I understand the server has customized status effects and resists to some extent. I've noticed you can use items while under Stun, Stone Curse, Freeze, and probably Sleep, etc for example. What I would like to ask is how status effect resistance and duration works here. I am still used to pre-renewal to begin with, so it is hard to keep track of server specific changes on top of that.
- Does level play into formulas, and if so for both monsters/players?
- PvP wise, how does Status Resist work when both players are 175? Can you get immunity from stats? Specifically for "classic" ones like Sleep, Silence, Stun, Curse ...
- Do cards like Sropho work with bows? On official it seems to specify melee attacks. Likewise, Miming Card says "Autocasts Lv.1 Deep Sleep Lullaby when physically attacking" as opposed to Inflicting Deep Sleep, is it actually an autocast here or is it a description error?
iROwiki is sketchy but it's the only reference site I'm aware of for this stuff, is there somewhere more up to date?
Additionally, I recall reading when Renewal first came that there is a HIT/FLEE penalty based on level difference. How does it work here? Levels have always affected hit/flee to begin with so I don't know if there is something on top of that now.
Thanks!