Difference between revisions of "Water Ball"
From LeikaRO wiki
m |
m |
||
Line 35: | Line 35: | ||
=== Notes === | === Notes === | ||
*This Skill can be casted on [[Sage|Sage's]] [[Deluge]] and [[Ninja|Ninja's]] [[Water Escape Technique]], using up the cells after the cast | *This Skill can be casted on [[Sage|Sage's]] [[Deluge]] and [[Ninja|Ninja's]] [[Water Escape Technique]], using up the cells after the cast | ||
− | + | *Each water ball hit is calculated individually, making it possible to switch gears. This also means that only the first hit will get the benefit of [[Amplify Magical Power]] and [[Lex Aeterna]] as well as making soft mdef a bigger factor in reducing the damage. | |
− | *Each water ball hit is calculated individually, making it possible to switch gears. This also means that only the first hit will get the benefit of [[Amplify Magical Power]] and [[Lex Aeterna]] as well as making soft mdef a bigger factor in reducing the damage. | + | *'''Custom Changes''' |
− | + | **Water Ball was reworked to have a consistent hit timer, preventing the caster from moving and pauses if the target goes out of sight (resumes if the target comes back). | |
{{Navbox Wizard}} | {{Navbox Wizard}} | ||
{{Navbox Super Novice}} | {{Navbox Super Novice}} |
Revision as of 18:53, 19 January 2017
Water Ball | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (Selectable) |
SP Cost: | Skill Level × 5 |
Cast Time: | (Skill Level) seconds |
Cast Delay: | Animation |
Target: | Enemy |
Range: | Magic |
Element: | Water |
Prerequisites | |
(Mage) Cold Bolt Lv. 1, Lightning Bolt Lv. 1, (Super Novice) Quest |
Description
Hurls many high-velocity spheres of concentrated water at a targeted enemy. Caster must be standing in water in order for this skill to work and a minimum amount of water grid cells around the caster is required to achieve the maximum number of hits, otherwise the number will be reduced based on the available cells. Non-permanent water cells will be consumed.
Level | Hits Inflicted | Damage(MATK) | Grid from which water is drawn |
---|---|---|---|
1 | 1 | 130% | 1 x 1 |
2 | 9 | 160% | 3 x 3 |
3 | 9 | 190% | 3 x 3 |
4 | 25 | 220% | 5 x 5 |
5 | 25 | 250% | 5 x 5 |
Notes
- This Skill can be casted on Sage's Deluge and Ninja's Water Escape Technique, using up the cells after the cast
- Each water ball hit is calculated individually, making it possible to switch gears. This also means that only the first hit will get the benefit of Amplify Magical Power and Lex Aeterna as well as making soft mdef a bigger factor in reducing the damage.
- Custom Changes
- Water Ball was reworked to have a consistent hit timer, preventing the caster from moving and pauses if the target goes out of sight (resumes if the target comes back).