[ General ]
- Easter Event is up! Check the NPCs in Prontera and Morroc, the event will be active until next Monday. Those quests award more EXP and the egg exchange provides a wider array of pets.
- Added Pet Egg Voucher to Cash Shop, which can be exchanged for special pets by Pet Master Taini at Item Mall
[ Monsters & Maps ]
- Eclage monsters that aren't insects no longer detect players
- Boosted drop rates of Timeholder and Nightmare Baphomet
- Vesper now drops Aebecee's Raging Typhoon Armor [1]
- Reenabled teleport inside Nightmare Scaraba Hole
[ NPCs ]
- Sylph Cartographer can now warp you to Port Malaya Instances, provided you completed the required quests
- Purified Bones quest in Port Malaya will now correctly trigger the drop of Evil Spirit Bones
- Cleaned up Old Glast Heim script for more comprehensive texts, all Crystal Cases should work now and the drop chance for gear were doubled
[ Classes ]
All:
- Full Throttle gained proper 0.5 sec after-cast delay, had its duration corrected to 5 sec plus 5 per level and rebound effect reduced to 10 sec at all levels
Acolyte:
- Flash Combo was corrected to have proper 1 sec after-cast delay and base cooldown of 14 sec minus 2 per level
- Offertorium had its variable cast time corrected to be 6 sec minus 1 per level
- Holy Light lost its fixed cast time and had variable reduced to 1 sec
- Investigate lost its fixed cast time
- Finger Offensive lost its fixed cast time
- Call Spirits lost its fixed cast time
- Absorb Spirits lost its fixed cast time
Archer:
- Frigg's Song gained proper 1 sec variable cast time and 2 sec after-cast delay
- Charge Arrow now has 0.5 sec variable cast time
- Blitz Beat lost its fixed cast time and had variable reduced to 0.5 sec
- Musical Strike lost its fixed cast time and had variable reduced to 0.5 sec
- Arrow Vulcan lost its fixed cast time and had variable reduced to 1.1 sec plus 0.1 per level
Gunslinger:
- Adjustment had its variable cast time reduced to 0.5 sec
- Madness Canceller had its variable cast time reduced to 0.5 sec and fixed to 0.2 sec (same as other self-buffs)
- Gatling Fever had its variable cast time reduced to 0.5 sec
- Bull's Eye lost its fixed cast time
- Tracking lost its fixed cast time
- Disarm lost its fixed cast time and variable reduced to 0.5 sec
- Piercing Shot lost its fixed cast time and variable reduced to 0.5 sec
- Full Buster lost its fixed cast time
- Ground Drift lost its fixed cast time
- Rebel had all cast times, after-cast delays, cooldowns and ranges reworked to make more sense since there's no information yet and many skills were simply unusable with the default implementation
Mage:
- Elemental Shield had its variable cast time, after-cast delay and cooldowns correctly removed, duration corrected to be 25 sec plus 5 per level
- All 4 Endow skills lost their fixed cast times and gained equal amount of variable instead
- Intense Telekinesis correctly lost its variable cast time and gained 0.5 sec after-cast delay
Merchant:
- Acid Demonstration is now properly forced neutral
- Magma Eruption gained correct 1 sec variable cast time, 0.5 sec after-cast delay, base cooldown of 11 sec minus 1 per level, stun and burning durations corrected to be 5 and 15 sec respectively
- Illusion Doping gained proper 0.5 sec after-cast delay, fixed cast time corrected to be 1 sec for level 1-4 and 0.5 sec for level 5 and cooldown corrected to be 6 sec minus 1 per level
- Fire Expansion had its range corrected to be 9 cells and level 5 skill type changed to magical that ignores MDEF
- Blood Sucker had its range corrected to be 9 cells
- Spore Explosion had its range corrected to be 9 cells
- Crazy Weed had its range corrected to be 9 cells
- Wall of Thorns had its range corrected to be 9 cells
- Repair Equipment lost its fixed cast time
- Demonstration lost its fixed cast time
- Acid Terror lost its fixed cast time
- Bio Cannibalize lost its fixed cast time
- All 4 Chemical Protection skills lost their fixed cast times
- All Homunculus S are now Demihuman
Ninja:
- Throw Huuma Shuriken lost its fixed cast time
Swordsman:
- King's Grace had its variable cast time correctly removed, gained proper 0.5 sec after-cast delay and cooldown updated to be 110 sec minus 10 per level
- Spiral Pierce lost its fixed cast time and had variable increased by equal amount
- Grand Cross lost its fixed cast time
Thief:
- Dark Claw had its after-cast delay correctly removed
- Emergency Escape gained proper 0.5 sec after-cast delay and cooldown of 12 sec minus 2 per level
- Venom Splasher lost its fixed cast time
- Soul Breaker lost its fixed cast time
Fixed cast time removal from old skills is subject to change and spells from mages and ninjas will be adjusted soon as well.
[ Items ]
- Brewed +10 stat foods now persist through death, this doesn't affect those dropped by monsters