Oboro

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Oboro
caption
Job Base(s): Ninja
Job Type: Expanded
Changes At: Amatsu Ninja Guild
Number of Skills: 25
Total Skill Points: 128
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+7 +8 +6 +10 +8 +4

Overview

Story

The Kagerou and Oboro clans were once known as the Right and Left hand of the Feudal Lord in Amatsu. They displayed fearsome prowess, completing every task swiftly with precision. Perhaps due to Kagerou and Oboro's outstanding abilities, they were banished from Amatsu by the Feudal Lord who had grown fearful of them. Betrayed by the Feudal Lord, it is said that Kagerou and Oboro have hidden themselves in the shadows of history.

Decades have passed since then.

A new clan calling themselves the "Ninja Clan" have appeared in Amatsu and have steadily gained power over the years. It is rumored that the Jounins of the clan will teach experienced Ninjas, who pass the secret tests, the ways of the Kagerou and Oboro.

Job Change Guide

See Oboro Job Change Guide for detailed information.

Changing into Oboro from a Ninja requires the player to complete a number of tasks:

  • Written Test
  • A Survival Test
  • Test of Weaponry
  • Battle Test

After completing these tests, the player will be transformed into a Oboro.

Builds

Magic

  • STR: 1 ~ 80
  • AGI: 1 ~ 90
  • VIT: 80 ~ 100
  • INT: 100 ~ 120
  • DEX: 1 ~ 110
  • LUK: 30 ~ 60

This build is similar to Oboro's predecessor Job, Ninja, and utilizes same offensive magic skills and new supportive type magic skills. INT, DEX and LUK are the primary stat for Magic build to increase MATK output as well as decrease cast time of skills. One can opt to completely drop the DEX stat in favor of other stats such as STR and AGI with the use of Cast Time reduction equipments and the Izayoi skill to gain increased weight capacity as well as increased ASPD. Note: Izayoi skill stacks multiplicatively with all Cast Time reduction skills, equipments, items and stats. Being applied at the end of the cast time calculation.

Oboro's primary damage and supportive skills are Freezing Spear, First Wind, Flaming Petals, Exploding Dragon, Soul, Cicada Skin Shed and healthy mix of Ninja 2nd tier magic skills such as Blaze Shield. There are new supportive skills that both Kagerou and Oboro Jobs can get such as Izayoi, Meikyo Shisui, Kahu Enten, Hyouhu Hubuki and Kazehu Seiran that directly or indirectly increase throughput. An Oboro exclusive skill, Zangetsu can also be used to increase MATK substantially.

Throwing

  • STR: 90 ~ 110
  • AGI: 80 ~ 100
  • VIT: 80 ~ 100
  • INT: 1 ~ 80
  • DEX: 80 ~ 100
  • LUK: 1 ~ 80

Throwing builds utilize newly strengthened throwing skills available to Kagerou and Oboro. The main throwing skills that are available are Huuma Shuriken Ranka, Happo Kunai, Bakuretsu Kunai, and Mucha Nage.

With the exception of Mucha Nage, all throwing skills are based on STR to increase ATK, and DEX to increase the skill modifier. In the case of the Huuma Shuriken Ranka skill, it utilizes the AGI stat in its skill modifier formula. Having high amounts of DEX and LUK will allow Oboro to increase HIT and ATK of throwing skills as well as reduce cast time. It's worth noting that Izayoi skill will reduce a significant portion of cast time of all skills so it's recommended that players don't focus too much on the INT stat.

With the combination of old and new supportive skills such as Soul, Cicada Skin Shed, Izayoi, Meikyo Shisui, Dohu Koukai, Kahu Enten, Hyouhu Hubuki, Kazehu Seiran, Zenkai, and an Oboro-exclusive skill Zangetsu, Oboro can deal substantial damage to their foes.

Killing Stroke

  • STR: 100 ~ 120
  • AGI: 1
  • VIT: 100 ~ 120
  • INT: 1
  • DEX: 40 ~ 100
  • LUK: 40 ~ 100

This build focuses on the Ninja's skill Killing Stroke, a mini-Guillotine Fist of sorts. STR and VIT are the two stats driving Killing Stroke's damage and are thus the main stats for this build. DEX and LUK can be used for Mucha Nage skill in conjunction with Killing Stroke to significantly increase the chance of killing your target. DEX also helps marginally with ninja skills cast time, but majority of the cast time will be reduced by Izayoi skill. A pure Killing Stroke Ninja may opt to discard some DEX and LUK in favor of additional STR/VIT for Killing Stroke damage but this is not recommended as the damage gained does not justify losing the benefit of Mucha Nage skill.

Equipment

Oboro cannot wear transcendent-only or 3rd Job-only equipment. They are limited to equipment that is wearable by all Jobs, Ninja, Kagerou/Oboro, and 2nd Job equipment. This means that equipment such as Nidhoggur's Shadow Garb, Variant Shoes and Valkyrian Armor cannot be worn by them.

Job Data

Skills

Skill Description Levels Type
Cast Ninja Spell-icon.png Cast Ninja Spell
Embue the ground with Earth, Fire, Wind or Water Property. Each element gives different effects. 1 Active
Cross Slash-icon.png Cross Slash
Deal damage to an enemy and inflict the Cross Wound status. Enemies in Cross Wound status take more damage. 5 Offensive
Charm-Earth-icon.png Charm-Earth
Summon up to 10 earth charms, increasing earth property attacks. Summoning 10 charms will imbue the caster's weapon with earth property. 1 Supportive
Charm-Fire-icon.png Charm-Fire
Summon up to 10 fire charms, increasing fire property attacks. Summoning 10 charms will imbue the caster's weapon with fire property. 1 Supportive
Charm-Ice-icon.png Charm-Ice
Summon up to 10 ice charms, increasing ice property attacks. Summoning 10 charms will imbue the caster's weapon with ice property. 1 Supportive
Charm-Wind-icon.png Charm-Wind
Summon up to 10 wind charms, increasing wind property attacks. Summoning 10 charms will imbue the caster's weapon with wind property. 1 Supportive
Illusion-Bewitch-icon.png Illusion-Bewitch
Has a chance to switch places with the target and inflict the chaos status on the caster and target. 5 Active
Illusion-Death-icon.png Illusion-Death
Reduce the HP and stats of the target. Has a low chance to inflict Coma. 5 Active
Illusion-Shadow-icon.png Illusion-Shadow
Creates a Shinobi clone and causes the caster to backslide a certain number of cells depending on the skill level 5 Active
Illusion-Shock-icon.png Illusion-Shock
Reduce the target's stats and transform them into a monster. Targets cannot change or remove equipped items. Can only be used during WoE. 5 Active
Kunai Explosion-icon.png Kunai Explosion
Throw an explosive Kunai and inflict damage all enemies within the area of effect. 5 Offensive
Kunai Splash-icon.png Kunai Splash
Inflict damage with a kunai to all enemies within a radius around the caster. 5 Offensive
Makibishi-icon.png Makibishi
Throw Makibishi on the ground. Enemies that step on the effected area have a chance to become immobilized and stunned. 5 Offensive
Pure Soul-icon.png Pure Soul
The caster is immobilized and rapidly regenerates HP and SP. 5 Supportive
Rapid Throw-icon.png Rapid Throw
Throw up to 100,000 zeny to deal defense piercing damage to the targets. Damage is divided by all targets in range. 10 Offensive
Release Ninja Spell-icon.png Release Ninja Spell
Release the summoned Talismans to deal damage to the target. 1 Offensive
Shadow Hiding-icon.png Shadow Hiding
Puts the caster in a state similar to the Thief skill Hiding. 1 Active
Soul Cutter-icon.png Soul Cutter
Deals damage to the target. If the target is under the effect of a Soul Linker Spirit buff, it is forcibly removed and the target takes additional damage. 5 Offensive
Swirling Petal-icon.png Swirling Petal
Throw the Huuma to deal damage to all enemies in a 7 x 7 area. 5 Offensive
Right Hand Mastery-icon.png Right Hand Mastery
Recovers the damage lost from dual wielding. At level 4 and higher, increases the damage of right hand weapons. 5 Passive
Left Hand Mastery-icon.png Left Hand Mastery
Recovers the damage lost from dual wielding. At max level there is no penalty for dual wielding. 5 Passive
16th Night-icon.png 16th Night
Removed the fixed cast time of all skills, reduces variable cast time by 50%, and increases MATK by a certain amount. 5 Supportive
Full Throttle-icon.png Full Throttle
Fully restores HP when cast, increases movement speed and +20% to all base stats for the skill's duration.
After the effect ends, caster will be subjected to the Rebound status for 10 seconds.
5 Supportive
File:Distorted Crescent-icon.png Distorted Crescent
Changes the target's MATK or ATK based on the target's current HP and SP. 5 Active
File:Ominous Moonlight-icon.png Ominous Moonlight
The target will take damage when it receives certain HP increasing skills. 5 Active
File:Moonlight Fantasy-icon.png Moonlight Fantasy
Randomly restores or drains the target's HP or SP depending on their current HP or SP. Damage received by the target is spread to others nearby. 5 Active

Job Bonuses

Job Bonus
Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 8 12 23 31 39 43 48
AGI 5 13 21 29 41 47
VIT 6 17 24 37
INT 3 15 25 32 35 42
DEX 1 11 22 27 34 38 45 50
LUK 9 16 23 46

External Links