Temporal Boots Enchants

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The NPCs outside of the Old Glast Heim instance can exchange your Temporal Crystals and Coagulated Spells for powerful Temporal Boots.
While you don't need to be level 130 or do the instance to upgrade Temporal Boots or enchant Stat Temporal Boots, you still have to be able to wear them for the enchanting, slotting and upgrading part.


Base and Stat Temporal Boots

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Temporal Stat Boots Effect DEF Weight Required Level Jobs
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Temporal Boots of Strength

Max HP +300
Max SP +30
Every 3 Refine Levels;
Max HP +100
Max SP +10
ATK +7
If base STR is 120 or higher;
ATK +50

25 60 100 Third, Kagerou and Oboro, Rebellion
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Temporal Boots of Agility

Max HP +300
Max SP +30
Every 3 Refine Levels;
Max HP +100
Max SP +10
AGI +3
If base AGI is 120 or higher;
FLEE +20, ASPD +1

25
caption
Temporal Boots of Vitality

Max HP +300
Max SP +30
Every 3 Refine Levels;
Max HP +300
Max SP +10
VIT +3
If base VIT is 120 or higher;
Max HP +8%

25
caption
Temporal Boots of Intelligence

MDEF +5
Max HP +300
Max SP +30
Every 3 Refine Levels;
Max HP +100
Max SP +10
MATK +10
If base INT is 120 or higher;
MATK +60

20
caption
Temporal Boots of Dexterity

Max HP +300
Max SP +30
Every 3 Refine Levels;
Max HP +100
Max SP +10
DEX +3
If base DEX is 120 or higher;
Ranged Damage +5%, Fixed Cast Time -0.5 sec

25
caption
Temporal Boots of Luck

MDEF +5
Max HP +300
Max SP +30
Every 3 Refine Levels;
Max HP +100
Max SP +10
Critical Damage +2%
If base LUK is 120 or higher;
Critical Damage +30%

20


Slotting Tempotal Boots

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  • Expert Artisan (/navi glast_01 209/270) will slot a Stat Temporal Boots in exchange for 5 Temporal Crystals.
  • The success rate to slot any Temporal Stat Boots is 15%, failing the slotting process will result in turning the Stat Boots into regular +7 Temporal Boots, losing the Temporal Crystals used for the attempt.
  • Slotted Stat Boots cannot be enchanted and will lose any enchant or refine they had beforehand.


Enchanting Temporal Boots

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  • Magic Craftsman (/navi glast_01 212/272) can enchant the 3rd and 4th slots of Stat Temporal Boots using Coagulated Spells.
  • The player can select the nature of enchantment of the 4th slot.
  • Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells.
  • Enchanting the boots in this way will keep the refine they had before in case the enchantment succeeds.
  • Failing the enchant process will result in turnig the Stat boots into regular +7 Temporal Boots, losing the Coagulated Spells used for the attempt.
  • The final special enchant in the 3rd slot can be chosen by the player and later reseted for the price of 40 Coagulated Spells.
  • In WoE the base temporal boots stats as well as the normal enchants in the 4th slot will still apply while the special enchant in the 3rd slot won't.

List of Enchants

Enchant Fighting Spirit Expert Archer Spell HP Attack Speed Sharp Arch Bishop
Level 1 Fighting Spirit Lv.4 Expert Archer Lv.1 Spell Lv.4 HP Lv.2 ASPD Lv.1 Sharp Lv.1 Archbishop Lv.1
Level 2 Fighting Spirit Lv.5 Expert Archer Lv.2 Spell Lv.5 HP Lv.3 ASPD Lv.2 Sharp Lv.2 Archbishop Lv.2
Level 3 Fighting Spirit Lv.6 Expert Archer Lv.3 Spell Lv.6 HP Lv.4 ASPD Lv.3 Sharp Lv.3 Archbishop Lv.3
Level 4 Fighting Spirit Lv.7 Expert Archer Lv.4 Spell Lv.7 HP Lv.5 ASPD Lv.4 Sharp Lv.4 Archbishop Lv.4
Final (3rd slot) Special Enchantment
Special Enchant Strength of Bear Hawk's Eye Reckless Magic Muscles of Steel Speed of Light Lucky Day

Enchants Requirements

Enchant Coagulated Spells Required Chance Cumulative Chance Expected Cumulative Spells Required
Level 1 5 60% 60% 8.33
Level 2 10 45% 27% 40.74
Level 3 15 30% 8.1% 185.80
Level 4 30 15% 1.2% 1438.68
Final (3rd slot) 40 100% 1.2% 1478.68

Custom Changes

  • Some aspects of Temporal Boots have been customized to balance the enchants and to make getting your ideal boots less frustrating.
    • Failing the enchant or slotting process results in the boots reverting to +7 base temporal boots instead of +0 refined ones.
    • Spell, HP, ASPD, Luk enchants have been buffed and a new enchant option was added to the possible enchant paths (Archbishop).
    • The final Special Enchant can now be chosen and changed at a later time, giving more flexibility and less frustrating last enchants.
    • Coagulated Spells drop rates and enchant costs have been adjusted to better follow the ratio of Temporal Crystals/Coagulated Spells you get.
    • Special enchants have been disabled in WoE/GvG/BG maps to make battles survivable even with the lack of Siege Gears.