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Question regarding custom class balance


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#1 choowkee

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Posted 08 December 2014 - 10:00 PM

From what I have seen you guys did some of your own balance in regards to 3rd classes, skills and mechanics.

 

I wanted to know what is your stance on user submitted balance suggestions?

 

 

Would you consider it or is it something that you don't see as necessary?



#2 Byte

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Posted 08 December 2014 - 10:08 PM

any and all suggestions will be taken into consideration. blatantly retarded shit like "pls buff arrow storm" will be completely disregarded.



#3 Psor

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Posted 08 December 2014 - 10:15 PM

Want us to post suggestions here: http://leika-ro.net/...nd-suggestions/
or here: http://leika-ro.net/...ck-suggestions/
?
Separate or 1 thread per class/mechanics/whatever?

What are your "already planned custom balance changes"?

#4 Byte

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Posted 09 December 2014 - 12:21 AM

that thread is outdated. there's no longer any reason to post in it. use the dedicated subforum.

 

as for the suggestion format - just post whatever the hell you want, whenever you want.



#5 Terpsichore

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Posted 09 December 2014 - 02:28 AM

What are your "already planned custom balance changes"?

 

Not much for now;

 

Removal of annoyances like cast and cooldown of Aqua Benedicta.

 

A couple of additions like unimplemented Genetic stuff (Mana+, FullswingK, etc) and perhaps slim blues and maybe buffing the HP/SP recovery of Genetic potions.

 

Reduction and/or removal of fixed cast times for some first, second and trans skills so they aren't borderline worthless.

 

Replacing the delay of Scream and Frost Joke with a short (1 sec or so) cooldown due to our status resistance formulas change (it's 124 for immunity now by the way), which would also make these skills useful even if you aren't on Bragi while removing their spammability, this mainly goes for Scream but Frost Joke would benefit from it as well.


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#6 Scias

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Posted 09 December 2014 - 03:45 AM

just post whatever the hell you want, whenever you want.


That's probably the worst thing you could ever say to Psor.

#7 Psor

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Posted 09 December 2014 - 07:46 AM

Replacing the delay of Scream and Frost Joke with a short (1 sec or so) cooldown due to our status resistance formulas change (it's 124 for immunity now by the way), which would also make these skills useful even if you aren't on Bragi while removing their spammability, this mainly goes for Scream but Frost Joke would benefit from it as well.

Terp pls.
You won't win with frozen unless you nerf marc.
You won't win with stun unless you set immunity stat value so high nobody will be able to get it with all the buffs because every WoE player WILL get the required amount. You seem to not understand how this shit works. This will only affect scrubs and uninformed players + fucks up builds and calculators for renewal.
Because everyone will make stun immune builds, every other status tied to vit will also be useless.
Agi and proably int based statuses will be as effectice as before because people weren't maxing them anyway. They aren't as powerful as stun and frozen.
You'd better increase immunities for new statuses, not old ones. Firstly because they aren't tied to 100 stat point scheme and weren't possible to be immune to in the first place, secondly, they're much more OP than old statuses (sleep + half lex, "stun" with 50% dmg bonus from wind etc).

The only way to make all statuses relevant would be to setting resistance cap at certain % (for example 90). But is it really worth all the trouble?
I'll post you more when I come back.

#8 choowkee

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Posted 09 December 2014 - 08:21 AM

This is going offtopic but I agree with Psor. At least make the immunity 120 so it is a nice round number.

 

 

 

Replacing the delay of Scream and Frost Joke with a short (1 sec or so) cooldown

 

The reason why Scream was so powerful in the first place was because you could spam several of them in one second. If its essentially going to be one cast per second then it will be just as useless as before. I guess this will make frost joke a bit more viable but it will just force more people into wearing marc.


Edited by choowkee, 09 December 2014 - 08:33 AM.


#9 padkoto

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Posted 09 December 2014 - 08:59 AM

I agree with psor on capping resistance and also I think having minimum duration for statuses would be good. Problem with nerfing marc is frozen is a bit too powerful to not have a counter to it. Maybe make it have a heavy -def and mdef penalty to discourage defaulting it.

A custom skill change I keep forgetting to suggest is for lex aeterna. Please remove the global cooldown. It just makes priests less fun and skilful to play. We aren't going to have dedicated bards in pve/woe here. Even without global, the individual skill cooldown is also annoying and way too long. It makes it only good for burst skills and a lot weaker in parties.

#10 Rikter

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Posted 09 December 2014 - 09:45 AM

 

Replacing the delay of Scream and Frost Joke with a short (1 sec or so) cooldown due to our status resistance formulas change (it's 124 for immunity now by the way), which would also make these skills useful even if you aren't on Bragi while removing their spammability, this mainly goes for Scream but Frost Joke would benefit from it as well.

Terp pls.
You won't win with frozen unless you nerf marc.
You won't win with stun unless you set immunity stat value so high nobody will be able to get it with all the buffs because every WoE player WILL get the required amount. You seem to not understand how this shit works. This will only affect scrubs and uninformed players + fucks up builds and calculators for renewal.
Because everyone will make stun immune builds, every other status tied to vit will also be useless.
Agi and proably int based statuses will be as effectice as before because people weren't maxing them anyway. They aren't as powerful as stun and frozen.
You'd better increase immunities for new statuses, not old ones. Firstly because they aren't tied to 100 stat point scheme and weren't possible to be immune to in the first place, secondly, they're much more OP than old statuses (sleep + half lex, "stun" with 50% dmg bonus from wind etc).

The only way to make all statuses relevant would be to setting resistance cap at certain % (for example 90). But is it really worth all the trouble?
I'll post you more when I come back.

 

Uh...it's not entirely true. Could still set a minimum chance for every status that bypasses its reduction.



#11 Psor

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Posted 09 December 2014 - 01:00 PM

... which means instead of 90% for all statuses you have certain % for each status. Basically the same outcome. But if you make something like this at least leave us with 100 stat scheme to not fuck up builds.
Gimme some time for dinner, nap, to take a shit, etc and I'll create the thread with whole situation described, possible solutions we've been discussing and their outcomes.

#12 Randfeon

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Posted 09 December 2014 - 03:26 PM

If we're allowed to pitch in random opinions, I want to say that I don't see what was wrong with setting status immunity to 130 -- sure, going from 120 points to 130 requires a fuckton of stat points, but job bonuses still exist and so do gear bonuses. Getting to 120+dump manually and then reaching 130 with all those bonuses shouldn't be all that difficult, in theory at least.

And I don't really have much to say about resistance caps or set chances. They could be interesting, but given how spammable everything is in this game, that could backfire a bit.

#13 Rikter

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Posted 09 December 2014 - 04:48 PM

Problem with 130 would be expanded classes unable to reach that limit, basically. That's why I'll change ot down from 130 to 120 anyway.

But again, that minimum chance to inflict the status could be an idea. I'll be looking forward for your suggestions Psor.



#14 Lyka

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Posted 09 December 2014 - 04:50 PM

Could always bump expanded level cap and stat limit :^)



#15 Terpsichore

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Posted 09 December 2014 - 05:08 PM

124 sounds fine to me.

 

Even with 100-110 VIT you won't get stunned often and for long but it's going to happen, with Scream being on a cooldown, there shouldn't be any issues.

 

Once again, we want to make statuses relevant and stun immunity shouldn't be mandatory (this is why the Scream change).

 

Reducting duration is also an option (mainly for Freeze).



#16 Syncope

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Posted 09 December 2014 - 09:25 PM

Time for mage classes to get agi. New meta.




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