Restoration Calculation

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This article covers the calculation of the healing amount of the Healing Items.

Regular Consumption

For SP healing items, replace VIT with INT and Increase HP Recovery with Increase Spiritual Power.

Restored Amount

Floor{Floor[HealVal × ( 1 + CharVIT × 0.02 + HPRecLv × 0.1 )] × [ 1 + PotResLv × 0.05 ]}
  • HealVal is a random value from the used item's Healing Range.
  • CharVIT is the character's total VIT.
  • HPRecLv is the character's skill level in Increase HP Recovery.
  • PotResLv is the character's skill level in Learning Potion.

In English:

  1. Pick a random value from the item's Healing Range.
  2. Increase by 2% per point of VIT and 10% per skill level of Increase HP Recovery. Round down.
  3. Increase by 5% per level of Learning Potion. Round down.

Potion Pitcher

Potion Pitcher is an Alchemist skill that allows the caster to throw potions on other characters for healing. It only works with red, orange, yellow, white and blue potions. For blue potions, replace VIT with INT and Increase HP Recovery with Increase Spiritual Power.

Restored Amount

Floor{Floor[Floor(HealVal × ( 1 + PotResLv × 0.05 + AidPotLv × 0.1 )) × ( 1 + CharVIT × 0.02 )] × [ 1 + HPRecLv × 0.1 ]}

In English:

  1. Pick a random value from the item's Healing Range.
  2. Increase by 5% per level of Learning Potion and 10% per level of Potion Pitcher. Round down.
  3. Increase by 2% per point of VIT. Round down.
  4. Increase by 10% per level of Increase HP Recovery. Round down.