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Mutated Homunculi have wrong elements

Posted by dallashunter on 28 November 2014 - 11:00 PM

http://forums.irowik...680#post1399680

According to that link, each homunculus S is supposed to have their own different element, but currently all their elements seem to be neutral. I tested in game with maximize power, with and without endow, they all have the same damage.

changed status to: Invalid Report

i already added this in the patch. homunculus_db was updated before the maint to have level 1 defensive elements. tested them to verify it and their elements are working correctly. easiest test to try this on is with Enchant Poison vs a Sera.

changed status to: Working as Intended



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