Difference between revisions of "Eternal Chain"
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Terpsichore (Talk | contribs) |
Terpsichore (Talk | contribs) |
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| duration = 30 + (Skill level × 15) seconds | | duration = 30 + (Skill level × 15) seconds | ||
| target = Self | | target = Self | ||
− | | cf_name = [[ | + | | cf_name = [[Flip the Coin|<span style="color:black;">Coins</span>]] |
| cf_value = All | | cf_value = All | ||
+ | | s_icon = Eternal_Chain | ||
| prereqs = ([[Gunslinger|Gunslinger's]]) Chain Action Lv. 10 | | prereqs = ([[Gunslinger|Gunslinger's]]) Chain Action Lv. 10 | ||
}} | }} | ||
== Description == | == Description == | ||
− | Spends all available Coins to allow the use of [[Chain Action]] with any gun. Unlike normal [[Chain Action]], this effect deals increased damage based on the skill's level and by 5% per every Coin spent. | + | Spends all available Coins to allow the use of [[Chain Action]] with any gun.<br> |
+ | Unlike normal [[Chain Action]], this effect deals increased damage based on the skill's level and by 5% per every Coin spent.<br> | ||
+ | The success chance of this ability and [[Chain Action]] are exclusive and do not stack. | ||
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=== Notes === | === Notes === | ||
* With maxed skill and 10 coins spent, your [[Chain Action]] damage is effectively doubled. | * With maxed skill and 10 coins spent, your [[Chain Action]] damage is effectively doubled. | ||
+ | * Equipment bonuses with similar effects and '''Kagemusha''' stack additively with this skill, going up to 100% trigger chance. | ||
{{Navbox Gunslinger}} | {{Navbox Gunslinger}} |
Latest revision as of 02:50, 2 April 2018
Eternal Chain | |
---|---|
Type: | Supportive Skill |
Levels: | 10 (selectable) |
SP Cost: | 45 |
Cast Delay: | 1 second |
Cooldown: | 5 seconds |
Duration: | 30 + (Skill level × 15) seconds |
Target: | Self |
Coins: | All |
Status Icon: | |
Prerequisites | |
(Gunslinger's) Chain Action Lv. 10 |
Description
Spends all available Coins to allow the use of Chain Action with any gun.
Unlike normal Chain Action, this effect deals increased damage based on the skill's level and by 5% per every Coin spent.
The success chance of this ability and Chain Action are exclusive and do not stack.
Level | Chance | Increased Damage |
---|---|---|
1 | 5% | 5% |
2 | 10% | 10% |
3 | 15% | 15% |
4 | 20% | 20% |
5 | 25% | 25% |
6 | 30% | 30% |
7 | 35% | 35% |
8 | 40% | 40% |
9 | 45% | 45% |
10 | 50% | 50% |
Notes
- With maxed skill and 10 coins spent, your Chain Action damage is effectively doubled.
- Equipment bonuses with similar effects and Kagemusha stack additively with this skill, going up to 100% trigger chance.
Gunslinger • Rebel | |
---|---|
1st Job Skills |
Adjustment • Bull's Eye • Chain Action • Cracker • Desperado • Disarm • Dust • Fling • Flip the Coin • Full Buster • Gatling Fever • Ground Drift • Increase Accuracy • Madness Canceller • Magical Bullet • Piercing Shot • Rapid Shower • Single Action • Snake's Eye • Spread Shot • Tracking • Triple Action |
2nd Job Skills |
Anti-Material Blast • Banishing Buster • Binding Trap • Crimson Marker • Dragon Tail • Eternal Chain • Fallen Angel • Fire Dance • Fire Rain • Flicker • Full Throttle • Hammer of God • Heat Barrel • Howling Mine • Mass Spiral • Platinum Alter • Quick Draw Shot • Rich's Coin • Round Trip • Shattering Storm • Slug Shot |
Quests | Gunslinger Job Change Guide • Gunslinger Weapon Quests |
Weapons | Guns |
Ammunition | Bullets |