Mors' Cave

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Mors' Cave
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Information
Level Range: 160+
Party Requisites: 1+ Player
Quest Prerequisites: Bios Island (Quest)
Duration: 90 Minutes
Cooldown: 23 Hours

Overview

The second instance related to the Episode 14.3 which you can access after clearing Bios Island once.

In this instance, you and and your party are teleported from one small room to another and flooded with waves of undead monsters, until eventually confronting Mors.
While mechanically simple, this instance requires an organized group that balances its survivability and damage output very well, as it's rather easy to get swarmed by the waves of undead.
The layout also makes positioning very important since there isn't much room to navigate.


Background and Lore

Ankou is up to no good once again. This time the action takes place in a dreamlike world that's a reflection of a real location, the secret underground complex where Mors perfected his dominion over the art of necromancy. This time you don't get to confront Ankou directly but instead face the endless waves of undead and other illusions he has created.
At the end, Ankou raises Mors to stop your group.
Nothing is known about Mors, but the architecture of the place indicates that his history may very well go back to the time when Ymir was still whole.
As you dispatch the undead minions of Ankou, you begin to realize that you're being toyed with and all your efforts are only speeding up the resurrection of Morroc...

Inside you also meet an old acquaintance and member of the expedition that helps you out by distracting Ankou. Eventually getting caught, his soul separated from his body and later used to bring back Mors. Surprisingly, your companion doesn't perish but instead weakens Mors before continuing his chase of Morroc. The rules of this place make no sense at all.


Tips

The fight against Mors is divided into two phases, first you face his spirit form, Warlock Mors, a ghost property spellcaster.
While slow, he dishes out large amounts of spell damage without rest and applies nasty debuffs.
It's a good idea to watch out for the Stone Curse + Crimson Rock and Jack Frost + Varetyr Spear combos and remove the statuses before the next spell goes out.
There are no undead monsters being summoned during this phase but the group will get hit by area spells from time to time so don't slack.

Once defeated, Mors will assume his real form, Necromancer Mors, an undead spellcaster that shields itself with walls of minions.
From this description alone, you should know what to expect; endless waves of undead monsters, area spells and nasty debuffs.
This encounter is an aggravated version of what you experienced beforehand, and while you can potentially get rid of Mors quickly, so can he eliminate your group.
Your group must balance the killing of undead minions with damaging Mors while staying alive.
If things look grim and you're getting swarmed, it's a good idea to stop provoking Mors with attacks while clearing out the minions and replenishing the group.


Monsters

Mors' Cave Monsters
Name Level HP Size Race Elements Base EXP Job EXP
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Ghoul of Mors
158 295,240 Medium Undead Undead 3 278,775 241,500
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Archer of Mors
158 295,240 Medium Undead Undead 2 278,775 241,500
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Osiris of Mors
158 442,860 Medium Undead Undead 4 1,115,100 966,000
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Morroc?
160 1,771,440 Large Demon Shadow 4 5,464,395 4,371,525
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Wraith of Mors
158 100,000 Large Undead Undead 4 139,395 120,750
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Verit of Mors
158 442,860 Medium Undead Undead 2 836,325 724,500
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Plankton of Mors
158 295,240 Small Plant Undead 4 418,170 362,250
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Lude of Mors
158 885,720 Small Undead Undead 2 1,672,650 1,449,000
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Warlock Mors
160 4,000,000 Medium Undead Ghost 3 31,590,000 25,272,000
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Necromancer Mors
160 14,000,000 Large Undead Undead 1 126,360,000 (MVP EXP: 48,016,800) 101,088,000


Rewards

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Proof of Bravery

After successfully defeating Necromancer Mors and exiting the instance through the shadowy portal, Demon Tracker will reward everyone with one Proof of Bravery which can be used to purchase and enchant the Hero's Signet.


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Hero's Prize

Necromancer Mors drops two Hero's Prizes, which contain the new Heroic Equipment pieces along with some other goodies.
This chest has three loot groups and you will always get one random reward from each, with better rewards having a lower chance of coming out.

Hero's Prize
Reward Loot Group
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Dragon Breath Cocktail x1
Group A
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Stew of Immortality x1
Group A
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Steamed Desert Scorpions x1
Group A
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Hvergelmir's Tonic x1
Group A
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Cooked Nine Tail's Tails x1
Group A
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Steamed Tongue x1
Group A
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Yggdrasil Berry x1
Group A
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Yggdrasil Seed x1
Group A
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Mastela Fruit x40
Group A
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Condensed White Potion x20
Group A
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Advanced Weapon Box x1
Group B
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Yggdrasil Berry Box (5) x1
Group B
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Yggdrasil Seed Box (5) x1
Group B
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Poison Bottle x5
Group B
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Heroic Plate x1
Group C
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Heroic Magic Coat x1
Group C
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Heroic Judgement Robe x1
Group C
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Heroic Trade Mail x1
Group C
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Heroic Hidden Clothes x1
Group C
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Heroic Target Suit x1
Group C
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Heroic Nepenthes Shoes x1
Group C
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Heroic Silverfox Boots x1
Group C
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Heroic Ungoliant Galoshes x1
Group C


Necromancer Mors' Drops

Necromancer Mors' Drops
Item Drop Chance
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Hero's Prize
100%
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Hero's Prize
100%
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Hvermelgir's Tonic
100%
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Hildisvini's Tusk
20%
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Thorn Staff of Darkness
15%
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Staff of Destruction
30%
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Frost Giant's Skull
5%
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HD Carnium
10%
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HD Bradium
10%
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Mors Card
0.05%
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(MVP) Treasure Box
100%
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(MVP) Old Purple Box
100%
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(MVP) Old Card Album
100%


Cards

Mors Card is a normal MVP drop.

Cards
Name Slot Stats
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Mors Card
Armor ATK +100
HIT +50
Max HP -20%
[Set Bonuses]
Desperate Morroc Card
Max HP +20%
Max SP +10%


Related Quests

NPC Quest
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Demon Tracker
Fire Cave
Name: Confront the Necromancer
Rewards: 1 Proof of Bravery