Hallucination Walk

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Hallucination Walk-icon.png Hallucination Walk
Hallucination Walk-screen.gif
Type: Active Skill
Levels: 5
SP Cost: 100
HP Cost: 8% of max HP
Cooldown: 5 minutes
Duration: 25 + (Skill Level × 5) seconds
Prerequisites
(Guillotine Cross) Phantom Menace Lv.1


Hallucination Walk is a 3rd class active skill available as Guillotine Cross.

Description

Temporarily increases the caster's speed to the maximum, increasing FLEE and granting a chance to dodge spells cast by players, or reduce the damage of spells cast by monsters.

Requires and consumes 8% of the user's Max HP to activate. When the effect ends, Movement Speed and ASPD are halved for 25 seconds.

Mechanics

Every level of the skill increases its duration and bonuses. When another player casts a magical spell, there's a chance to dodge it completely. However, when a monster casts a magical spell, it reduces its damage by a percentage. It has a fixed cooldown of 300 seconds, or 5 minutes, at all levels.

Level FLEE Boost Dodge/Reduction Chance Duration SP Cost HP Cost
1 50 10% 30s 100 8%
2 100 20% 35s 100 8%
3 150 30% 40s 100 8%
4 200 40% 45s 100 8%
5 250 50% 50s 100 8%

The Hallucination Walk Rebound debuff that halves Movement Speed and ASPD is not triggered if the Guillotine Cross dies before the Hallucination Walk buff times out. However, once inflicted, the Rebound debuff cannot be removed by any means, including Dispell, Clearance, and death.

History

  • On 10/06/2015, this skill was modified to reduce damage taken from Magical spells cast by monsters rather than granting a chance to dodge them.