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June 5th | Megapatch v7.0


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#1 Terpsichore

Terpsichore

    why

  • The Devil
  • 1041 posts

Posted 05 June 2016 - 09:30 AM

[ General ]

  • Fully implemented Episode 14.3 (you must complete this quest to begin your journey). This comes with all the related quests in Fire Basin, instances (Bios Island, Mors' Cave and Devil's Palace), Heroic Equipment, Devil's Essence Cards, Hero's Signet enchanting and Eclage's Magical Orb Buff. We're using jRO as the base source and thus certain things are different from kRO/iRO. For example, there are additional quests and rewards, instance bosses have much lower HP values (yet they're challenging instead of dummies). Some portions were also customized with additional features (loot, EXP, mechanics, skills, etc) to provide a more complete experience.
  • Added @nolootitem/@nolootid command, works like a reverse @autolootid
  • Kagerou/Oboro and Rebel now have the same amount of status points that transcended third classes do (doing a reset will normalize them for existing characters)
  • Skills triggered through autocast effects no longer consume item catalysts if those are available in the inventory
  • Items in the Favorite tab no longer show up in the NPC sell window
  • Leaving a duel now removes all units placed during it to avoid possible issues
  • Remade Crusader's branch skill descriptions
  • Added status icons to Spider Web, Millenium Shield, Jyumonjikiri, Sorcerer's Elemental Spirit Modes and SC_STOP
  • Corrected hundreds of item, skill and status icon descriptions

 

 

[ Monsters & Maps ]

  • Monsters no longer unlock target after a cast when chasing a player
  • Cast Sensor monsters now react correctly to casts when chasing a player
  • Corrected monster's random walk routines and pathing
  • Nightmare Clock Tower monsters had their drop tables improved
  • Nightmare Amon Ra now drops Necklace [1] (2623) instead of Safety Ring (2615)
  • Vesper now drops Rocket Helm (18622) as a possible MVP reward
  • Timeholder now drops Costume: Clock Tower Manager's Communicator (20131) as a possible MVP reward
  • Grim Reaper Ankou and Necromancer Mors were given loot and MVP reward tables
  • Brinaranea drops Stoicheia Boots (22039) and Vafthrudnir's Cape (20745) as additional custom gear plus has proper loot and MVP reward tables
  • Muspelskoll drops Hraunskrida (2877) and Legacy of Muspellsmegir (20735) as additional custom gear plus has proper loot and MVP reward tables
  • Desperate Morroc drops Costume: Morroc's Faithful Servants (20430), Shadow Staff (1682), Onimaru (21019) plus Heroic Footgear and Armors as additional loot

 

 

[ NPCs ]

  • Orc's Memory instance was revamped, now has a level range of 50~99 and 3 hour cooldown. Monster spawns were adjusted, minibosses and Depraved Orc Hero were customized stat/skill/EXP wise and you will receive a large amount of experience upon killing Shaman Cargalache and inspecting the fallen Kruger. Running this instance is a great way to reach level 99/70
  • Added more bosses to The Moon, if a boss wasn't killed for a few hours, it will be flushed for a new one
  • Build Manager was revamped to Build Assistant and now can save and load both stat and skill profiles
  • Dice Event was replaced with Disguise Event
  • Cluckers Event was made a bit less punishing
  • Kafra now grants access to Guild Storage
  • Novice Grounds received a cleanup and the option to skip them is now hidden somehwere!
  • Eden Group rewards now include One-Handed Sword and Bow for Rogues
  • Added Gelato Hat (18626) and Aviator's Hat (18855) to Prontera Princess
  • Added White Rocket Helm (18623), Red Rocket Helm (18624) and Blue Rocket Helm (18625) to the Recolored Headgear section of Headgear Connoisseur
  • Hoplite's Helm (5783) from Headgear Connoisseur now requires a normal Sphinx Hat to create instead of a slotted one
  • General cleanup of our custom utility NPC scripts was conducted

 

 

[ Classes ]

General:

  • Non-damaging offensive skills (debuffs) no longer go through walls, with the exception of Minstrel/Wanderer songs
  • Fear status ailment now correctly makes the affected target immune to Blind
  • Full Throttle's movement speed bonus was corrected and you can no longer be slowed while it's active. Now correctly drains SP along with HP
  • All status effects were reviewed for their removability and corrected, this mostly affects elemental spirits (their buffs are no longer dispellable)
  • Unit placement mechanics were cleaned up, this should make some skills more consistent

 

Rune Knight:

  • Magnum Break's visual and sound effects no longer duplicate for every affected target
  • Provoke had its success chance corrected
  • Two-Hand Quicken now blocks status effects as well if a spell was avoided
  • Tension Relax now correctly makes the overweight regeneration penalty resume upon expiration or being canceled
  • Frenzy no longer cancels Two-Hand Quicken, suspending its ASPD bonus instead, CRIT and spell dodge effects remain active. No longer fails to restore HP in some situations.
  • Head Crush now deals x2 damage with a two-handed sword and has different skill prerequisites (Bowling Bash 10)
  • Joint Beat now deals extra damage, only has 0.2 second cooldown, success/resistance/duration formulas were implemented properly and the Neck Break ailment stays for the whole duration instead of being removed by the next hit. Now only has 5 levels and different skill prerequisites (Spear Mastery 10, Pierce 10)
  • Enchant Blade's damage bonus no longer works if the hit didn't connect
  • Hundred Spear's base level damage bonus now applies to the final formula
  • Ignition Break's visual and sound effects no longer duplicate for every affected target
  • Wind Cutter's visual and sound effects no longer duplicate for every affected target
  • Millenium Shield no longer displays the skill's animation upon a block (meaning no movement locking or after-cast delay), now has two different animation and sound sets, one for a block and another for a shield being shattered. Corrected to only have a chance to stun the Rune Knight upon a shield being shattered instead of every blocked hit

 

Royal Guard:

  • Magnum Break's visual and sound effects no longer duplicate for every affected target
  • Provoke had its success chance corrected
  • Reflect Shield is now a toggle and no longer makes attackers scream the skill's name
  • Gospel now correctly removes Chemical Protection effects from the caster
  • King's Grace should no longer sometimes display the visual animation on anyone but the caster
  • Force of Vanguard now shows its bonuses in the status window
  • Prestige now shows its bonuses in the status window
  • Inspiration now correctly reflects 1% of any damage dealt back to the Royal Guard, this damage doesn't cause flinching and thus doesn't impair movement, cancels skill animations or triggers item auto cast effects
  • Shield Press had its range increased to 2 cells and now correctly shows the animation on the target instead of the caster
  • Rage Burst had its range increased to 2 cells
  • Pinpoint Attack now moves you next to the target instead of on top it
  • Ray of Genesis had its range increased to 2 cells and damage formula plus elemental interactions updated to be more accurate, it also ignores FLEE and defensive effects that grant avoidance (such as Auto Guard). The skill can now be cast normally (no need for Banding or Inspiration), being banded with other Royal Guards still increases the damage
  • Hesperus Lit can now be cast normally (no need for Banding or Inspiration), deals a base amount of 3 hits that scale further with every banded Royal Guard from 4 and up
  • Banding now gives its first bonus (60 ATK and 10 DEF) even if the caster is alone. The effect is no longer incorrectly blocked or canceled by certain ground skills. Now shows its bonuses in the status window

 

Warlock:

  • Energy Coat now has a true 2 second fixed cast time instead of a 5 second reduceable fixed cast time. Recasting the skill will cancel its effect instantly
  • Meteor Storm has its after-cast delay corrected and the unit placement updated to behave properly
  • Magic Crasher had its damage formula updated, scaling with total MATK
  • Release: Elemental Balls is now a lot faster, the balls are thrown quickly, in a machine gun-like fashion and Amplify Magical Power affects every hit
  • Comet had its fixed cast time halved and cooldown reduced to 20 seconds
  • Intense Telekinesis now correctly increases the final damage done instead of tweaking ghost resistance

 

Sorcerer:

  • Energy Coat now has a true 2 second fixed cast time instead of a 5 second reduceable fixed cast time. Recasting the skill will cancel its effect instantly
  • Elemental Spirit Modes now show custom status icons on the caster while active
  • Warmer no longer lingers for up to 3 seconds upon leaving the unit
  • Volcano, Deluge and Violent Gale now correctly increase the final damage done instead of tweaking resistances
  • Fire, Earth, Water and Wind Insignias now correctly increase the final damage done instead of tweaking resistances

 

Ranger:

  • Blitz Beat triggered by Rangers now has an additional 1% success chance to offset for the lower maximum job level, in practice the chance is equal to that of a job level 70 sniper

 

Minstrel and Wanderer:

  • Tarot Card of Fate no longer fails on targets affected by The Sun's effect
  • Tarot Card of Fate: White Priestess now correctly removes Chemical Protection effects from the target
  • Marionette Control had its range corrected to 7 cells
  • Reverberation now has it's correct splash area of 5x5 cells, damage is evenly split between targets and unit placement is more consistent

 

Arch Bishop:

  • Judex has its splash area increased to 5x5 and both cast times halved
  • Lauda Agnus and Lauda Ramus now display an additional visual effect on party members that were cured from status ailments
  • Epiclesis now correctly reveals concealed targets in range every 5 seconds

 

Sura:

  • Skynet Blow now correctly deals bonus damage from combo to all targets
  • Flash Combo now correctly blocks movement plus skill and item usage during the execution
  • Pressure Point skills no longer affect boss flagged monsters
  • Knuckle Arrow now moves you next to the target instead of on top of it

 

Mechanic:

  • Greed no longer goes through walls
  • Magnetic Field now correctly drains the SP of all affected targets and cancels once the caster's SP is depleted
  • Pile Bunker now removes the defensive effects even if the hit doesn't connect
  • Neutral Barrier now shows its bonuses in the status window

 

Genetic:

  • Thorn Trap now correctly ignores DEF, FLEE, reductions and elemental resistances
  • Wall of Thorns now correctly ignores DEF, FLEE, reductions and elemental resistances
  • Stahl Horn (Bayeri) no longer moves the homunculus on GvG maps, instead dealing damage like a ranged attack
  • Volcanic Ash (Dieter) was updated to no longer increase fire property damage taken
  • Silent Breeze (Eira) now scales better off the homunculus' stats

 

Guillotine Cross:

  • Venom Knife now correctly bypasses Cast-off Cicada Skin
  • Sprinkle Sand now correctly bypasses Cast-off Cicada Skin
  • Weapon Blocking activation no longer stops movement or causes after-cast delay, instead it makes you skip one weapon swing (like Parrying). Recasting the skill to cancel it no longer costs SP or triggers after-cast delay
  • Counter Slash now has 1 second cooldown and 0.5 second after-cast delay (down from 2 seconds)
  • Dark Claw now applies the debuff even if the hit doesn't connect and its debuff has the same effect at all levels, increasing the duration instead

 

Shadow Chaser:

  • Cleaner no longer goes through walls
  • Backstab now deals x2 damage and doesn't turn around boss flagged targets
  • Fatal Menace's visual and sound effects no longer duplicate for every affected target

 

Kagerou and Oboro:

  • Jyumonjikiri now hits twice if Kagemusha is active and longer moves the caster on GvG maps, instead dealing damage like a ranged attack
  • Kagemusha now grants the correct 10% Double Attack chance per skill's level
  • Happo Kunai now has a new and updated formula, working like a normal physical ranged attack and ignoring FLEE
  • Izayoi now has its correct MATK increase formula based on caster's job level

 

Rebel:

  • Chain Action hits no longer display the Quick Draw Shot's visual indicator for Gunslingers
  • Magical Bullet had its damage formula updated, scaling with total MATK
  • Gatling Fever can now be canceled without a cast time or triggering after-cast delay
  • Fire Dance now has a chance to blind the damaged targets
  • Hammer of God's visual and sound effects no longer duplicate for every affected target

 

 

[ Items ]

  • Eden Group Mark (6219) is now usable, providing Butterfly Wing-like function on a 30 minute cooldown
  • Aqua Staff (2008), Crimson Staff (2009), Forest Staff (2010) and Golden Rod Staff (2007) are now level 3 weapons, resulting in easier acquisition of the empowered versions
  • Certain Infinity Weapons had their ATK/MATK improved
  • Snow Flip (12812), Peony Mommy (12813), Sadagui Herb (12814) and Yggdrasil Dust (12815) now have better animations
  • Speed Potion (12016) had its movement speed bonus corrected
  • Necromancer Card (4440) now ignores 4% of target's MDEF
  • Krasnaya (1189) now increases the damage of Head Crush
  • Tjungkuletti (1416) now increases the damage of Joint Beat
  • Sura's Rampage (1830) had its bonuses improved
  • Kaiser Knuckle (1813) had its bonuses improved
  • Hellfire (1471/1497), Zephyrus (1468/1481), Schweizersabel (1167/1178) and Brionac (1470) now also grant the use of skills they autocast (just like Fireblend and Ice Falchion)
  • Wanderer's Sakkat (5579) and Wanderer's Haori (2584) had their base and set bonuses improved, Wanderer's Haori (2584) had its drop rate increased as well
  • Ignus Steel (1392), End Sectora (1393), Aztoe Nail (13069) and Scarlet Nail (13070) had their ATK/MATK and bonuses improved
  • Katar of Shiver (1298) had its bonuses improved
  • Added new item, Rocket Helm (18622) to Vesper
  • Added new item, Costume: Clock Tower Manager's Communicator (20131) to Timeholder
  • Added new item, Stoicheia Boots (22039) to Brinaranea
  • Added new item, Vafthrudnir's Cape (20745) to Brinaranea
  • Added new item, Hraunskrida (2877) to Muspelskoll
  • Added new item, Legacy of Muspellsmegir (20735) to Muspelskoll
  • Added new item, Costume: Morroc's Faithful Servants (20430) to Desperate Morroc
  • Gelato Hat (18626) and Aviator's Hat (18855) were added to Prontera Princess
  • White Rocket Helm (18623), Red Rocket Helm (18624) and Blue Rocket Helm (18625) were added to Headgear Connoisseur
  • Rosary Necklace (15166), Two Tone Beret (20477), Nekomimi Cape (20476), Monochrome Ribbon Hat (20478), Nekomimi Cyber Headphones (20317), Charleston's Antenna (20318) and Analyzing Eye (20315) were added to Cash Shop

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#2 penciltea

penciltea

    Dragon Fly

  • Player
  • PipPip
  • 110 posts

Posted 18 June 2016 - 06:09 PM

We're working on adding the final quests and details, but we have an Episode 14.3 guide on the wiki over here!


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