From what I understand, Renewal did a large, blanket fixed cast time change on most existing skills and only specifically balanced certain obvious ones (Zen, Asura Strike, Acid Demonstration afaik). This left some previous cool 1st class and cool 2nd/Trans skills completely unusable. This topic is intended for players to suggest quality of life changes or otherwise changes to skills that either lost nuances or are a total joke now. I think giving back some classes their old tools will make toning down problematic 3rd class skills easier, as they're not only spamming that 1 button and have something to mix in. This will also allign closer to jRO's version of Renewal. I'll start with my own suggestions, with ** Indicating priority changes. I can only list the skills and classes I actually play, so please pitch in!
Swordsman
**Magnum Break
- CURRENT: - 20% Fire Damage endow portion can miss now. Endow bonus misses on Ghost 3/4, so not sure if it's actually Fire Property. 2 Second Global Cast Delay.
- SUGGESTION: Change back to 10 seconds additional 20% Fire Property "Seeking Attack"damage. It was useful for hitting high-flee targets to status or knock out of cloaking previously.
I think the skill used to have no skill delay outside of animation so it was chainable into another skill if danced. Not sure on this, but would make it more desireable, there is no 3rd party garbage on this server so it feels more like a skill-cap change than something exploitable.
Thief
**Envenom
- CURRENT: Entire skill can miss against flee.
- SUGGESTION: Re-implement "Seeking Attack" portion, bonus damage from Envenom now ignores flee again. The RMS description is accurate to how it's worked until Renewal: http://ratemyserver....k_search=Search .
Pre-Renewal private servers nowadays are bugged to have the renewal version of this skill, it ignored Flee on officials and private servers before this. This will make it useful as a solid on-demand knockback skill coupled with Poisonous Toad card for utility, and inflicting status.
Acolyte
Warp Portal (brought up here: http://leika-ro.net/...ge-2#entry6758)
- CURRENT: Cannot memo field maps too far from a town. I remember it was ~2 maps but feels like more in some regions.
- SUGGESTION: Loosen restrictions on field map memos. I think the official restrictions feel pretty limiting, especially on a server with a Warper. No MvP field maps obviously, but it would be convenient to be able to memo New World maps, for example.
Monk
I haven't actually made one here, so no specifics, but from what I've read, potential things to look into: Spirit Spheres don't do Seeking Damage/flee piercing damage, and Occult Impact/Throw Spirit Sphere are usless. I think the Champion-unique Combo skills also might want a boost?
Archer
**Charge Arrow/Arrow Repel
- CURRENT: 1.5 Second Fixed Cast time. I can't see any reason to EVER hotkey this skill now. Phantasmic Arrow completely replaces it now, but it has half the knock-back. Performers get screwed on this one more I think.
- SUGGESTION: Remove cast time or change to Variable cast time. It'd have to have a low cast to be usable again (0.5 seconds?), but preferably Instant with 150 dex like before. This lines up with jRO Renewal.
Given how many gap closers and strong ranged skills 3rd classes have, I don't think a spammable single target 6 cell knockback is broken. I've never seen people complain about it Pre-Renewal as strong as it was.
Hunter
Falcon Mastery
- CURRENT: Passive
- SUGGESTION: Change to Active, summons Falcon as counter-part to Warg Mastery. Similar to Leika's Mado Gear License change. Would make Falcon skills an actual tree again as a Ranger and enable more frequent Detecting.
Ideally you'd be able to swap between Falcon/Warg without having to put away either. EX: Warg out->Falcon Mastery->No warg, Falcon out->Warg Mastery->No falcon, Warg out
Ankle Snare
- CURRENT: Duration time gets EATEN with Renewal AGI/Boss Protocol penalty.
- SUGGESTION: Would like a more reasonable minimum duration on bosses, like 1-2 seconds. As it is right now it's practically impossible to even try to Aimed Bolt a snared Boss monster. Feels crappy to have to resort to Arrow Storm for everything.
SPLASH TRAPS
- I'd like to see the goofy multiplicative damage with single celling mobs back. I think traps might divide damage here depending on number of mobs, and for obvious reasons with Renewal trap damage, but if looked into and balanced would make old trapping tactics rewarding/beautifully stupid with effort and time again. It feels like traps are much simpler with a lower potential right now.
- Remove any cast times on Traps, lower damage if neccessary imo.
Sniper
**Sharpshooting
- CURRENT:1 Second Fixed Cast time + 1 Second Variable Cast time. Almost made me uninstall the server after using for the first time.
- SUGGESTION: Same with Charge Arrow. Either remove cast time entirely or more preferably allow 150 dex to cast instantly again. Can change to a short variable time (0.5 Seconds base or lower?) but I think Arrow Storm would probably outclass it in all situations if not instant. Will allow synergy between Sniper/Ranger and Bards again, and is considerably less braindead than Arrow Storm. I can see it outclassing Arrow Storm under bragi with instant cast, which is a good thing.
Maybe an easier way to balance is Instant Cast if using Falcon? No matter what is done this isn't a server with +9 KvM bows and no-delay horseshit so I can't see how Sharpshooting is abusable compared to 3rd class skills.
Falcon Assault
- CURRENT: 1.5 second Fixed Cast Time, RMS says 0.5 Fixed 0.5 Variable.
- SUGGESTION: Change cast time similar to Charge Arrow. Slight damage increase would be nice to make it potentially useful under Bragi compared to Warg Strike. Falcons go the full 14 cells + snipeable cells so it will have potential usage over a Warg's brute strength.
And make it AoE like Blitz Beat.
I have many fond memories of erasing 1 vit creators in BGS 2.0 and even WoE at max screen instantly with bragi FA. It's not necessary but would be comforting to have and could give Rangers more nuance.
I tried to list all the things I've noticed and would like changed. I don't play Mages at all so there's probably much needed input there. A lot of these changes would help players who feel alienated by Renewal's treatment of their class.
Edited by Salad, 19 March 2015 - 03:27 AM.