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  • #000170

  • Working as Intended

  • 0 - None Assigned

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  • Yes (1)No (0)
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Crusader Skill: Cure

Posted by Barry on 02 January 2015 - 10:51 PM

I don't know if the 175/60 update changed any skills prerequisites around here but currently the skill requires both Heal 2 and Faith 5 as a prerequisite when it should just be Faith 5 for Crusaders.

http://irowiki.org/wiki/Cure
http://irowiki.org/~...skill4/rgd.html

Heal 2 is required for Acolytes to get Cure.
Faith 5 is required for Crusaders to get Cure.

Description is below:

"Cure",
"MAX Lv : 1",
"Requirement: Heal 2",
"Requirement: (Crusader) Faith 5",



skill tree prerequisites are working correctly.

changed status to: Working as Intended

Uhhhhh. Can you check again? It's still requiring Heal 2 as a prerequisite for crusaders when it just needs faith 5. The description is fine but the skill tree isn't.

Posted Image

Edited by Barry, 03 January 2015 - 12:26 PM.


Also there may be a bug with the platinum skills when resetting or something because I can't access the skill Shrink anymore.

I can say that Cure spell indeed requires Heal lvl 2, but when you have enough skillpoints and add (before applying) to Cure and Heal, and then apply the skillpoints, it will add only to Cure, not heal.
That being said, you can not just add skillpoint to Cure. Something needs a little fixing.

Also there may be a bug with the platinum skills when resetting or something because I can't access the skill Shrink anymore.

have to report that in its own issue so we can keep track.

I can say that Cure spell indeed requires Heal lvl 2, but when you have enough skillpoints and add (before applying) to Cure and Heal, and then apply the skillpoints, it will add only to Cure, not heal.
That being said, you can not just add skillpoint to Cure. Something needs a little fixing.


Skill 5 points into Faith
Click Cure
Heal will have 2 points put into it, but since you don't have all Heal pre-reqs, it won't be acquired and skill points for leveling Heal when you actually want Cure won't be used. This is fairly harmless but annoying and there are 2 ways to circumvent this:

Method 1
Create new skills such as CR_HEAL, CR_CURE so that Acolyte prerequisites do not interfere with Crusader prereqs

Method 2
Remove the autofill prereq on Acolyte's side, which will cause more confusion for everyone involved


method 1 is the best course of action for everyone involved, including us. that may have to wait, though. right now its a harmless visual bug and Cure can be acquired normally through the skill window without forcing you to invest into Heal 2 (which you can't take anyway because you lack Heal's Crusader prereqs)/

Oh I didn't try adding the skill with excess skill points yet to see it doesn't add into Heal. I was just trying to get Cure with one point so I didn't realize it was just visual. My bad.

I'll go make the Shrink topic now since it's still missing.



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