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Upgrading past +10 using HD ores


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#1 neferefer

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Posted 15 January 2015 - 10:43 AM

If an upgrade fails, can you fall below +10, or are you safe like in official?

#2 Bite

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Posted 15 January 2015 - 12:02 PM

As far as I know... No you can't.

#3 Psor

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Posted 15 January 2015 - 12:42 PM

Wasn't there something about +11 and +12 having 100% chance and HD bradium dropping refine by 2 in case of failue, while regular bradium drops by 3? That would mean as long as you use HD bradiums past +10 you can't go below +10. You can only fuck up with regular bradiums. I think I've read something about it either on foum or IRC but I can't find it now.
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#4 Lyka

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Posted 15 January 2015 - 01:20 PM

It got changed. No more safe refine for +11 and +12. With that as the case, I imagine refining to +11 and failing will drop you to +8 with HD ores. I'm not planning on testing that though heh.



#5 neferefer

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Posted 15 January 2015 - 02:09 PM

Yeah, that's what I'm wondering about.

 

I'm also trying to figure out the rate of acquiring equipment at which it becomes feasible to use a Whitesmith beyond +10, just because of how long it takes to accumulate voting points for HD ores. Obviously this would murder your chances, but if +10 isn't safe anymore, I suppose using WS refine gets within reason. I'm not sure how viable it is, haven't really worked it out yet. You'd probably have to play a lot.



#6 Byte

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Posted 15 January 2015 - 05:25 PM

the 100% chance from +10 to +11 and +11 to +12 was removed because of long term worries.

 

newest refine chances are as follows:

 

Refining success rates past +10 (Up to +10 remains the same):

  • +11: 60%
  • +12: 40%
  • +13: 30%
  • +14: 20%
  • +15: 20%
  • +16: 15%
  • +17: 15%
  • +18: 10%
  • +19: 10%
  • +20: 5%


#7 neferefer

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Posted 15 January 2015 - 05:37 PM

 

the 100% chance from +10 to +11 and +11 to +12 was removed because of long term worries.

 

newest refine chances are as follows:

 

Refining success rates past +10 (Up to +10 remains the same):

  • +11: 60%
  • +12: 40%
  • +13: 30%
  • +14: 20%
  • +15: 20%
  • +16: 15%
  • +17: 15%
  • +18: 10%
  • +19: 10%
  • +20: 5%

 

 

Makes sense.

 

The new refine rates were why I was asking, actually. There's no mention about whether you can go below +10 from HD ore refining or not. +10 and above is "safe" on official servers.



#8 Terpsichore

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Posted 15 January 2015 - 05:41 PM

Only on iRO.



#9 Sylphid

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Posted 15 January 2015 - 05:49 PM

HD ores can only be applied to gear that is already +12 (at least according to the in-game description), hence you can't go below +10, but that doesn't mean it's "safe" to upgrade.



#10 neferefer

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Posted 15 January 2015 - 05:56 PM

Ok, thanks.



#11 Psor

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Posted 15 January 2015 - 10:01 PM

HD ores can only be applied to gear that is already +12 (at least according to the in-game description), hence you can't go below +10, but that doesn't mean it's "safe" to upgrade.

What? You can't use HD bradiums on +10 and +11? What kind of faggotry is this?

#12 Terpsichore

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Posted 16 January 2015 - 12:49 AM

That was the old description so people wouldn't use them to refine from +10 to +12 since it was safe.



#13 FlashCombo

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Posted 16 January 2015 - 02:59 AM

Imho +10 should be safe with HD ores. Aka going from +10 to +11 with normal Ore can fuck you up or 60% success. WS has 70%. HD Ores has 60% and if it fails stays at +10. The -2 levels instead of -1 can be kept. This way you would need a good amount of luck (60% + 40%) with HD ores to get past the +12 mark. And even then, it would eventually put you back to +10 once RNG screws with you. (Which means you should have multiple copies of the item) Dont see the long term worry there



#14 Psor

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Posted 16 January 2015 - 05:52 AM

At least announce changes like this instead of being sneaky cunt.
Full list of customs when?

#15 Byte

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Posted 16 January 2015 - 06:10 AM

At least announce changes like this instead of being sneaky cunt.

 

http://leika-ro.net/...10th-patch-v14/

 

Updated Refining System chances and values

 

http://leika-ro.net/...ystem-overhaul/



#16 padkoto

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Posted 20 January 2015 - 12:51 PM

I was running through the numbers today and I think they're in need of some kind of revision. The rates (when adjusted to include chance to refine back up and succeed after failures) are absolutely horrible and worse than a WS at every refine level. Doesn't make sense when the cost of using HD shit is so much higher than WS.

The main issues are falling to +8 from +10 (6% chance to get back for armour/level 4, 9% for level 3) and the rate for each level over 10 being too low. Sets a pretty hard cap at around +12 that would require breaking a lot of shit.

#17 Byte

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Posted 20 January 2015 - 03:53 PM

I was running through the numbers today and I think they're in need of some kind of revision. The rates (when adjusted to include chance to refine back up and succeed after failures) are absolutely horrible and worse than a WS at every refine level. Doesn't make sense when the cost of using HD shit is so much higher than WS.

The main issues are falling to +8 from +10 (6% chance to get back for armour/level 4, 9% for level 3) and the rate for each level over 10 being too low. Sets a pretty hard cap at around +12 that would require breaking a lot of shit.

 

actually, WS can break weapons above +10 if it fails. NPCs will not break the weapons. this is the biggest difference between them.



#18 Krabs

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Posted 20 January 2015 - 04:13 PM

i find this brutal



#19 padkoto

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Posted 20 January 2015 - 06:11 PM

actually, WS can break weapons above +10 if it fails. NPCs will not break the weapons. this is the biggest difference between them.


Yeah, I know that. NPCs break them by sending them back down to +8 or 9. You just waste more ore (and equipment at the current rate) if you use an NPC to refine beyond +10.

#20 Erid

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Posted 20 January 2015 - 08:45 PM

Going kind of off-topic but it's been a while since I play RO... After +10 using the NPC is better than using WS?, I mean it in the sense that you have more chance of succeeding with the NPC than the WS.




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