | |||
|- | |- | ||
! cast_var | ! cast_var | ||
| Variable Cast Time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only. | | Variable Cast Time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only. | ||
− | |||
|- | |- | ||
! delay | ! delay | ||
| Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), only if any. | | Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), only if any. | ||
− | |||
|- | |- | ||
! animation | ! animation | ||
| Animation delay of the skill | | Animation delay of the skill | ||
− | |||
|- | |- | ||
! cooldown | ! cooldown | ||
| Skill Re-use Delay. For skills that have a re-use delay specific to that skill, this is distinct from Cast Delay. | | Skill Re-use Delay. For skills that have a re-use delay specific to that skill, this is distinct from Cast Delay. | ||
− | |||
|- | |- | ||
! duration | ! duration | ||
| Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc). | | Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc). | ||
− | |||
|- | |- | ||
! target | ! target | ||
| Target (ground, self, party, enemy, etc). | | Target (ground, self, party, enemy, etc). | ||
− | |||
|- | |- | ||
! range | ! range | ||
| Range (Melee, Magic, 3, 4, etc). | | Range (Melee, Magic, 3, 4, etc). | ||
− | |||
|- | |- | ||
! range_x | ! range_x | ||
| Non-conditional ''Range'' value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. | | Non-conditional ''Range'' value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. | ||
− | |||
|- | |- | ||
! area | ! area | ||
| Area of Effect (3x3, 7x7, etc). | | Area of Effect (3x3, 7x7, etc). | ||
− | |||
|- | |- | ||
! knock | ! knock | ||
| Knock Back push amount (2, 7, etc). | | Knock Back push amount (2, 7, etc). | ||
− | |||
|- | |- | ||
! element | ! element | ||
| Primary property, if applicable ("Water", "Holy", "Neutral", etc). | | Primary property, if applicable ("Water", "Holy", "Neutral", etc). | ||
− | |||
|- | |- | ||
! status | ! status | ||
| Status Effect the skill inflicts on the target. | | Status Effect the skill inflicts on the target. | ||
− | |||
|- | |- | ||
! catalyst | ! catalyst | ||
| Item the skill consumes upon casting. | | Item the skill consumes upon casting. | ||
− | |||
|- | |- | ||
! item | ! item | ||
| Specific item that must be present in the inventory, or equipped, prior to use the skill. | | Specific item that must be present in the inventory, or equipped, prior to use the skill. | ||
− | |||
|- | |- | ||
! ammo | ! ammo | ||
| Ammunition the skill uses upon execution. ("[[Arrows]] (1)", "[[Bullets]] (10)", etc) | | Ammunition the skill uses upon execution. ("[[Arrows]] (1)", "[[Bullets]] (10)", etc) | ||
− | |||
|- | |- | ||
! weapon | ! weapon | ||
| Weapon that must be equipped in order for the skill to execute. | | Weapon that must be equipped in order for the skill to execute. | ||
− | |||
|- | |- | ||
! weapon2 | ! weapon2 | ||
| For skills with multiple allowable weapons. | | For skills with multiple allowable weapons. | ||
− | |||
|- | |- | ||
! weapon3 | ! weapon3 | ||
| For skills with multiple allowable weapons. | | For skills with multiple allowable weapons. | ||
− | |||
|- | |- | ||
! equip | ! equip | ||
| Equipment item that must be worn for the skill to execute. | | Equipment item that must be worn for the skill to execute. | ||
− | |||
|- | |- | ||
! equip2 | ! equip2 | ||
| For skills with multiple required equipment types. | | For skills with multiple required equipment types. | ||
− | |||
|- | |- | ||
! cf_name | ! cf_name | ||
| Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. | | Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. | ||
− | |||
|- | |- | ||
! cf_value | ! cf_value | ||
| Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. | | Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. | ||
− | |||
|- | |- | ||
! s_icon | ! s_icon | ||
| Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in [[Status Icons]] as <code>I_'''(field)'''.png</code> (between "I_" and ".png") | | Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in [[Status Icons]] as <code>I_'''(field)'''.png</code> (between "I_" and ".png") | ||
− | |||
|} | |} | ||
[[Category:Templates]] | [[Category:Templates]] | ||
</noinclude> | </noinclude> |
Revision as of 16:18, 1 June 2015
{{PAGENAME}} | |
---|---|
Type: | {{{type}}} Skill |
Levels: | {{{levels}}} |
SP Cost: | {{{spcost}}} |
HP Cost: | {{{hpcost}}} |
Cast Time: | {{{time}}} |
Fixed Cast Time: | {{{cast_fix}}} |
Variable Cast Time: | {{{cast_var}}} |
Cast Delay: | {{{delay}}} |
Animation: | {{{animation}}} |
Cooldown: | {{{cooldown}}} |
Duration: | {{{duration}}} |
Target: | {{{target}}} |
Range: | {{{range}}} cells |
Range: | {{{range_x}}} cells |
Knock Back: | {{{knock}}} cells |
Area of Effect: | {{{area}}} |
Property: | [[{{{element}}}]] |
Status: | {{{status}}} |
Catalyst: | {{{catalyst}}} |
Item: | {{{item}}} |
Ammunition: | {{{ammo}}} |
Weapon: | [[{{{weapon}}}]] or [[{{{weapon2}}}]] or [[{{{weapon3}}}]] |
Equipment: | [[{{{equip}}}]] |
Alt. Equipment: | [[{{{equip2}}}]] |
{{{cf_name}}}: | {{{cf_value}}} |
Status Icon: | [[Image:I_{{{s_icon}}}.png]] |
Prerequisites | |
{{{prereqs}}} |
This template displays an info box for a skill and should be used at the beginning of all skill pages. Any changes should be discussed on the Talk page beforehand.
Usage
{{Skill Info |type= |levels= |prereqs= |quest= |spcost= |hpcost= |time= |cast_fix= |cast_var= |delay= |cooldown= |animation= |duration= |target= |range= |range_x= |area= |knock= |element= |status= |catalyst= |item= |ammo= |weapon= |weapon2= |weapon3= |equip= |equip2= |cf_name= |cf_value= |s_icon= }}
Remember to erase the empty fields.
Mandatory Fields
Field | Description | Auto-adds Category |
---|---|---|
type | Main type of the skill. Values have to be "Active", "Passive", "Offensive", "Supportive". | Category:<type> |
levels | Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable" | - |
prereqs | Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 | - |
quest | Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}. | Category:Quest Skills |
Optional Fields
Field | Description |
---|---|
spcost | SP Cost required to initiate the skill. |
hpcost | HP Cost required to initiate the skill. |
time | Cast Time ("5 seconds", etc), only if any. |
cast_fix | Fixed Cast Time of a skill, this will only show if {{{time}}} is left blank. |
cast_var | Variable Cast Time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only. |
delay | Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), only if any. |
animation | Animation delay of the skill |
cooldown | Skill Re-use Delay. For skills that have a re-use delay specific to that skill, this is distinct from Cast Delay. |
duration | Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc). |
target | Target (ground, self, party, enemy, etc). |
range | Range (Melee, Magic, 3, 4, etc). |
range_x | Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. |
area | Area of Effect (3x3, 7x7, etc). |
knock | Knock Back push amount (2, 7, etc). |
element | Primary property, if applicable ("Water", "Holy", "Neutral", etc). |
status | Status Effect the skill inflicts on the target. |
catalyst | Item the skill consumes upon casting. |
item | Specific item that must be present in the inventory, or equipped, prior to use the skill. |
ammo | Ammunition the skill uses upon execution. ("Arrows (1)", "Bullets (10)", etc) |
weapon | Weapon that must be equipped in order for the skill to execute. |
weapon2 | For skills with multiple allowable weapons. |
weapon3 | For skills with multiple allowable weapons. |
equip | Equipment item that must be worn for the skill to execute. |
equip2 | For skills with multiple required equipment types. |
cf_name | Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. |
cf_value | Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. |
s_icon | Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in Status Icons as I_(field).png (between "I_" and ".png")
|