Maces
Overview
Maces are blunt weapons used by Acolytes, Merchants, Swordsmen and Supernovices. All maces are naturally unbreakable except during upgrade attempts.
Size | Damage |
---|---|
Small | 75% |
Medium | 100% |
Large | 100% |
List
Any of the maces listed below with "Smith" in the Possible Slots column denotes that this item can be made with the Blacksmith ability Smith Axe. These versions have no slots, but can have elemental or strong modifiers.
Name | Possible Slots | Level | Attack | Weight | Additional Notes |
---|---|---|---|---|---|
Cat Club | 3 | 1 | 80 | 70 | Increases physical damage against Brute. Has a low chance of casting Seduce while physically attacking. |
Club | Smith, 3, 4 | 1 | 23 | 70 | N/A |
Mace | Smith, 3, 4 | 1 | 37 | 80 | N/A |
Novice Mace | 0 | 1 | 37 | 80 | N/A |
Chain | Smith, 2, 3 | 2 | 84 | 80 | N/A |
Eden Mace I | 0 | 2 | 142 | 0 | Character bound. |
Eden Mace II | 0 | 2 | 163 | 0 | Character bound. |
Flail | Smith, 2, 3 | 2 | 69 | 90 | N/A |
Smasher | Smith, 2, 3 | 2 | 54 | 100 | N/A |
Brave Battlefield Morning Star | 0 | 3 | 105 | 0 | STR + 1, DEX + 1. Increases physical attack vs. Demi-Human. Stun by chance. Indestructible (except in upgrade attempts). |
Carga Mace | 2 | 3 | 175 | 150 | N/A |
Eden Mace III | 0 | 3 | 172 | 0 | Character bound. |
Erde | 2 | 3 | 130 | 50 | MSP +50; damage inflicted with Bomb and Acid Terror +20%; recovery power of the user's healing skills +10% |
Iron Driver | 0 | 3 | 155 | 300 | N/A |
Lunakaligo | 3 | 3 | 110 | 70 | If the user's base STR is 77 or higher, ASPD +4%, 15% chance of inflicting Stun on the target when doing a melee attack, 5% chance of finding food when killing monsters |
Morning Star | Smith, 1, 2 | 3 | 110 | 150 | N/A |
Pile Bunker | 0 | 3 | 450 | 30 | N/A |
Red Ether Bag | 1 | 3 | 15 | 100 | MATK +100. Increase Crazy Vines and Demonic Fire damage. Adds ATK increase for each skill for each upgrade above +6. |
Red Square Bag | 2 | 3 | 130 | 50 | Max HP +200; damage inflicted with Bomb and Acid Terror +20%; if the user's base STR is 91 or higher, 5% chance of inflicting Stun on the target when doing a melee attack; chance of a potion type item dropping when a monster is killed |
Stunner | Smith, 0, 2 | 3 | 140 | 200 | Stun by chance. |
Sword Mace | Smith, 1 | 3 | 130 | 120 | N/A |
Valorous Battlefield Morning Star | 0 | 3 | 105 | 0 | STR +1. DEX +1. Increases physical damage vs. Demi-Human. Physical attacks bypass the DEF of Demi-Humans. |
Veteran Hammer | 2 | 3 | 160 | 180 | For each level of Divine Protection the user has learned,Heal skill power increased by 1%; For each level of Mace Mastery the user has learned, CRIT +2 |
Wrench | 0 | 3 | 115 | 250 | Stun, Blind, Poison, and Freeze by chance |
Empowered Mace of Judgement | 1 | 4 | 170 | 120 | MATK +180. STR +2. INT +2. Physical and Magical Attacks have a chance to do more damage to Demon monsters. Set bonus with Shoes of Judgement, Shawl of Judgement, Robe of Judgement: |
Glorious Morning Star | 0 | 4 | 130 | 0 | Increases physical damage vs. Demi-Human. Physical attacks bypass the DEF of Demi-Humans. +6 upgrade bonus: ASPD +5%. Increases physical damage bonus up to upgrade of +14. Increases DEF bypass. +9 upgrade bonus: ASPD +5%. Stun by chance. |
Golden Mace | 1, 2 | 4 | 110 | 80 | +10% dealt vs. Undead |
Grand Cross | 0, 1 | 4 | 140 | 150 | SP +1 with each attack vs. Undead, SP +3 with each Undead killed, LvL 3 Turn Undead by chance |
Long Mace | 0 | 4 | 135 | 80 | Resist +10% vs. ranged attacks |
Mace of Judgement | 1 | 4 | 170 | 120 | MATK +140. STR +1. INT +1. Physical and Magical Attacks have a chance to do more damage to Demon monsters. Set bonus with Shoes of Judgement, Shawl of Judgement, Robe of Judgement: |
Mjolnir | 0 | 4 | 250 | 600 | DEX +40, STR +15, Raises ASPD |
Nemesis | 0 | 4 | 120 | 90 | 1% chance of using Signum Crusis on the target when doing a physical attack of a level equal to the upgrade on the weapon; physical damage against Demon race and Shadow element targets +10%; 10% chance for when dealing physical damage, the user will gain ATK +50 for 20 seconds |
Quadrille | 0 | 4 | 165 | 90 | +10% dealt vs. Undead, Demi-Human, and Earth |
Slash | 0 | 4 | 145 | 100 | +15% dealt vs. Undead, EXP +5% vs. Undead, Coma by chance vs. Undead |
Spike | 0, 2 | 4 | 85 | 70 | CRIT +40, DEF -2/3rds |
Bellum Flail (Vellum Flail) | 0 | 4 | 170 | 150 | Status during WoE & PvP: When dealing melee damage, chance to disable all healing effects on the target for a short duration. HIT and CRIT increase according to upgrade level. |
Bellum Stunner (Vellum Stunner) | 0 | 4 | 170 | 150 | Status during WoE & PvP: Reduces target's DEF and MDEF for 5 seconds after each physical melee hit. ASPD increases according to upgrade level. |
Equipment | |
---|---|
Headgear | Upper Headgear • Middle Headgear • Lower Headgear |
Other Slots | Armors • Garments • Footgear • Accessories • Shields |
Weapons | Axes • Books • Bows • Daggers • Guns • Huuma Shurikens • Instruments • Katars • Knuckles • Maces • Spears • Staves • One-Handed Swords • Two-Handed Swords • Whips |
Ammunition | Arrows • Bullets • Cannon Balls • Kunai • Shuriken |
Miscellaneous | Cards • Mado Gear • Cute Pets |