Water Ball

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Water Ball-icon.png Water Ball
Type: Offensive Skill
Levels: 5 (Selectable)
SP Cost: Skill Level × 5
Cast Time: (Skill Level) seconds
Cast Delay: Animation
Target: Enemy
Range: Magic
Element: Water
Prerequisites
(Mage) Cold Bolt Lv. 1, Lightning Bolt Lv. 1, (Super Novice) Quest


Description

Hurls many high-velocity spheres of concentrated water at a targeted enemy. Caster must be standing in water in order for this skill to work and a minimum amount of water grid cells around the caster is required to achieve the maximum number of hits, otherwise the number will be reduced based on the available cells. Non-permanent water cells will be consumed.

Level Hits Inflicted Damage(MATK) Grid from which water is drawn
1 1 130% 1 x 1
2 9 160% 3 x 3
3 9 190% 3 x 3
4 25 220% 5 x 5
5 25 250% 5 x 5

Notes

  • This Skill can be casted on Sage's Deluge and Ninja's Water Escape Technique, using up the cells after the cast
  • Each water ball hit is calculated individually, making it possible to switch gears. This also means that only the first hit will get the benefit of Amplify Magical Power and Lex Aeterna as well as making soft mdef a bigger factor in reducing the damage.
  • Custom Changes
    • Water Ball was reworked to have a consistent hit timer, preventing the caster from moving and pauses if the target goes out of sight (resumes if the target comes back).