It never seemed that broken. Rarely had applications in WoE. Was just more of a PVP tool. It made sura ditto's less onesided and dumb. It allowed some counterplays to CC asura. Dodge it and your enemy is in asura consumable cooldown for next 10 seconds. I feel like mechanics as this that reward skill to some extent and add more depth with counterplay possibilites are just good to have and can do no harm. And I think almost the entire private server community is used to this mechanic already that it's weird to not have it. Anyway ofcourse I wouldn't want the dodge easy to do like in some servers (truero). But I liked how in cookie it was somewhat more difficult to do ( you had to dodge at max distance which was 14 cells there or it wouldn't count ever) unlike some other servers where currently anything up from 13-16 cells counts as a dodge. So in here max snap distance is 16. I would have it at 15/16. Even 16 would be fine. How do you guys feel about this?
Edited by Cenel, 29 October 2014 - 12:31 PM.