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#1 xelfer

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Posted 28 April 2015 - 09:55 AM

based on my 4 months playing experience, alot of issues i still find annoying because of all the

non-official MVP updates. some of few reasons i find frustrating:

- GMs would sometimes watch your performance when MVPing then later add

  non-official skills to them as a form of performance sarcasm (which happened more

  than 10 times as i experienced).

- changing mob races of some MVPs to unofficial ones make things harder to tank.

  (just a recent issue)

- spawn counts in some nightmare dungeons are needlessly that many.

- the quality of difficulty is some kind of a college school where no one should graduate that easy.

  (that being a pro isnt enough)

 

AFAIK, playing RO should be in a middle-ground difficulty where both pros and non-pros

who are still adopting renewal can deal with. And as a game dev which i'm aware that

no one will play a seemingly-impossible game without giving them a rope to climb,

everything are a little nerfed in your side, and the monsters seems buffed more than 3x, giving new players

that kind of impression.

 

The market prices also tells the difficulty of the game due to the fact that either:

- these MVPs requires more effort to kill them than usual

- it requires more people to kill an MVP than usual

- bio 3 and 4 seems like a dungeon impossible to raid even by a party of 12

 

P.S.: The more the GMs know about how people do well in game,

         the more these sarcastic patches/updates will be hiddenly added.



#2 annaquin

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Posted 28 April 2015 - 11:02 AM

Hi,

I am just arriving , do you have any things to advise me, I am going to give a shot, although the drop rate is just retardly low ( WTF they expect me to play 2000 hours to get a card or what ? )



#3 Siobhan

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Posted 28 April 2015 - 11:11 AM

You're playing on a low rate server, what do you expect? If you look in RMS, this server has one of the highest drop rate on low rate category.

It looks like you came from a high rate server, where you kill 1 Poring and you gain 90000000000000 levels.



#4 annaquin

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Posted 28 April 2015 - 11:54 AM

You ask me to spent 3000 hours for me to first start to enjoy your community of 80 people ? Is that what a low rate is for you ?

Low rate , Difficulties have a little correlation with grinding fest and fun you know ?

 

With a community of 1000 , it isn't a problem to be a low rate server, it's the problem of inner content  and outer content.

You guys are failing to understand what a low rate server is.

 

The total community time has to be scaled by the low rate factor. But if you are just a bunch of 100, low rate is only limiting your content.

 

1. You are all focused on the ratio <time spent/reward> no matter what you say because RO has been built for geared up player

2. Fabre/Fluff/Poring card will provide absoluty no value whatsoever so the existence of 90% of items/cards are even irrelevant to begin with

3. Your little community can't create a market condition to even provide inner content to others. Because of 1.

4. Dungeons difficulties is scaled to a large population. The point to have anti solo MVP if you can't find teammate is ?

5. Any player quitting is a hard lost for the server because of the team condition for the outer content.

 

It's not rant, but you shouldn't jump on some hasty argue about drop rate, it's a tuning for incoming players versus time investment.

If you fail to understand that, it will only turn the server into a donation cash ripp off machine.



#5 Aurora

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Posted 28 April 2015 - 12:44 PM

Bye~

#6 BeI

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Posted 28 April 2015 - 12:57 PM

You ask me to spent 3000 hours for me to first start to enjoy your community of 80 people ? Is that what a low rate is for you ?

Low rate , Difficulties have a little correlation with grinding fest and fun you know ?

 

With a community of 1000 , it isn't a problem to be a low rate server, it's the problem of inner content  and outer content.

You guys are failing to understand what a low rate server is.

 

The total community time has to be scaled by the low rate factor. But if you are just a bunch of 100, low rate is only limiting your content.

 

1. You are all focused on the ratio <time spent/reward> no matter what you say because RO has been built for geared up player

2. Fabre/Fluff/Poring card will provide absoluty no value whatsoever so the existence of 90% of items/cards are even irrelevant to begin with

3. Your little community can't create a market condition to even provide inner content to others. Because of 1.

4. Dungeons difficulties is scaled to a large population. The point to have anti solo MVP if you can't find teammate is ?

5. Any player quitting is a hard lost for the server because of the team condition for the outer content.

 

It's not rant, but you shouldn't jump on some hasty argue about drop rate, it's a tuning for incoming players versus time investment.

If you fail to understand that, it will only turn the server into a donation cash ripp off machine.

It doesn't take that long to get a card, unless you're unlucky. And like already stated, this IS a low rate server and is made for those who don't enjoy "ez" mode, if you want high rates play a high rate server, there are plenty of them out there. Besides, this isn't the place to argue over this, peace out Xelfer


Edited by BeI, 28 April 2015 - 12:58 PM.


#7 Siobhan

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Posted 28 April 2015 - 12:59 PM

You ask me to spent 3000 hours for me to first start to enjoy your community of 80 people ? Is that what a low rate is for you ?

Low rate , Difficulties have a little correlation with grinding fest and fun you know ?

You got some sense of self-entitlement, don't you? You want everything to be given to you without putting a little time and effort to it.

As for xelfer, good luck finding another server that suits you!


Edited by Siobhan, 28 April 2015 - 08:20 PM.


#8 xelfer

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Posted 28 April 2015 - 12:59 PM

Drop rate around 10x and lower is just fine for a low-rate server since i fully understand what

is like to play in low-rate servers and it cant get any higher due to some farming places

getting OP to farm at. (Muscovia 3 / Juperos 1 / Thanatos F9-11)

 

This isnt about the low drop rate and the anti-solo MVP issues since i used to play 1x\1x\1x

more than 3 years long without any issues like this before.

 

my P.S. Note hides some meaning to it, good luck to future players btw, you'll find out soon why  /shy



#9 Siobhan

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Posted 28 April 2015 - 02:00 PM

my P.S. Note hides some meaning to it, good luck to future players btw, you'll find out soon why  /shy

I know what you mean, I noticed it as well.



#10 Scias

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Posted 28 April 2015 - 03:10 PM

I've addressed the main point of this here http://leika-ro.net/...ssionswarnings/

The staff largely agreed with the issues and did pretty much solve them. I hope it's not happening again. I've not been playing so much recently.

Edited by Scias, 28 April 2015 - 03:11 PM.


#11 Terpsichore

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Posted 28 April 2015 - 05:36 PM

Gonna elaborate on some things.

 

- GMs would sometimes watch your performance when MVPing then later add
  non-official skills to them as a form of performance sarcasm (which happened more
  than 10 times as i experienced).


New content needs observation, feedback and adjustments until it's nailed down as there's either no info available about what does what exactly or the content was adjusted to be relevant.
I assume you had Nightmare GH MvPs in mind while writing this since that's the only thing I touched lately. That's not exactly official content but rather our own MvPs with new jRO loot attached to them.

For example, the new MvP added with last maintenance, Nightmare Dark Lord isn't official, it was added to make a half-baked and pointless map more relevant while providing new challenge and gear, it made sense as well.

Which leads to the next point:

 

- changing mob races of some MVPs to unofficial ones make things harder to tank.
  (just a recent issue)


There's no official race for this MvP since it isn't official to begin with. As a rule of thumb, people will never report certain issues and such as long as they benefit from them so I have to be proactive. Since you mentioned race, I assume you know what I'm talking about. I think it's only fair to have a completely new and optional MvP to be a bit challenging and not fall prey to the same broken mechanics, plus, there's a dire shortage of undead MvPs and some variety doesn't hurt.
 
 

- spawn counts in some nightmare dungeons are needlessly that many.


Our spawn rates are actually toned down on many maps, for example Nightmare GH Castle officially has 120 Wanderers while we have 90, our Nightmare Clock Tower has 4 maps (jRO) instead of mere 2 (kRO) so mobs are spread around based on difficulty instead of being bunched together.

 

- The market prices also tells the difficulty of the game due to the fact that either:
- these MVPs requires more effort to kill them than usual
- it requires more people to kill an MVP than usual


That's hardly true since the removal of Kaupe, in fact, the same people that protested to get it removed are now telling me it was a good idea because now we have tombstones on portals 24/7 for all endgame MvPs, market is flooded with their loot which leads to low prices and there's no room for competition, just the same old camping like it happens on every other server.
But this is "official" and what people wanted, so whatever.
 
 

- bio 3 and 4 seems like a dungeon impossible to raid even by a party of 12


No idea what is this about, the only real change is that those mobs now give more EXP, most of them are soloable on certain builds if you are careful.

Good luck though and you're always welcome back.


As for annaquin, this isn't the thread and section for your rants, stay on topic.

#12 xelfer

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Posted 29 April 2015 - 02:18 AM

The only thing i could complain about is, careful adding MVP skills altogether as i further

researched MVPs and Never a single high-end MVP have all these skills bundled together

which makes a legit strategy almost impossible to execute,

resulting to literally portal cheesing strategies or better yet,

another incident similar to adding Kaupe in unofficial MVPs:

[Nightmare Baphomet]

- Wide Soul Drain [lv5]: Beelze, [lv10]: Satan Morroc

- Slow Cast [lv5]: Beelze

- Dispel [lv5]: Randgris

- Hallucination [lv1]: Naght

- Full Strip [lv5]: Ifrit

- Earthquake [lv5]: Ifrit, Randgris, [lv10]: Satan Morroc

- Heal [lv11]: Ifrit, Satan Morroc, [lv9]: Beelze

- Evil Land [lv10]: Beelze, Satan Morroc

- Pulse Strike [lv5]: Ifrit, Randgris, Satan Morroc, Great Demon Bapho

- Lord of Vermillion [lv20]: Randgris, Great Demon Bapho

- Break Shield [lv10]: Naght, Beelze, Great Demon Bapho, Satan Morroc

- Break Armor [lv10]:Great Demon Bapho

- Power Up [lv5]: Ifrit, Randgris

 

P.S.: Everything was already hard before that "Slow Cast [lv5]" patch is added which ruined everything

         when Dispel [lv5] is already at a spam level. unless if its official i wont complain on it nor if the

         MVP is named "Odin".

 

 

As for Nightmare Dark Lord, adding mobs with massive healing 

would really annoy not only me but everyone when he's already

hard to deal with his Coma, Slow Cast and Full Strip. his own 

healing is fine, but not the mobs with 9999 spam heal.

 

Lowered MCA drop down to 5% or 1% instead of buffing them

is a good choice when their spawn time is already close to more

than 8 hours a day since i barely get 1 MCA out of 25 kills at 50%

drop rate that you can only kill them twice/thrice a day.


Edited by xelfer, 29 April 2015 - 02:33 AM.


#13 Terpsichore

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Posted 29 April 2015 - 03:00 AM

I'll throw a little hint in here: NM Bapho doesn't actually dispel himself.

#14 xelfer

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Posted 29 April 2015 - 04:03 AM

We're aware that his mobs itself spams it but there's no way to

actually deal with slow cast since it even persist through death as of now

when slow cast even affects fixed casting time. rebuffing after another dispel 

for tanking recovery with a lengthy cast time is as good as suicide.

 

http://irowiki.org/w...ts#Slow_Casting


Edited by xelfer, 29 April 2015 - 04:05 AM.


#15 Terpsichore

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Posted 29 April 2015 - 06:38 AM

Just fixed the slow cast thing.

#16 Alora

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Posted 05 May 2015 - 12:43 AM

Y u leaf us? First you make me make an RK, then you leaf T_T




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