Dark Illusion

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Dark Illusion-icon.png Dark Illusion
Dark Illusion-screen.gif
Type: Offensive Skill
Levels: 5, selectable
SP Cost: 15 + (Skill Level × 5)
Cast Delay: 1.5 seconds
Target: Enemy
Range: (Skill Level + 4) cells
Prerequisites
(Guillotine Cross) Cross Impact Lv.3
Required For
Lv.5 for (Guillotine Cross) Dark Claw & (Guillotine Cross) Phantom Menace

Dark Illusion is a 3rd job offensive skill available as Guillotine Cross.

Description

Rapidly closes the distance with a target, dealing 100% of ATK as damage and autocasting Cross Impact by a chance.

Mechanics

Dark Illusion instantaneously teleports the user to the closest cell next to the target while dealing 100% ATK as a ranged attack. This initial hit is affected by ranged modifier adjusting skills such as Defender, and blocked by skills such as Pneuma. There is also an increasing chance to autocast Cross Impact on the target, based on skill level. The Cross Impact counts as a melee attack and is blocked by Safety Wall. Dark Illusion and the potential Cross Impact autocast are both physical attacks that are affected by HIT & FLEE, and can miss as a result. They are also calculated separately, meaning that Dark Illusion may miss while the Cross Impact may hit, or the other way around.

Dark Illusion is disabled in War of Emperium & GvG settings.

Level Damage (ATK)% Range Cross Impact Autocast Chance SP Cost
1 100% 5 cells 4% 20
2 100% 6 cells 8% 25
3 100% 7 cells 12% 30
4 100% 8 cells 16% 35
5 100% 9 cells 20% 40