Difference between revisions of "SP Recovery"
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== General == | == General == | ||
− | SP | + | SP regeneration happens every 4 seconds while sitting and every 8 seconds while standing or walking. The skill [[Magnificat]] halves these times. Being in a fort owned by the player's guild doubles SP regeneration. |
See also: [[Increase Spiritual Power]], [[Spirits Recovery]] | See also: [[Increase Spiritual Power]], [[Spirits Recovery]] | ||
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*SPR_MOD : Sum of modifiers | *SPR_MOD : Sum of modifiers | ||
− | Base value of 1. Then +1 for every 100 SP and +1 for every 6 INT. Increase by modifiers. Finally, if INT is at least 120, +4 and another +1 for every 2 INT above 120. | + | Base value of 1. Then +1 for every 100 SP and +1 for every 6 [[INT]]. Increase by modifiers. Finally, if [[INT]] is at least 120, +4 and another +1 for every 2 [[INT]] above 120. |
− | Note: Prior to | + | Note: Prior to Renewal, modifiers were applied as the final step in the calculations. Thus, high-[[INT]] characters currently recover less SP over time than their pre-Renewal counterparts. |
== Modifiers == | == Modifiers == | ||
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*{{item|id=4269 Incubus Card}}: -20% without combo/+10% with | *{{item|id=4269 Incubus Card}}: -20% without combo/+10% with | ||
*{{item|id=5174 Ayam [1]}}: +3% if equipped by [[TaeKwon Kid| Taekwon]] class character | *{{item|id=5174 Ayam [1]}}: +3% if equipped by [[TaeKwon Kid| Taekwon]] class character | ||
− | *{{item|id=4241 Arc Angeling Card}}: +100% if base LUK >= 77 | + | *{{item|id=4241 Arc Angeling Card}}: +100% if base [[LUK]] >= 77 |
− | + | ||
{{Navbox Game Mechanics}} | {{Navbox Game Mechanics}} |
Revision as of 19:56, 5 June 2015
General
SP regeneration happens every 4 seconds while sitting and every 8 seconds while standing or walking. The skill Magnificat halves these times. Being in a fort owned by the player's guild doubles SP regeneration.
See also: Increase Spiritual Power, Spirits Recovery
Calculations
var SPR = 1; SPR += Math.floor( MAX_SP / 100 ); SPR += Math.floor( INT / 6 ); SPR = Math.floor( SPR * (1 + SPR_MOD * 0.01) ); if (INT >= 120) { SPR += 4; SPR += Math.floor(INT / 2 - 60); }
- SPR_MOD : Sum of modifiers
Base value of 1. Then +1 for every 100 SP and +1 for every 6 INT. Increase by modifiers. Finally, if INT is at least 120, +4 and another +1 for every 2 INT above 120.
Note: Prior to Renewal, modifiers were applied as the final step in the calculations. Thus, high-INT characters currently recover less SP over time than their pre-Renewal counterparts.
Modifiers
- Sohee Card: +3%
- Eggyra Card: +15%
- Sleipnir: +15%
- Incubus Card: -20% without combo/+10% with
- Ayam [1]: +3% if equipped by Taekwon class character
- Arc Angeling Card: +100% if base LUK >= 77
Game Mechanics | ||
---|---|---|
General | Levels • Experience • Skills • Elements • Drop System • Monsters • Status Effects | |
Stats | STR • AGI • VIT • INT • DEX • LUK | |
Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD | |
HP / SP | Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Weight Limit • Movement Speed |