Difference between revisions of "Template:Skill Info"

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<includeonly>{{#if: {{{class|}}} | [[Category:{{{class}}}]] }}{{#if: {{{class2|}}} | [[Category:{{{class2}}}]] }}{{#if: {{{class3|}}} | [[Category:{{{class3}}}]] }}{{#if: {{{class4|}}} | [[Category:{{{class4}}}]] }}{{#if: {{{type|}}} | [[Category:{{{type}}} ]] }}{{#if: {{{quest|}}} | [[Category:Quest Skills]] }}{{#if: {{{hpcost|}}} | [[Category:HP Consuming Skills]] }}{{#if: {{{area|}}} | [[Category:AoE Skills]] }}{{#if: {{{knock|}}} | [[Category:Knock Back Skills]] }}{{#if: {{{element|}}} | [[Category:Forced Element Skills]] [[Category:{{{element}}}]] }}{{#if: {{{status|}}} | [[Category:Status Inflicting Skills]] }}{{#if: {{{catalyst|}}} | [[Category:Item Consuming Skills]] }}{{#if: {{{weapon|}}} | [[Category:{{{weapon}}} Skills]] }}{{#if: {{{weapon2|}}} | [[Category:{{{weapon2}}} Skills]] }}{{#if: {{{weapon3|}}} | [[Category:{{{weapon3}}} Skills]] }}{{#if: {{{equip|}}} | [[Category:{{{equip}}} Skills]] }}{{#if: {{{equip2|}}} | [[Category:{{{equip2}}} Skills]] }}{{#if: {{{range|}}} | {{#switch: {{{range}}} | Melee=[[Category:Melee Skills]] | Magic=[[Category:Magic Skills]] | {{#expr: {{{range}}} }}=[[Category:Ranged Skills]] | }} }}
+
<includeonly>
{| class="skill info" style="border: 1px solid #aaaaaa; background-color: #f9f9f9; color: black; margin-bottom: 0.5em; margin-left: 1em; padding: 0.2em; float: right; clear: right; width: 30em; text-align: left, top; font-size: 100% cellspacing=2"
+
{| style="border: 1px solid #aaaaaa; background-color: #f1f1f1; padding: 0.2em; float: right; border-spacing: 2; width: 30em; vertical-align: top;"  
 
|-
 
|-
| align="center" colspan="2" style="background:#{{#switch: {{{type}}} | Active=74CFED |Passive=74CFED |Offensive=74CFED |Supportive=74CFED }}" | '''[[Image:{{PAGENAME}}.png]] {{PAGENAME}} Skill Info'''
+
! align="center" colspan=2 style="background:#{{#switch:{{{type|}}} | Active=FFCCA1| Passive=94EBD3| Offensive=93E4E8| Supportive=F1C3F9| 93E4E8}}; font-size:130%;" | {{#ifexist:Media:{{PAGENAME}}-icon.png | [[Image:{{PAGENAME}}-icon.png]] | [[Image:No_Info.png|Needs proper Skill Icon]]}} {{PAGENAME}}
 
|-
 
|-
| colspan=2 align=center | {{#ifexist:Media:{{PAGENAME}}_Info.gif|[[Image:{{PAGENAME}}_Info.gif]]|{{#ifeq: {{{type}}} | Passive | [[Image:Passive_Info.gif]] | [[Media:{{PAGENAME}}_Info.gif|No detail image]]}}}}
+
| colspan=2 style="text-align:center;" | {{#ifexist:Media:{{PAGENAME}}-screen.gif | [[Image:{{PAGENAME}}-screen.gif]] | {{#ifeq: {{{type|}}} | Passive | [[Image:Passive_Info.gif]] }} }}
 
|-
 
|-
| width=10em | '''Type:''' || {{{type}}} Skill
+
| style="background:#f9f9f9" | '''Type:''' || style="background:#f9f9f9" | {{{type}}} Skill
 
|-
 
|-
| '''Levels:''' || {{{levels}}}   
+
| style="background:#f9f9f9" | '''Levels:''' || style="background:#f9f9f9" | {{{levels}}}   
 
|-
 
|-
 
{{#if: {{{spcost|}}} |
 
{{#if: {{{spcost|}}} |
{{!}} '''SP Cost:''' {{!}}{{!}} {{{spcost}}}
+
{{!}} style="background:#f9f9f9" {{!}} '''SP Cost:''' {{!}}{{!}} style="background:#f9f9f9" {{!}} {{{spcost}}}
 
{{!}}-  }}
 
{{!}}-  }}
 
{{#if: {{{hpcost|}}} |
 
{{#if: {{{hpcost|}}} |
{{!}} '''HP Cost:''' {{!}}{{!}} {{{hpcost}}}
+
{{!}} style="background:#f9f9f9" {{!}} '''HP Cost:''' {{!}}{{!}} style="background:#f9f9f9" {{!}} {{{hpcost}}}
{{!}}- }}
+
{{!}}- }}
 
{{#if: {{{time|}}} |
 
{{#if: {{{time|}}} |
{{!}} '''Cast Time:''' {{!}}{{!}} {{{time}}}
+
{{!}} style="background:#f9f9f9" {{!}} '''Cast Time:''' {{!}}{{!}} style="background:#f9f9f9" {{!}} {{{time}}}
{{!}}- | {{#if: {{{cast_fix|}}} |
+
{{!}}- }}
{{!}} '''Cast Time:''' {{!}}{{!}} {{{cast_fix}}} (fixed) {{#if: {{{cast_var|}}} | + {{{cast_var}}} (var)}}
+
{{#if: {{{cast_fix|}}} |
{{!}}-
+
{{!}} style="background:#f9f9f9" {{!}} '''Fixed Cast Time:''' {{!}}{{!}} style="background:#f9f9f9" {{!}} {{{cast_fix}}}
}}}}
+
{{!}}- }}
 +
{{#if: {{{cast_var|}}} |
 +
{{!}} style="background:#f9f9f9" {{!}} '''Variable Cast Time:''' {{!}}{{!}} style="background:#f9f9f9" {{!}} {{{cast_var}}}
 +
{{!}}- }}
 
{{#if: {{{delay|}}} |
 
{{#if: {{{delay|}}} |
{{!}} '''Cast Delay:''' {{!}}{{!}} {{{delay}}}
+
{{!}} style="background:#f9f9f9" {{!}} '''Cast Delay:''' {{!}}{{!}} style="background:#f9f9f9" {{!}} {{{delay}}}
{{!}}- }}
+
{{!}}- }}
 
{{#if: {{{animation|}}} |
 
{{#if: {{{animation|}}} |
 
{{!}} '''Animation:''' {{!}}{{!}} {{{animation}}}
 
{{!}} '''Animation:''' {{!}}{{!}} {{{animation}}}
{{!}}- }}
+
{{!}}- }}
 
{{#if: {{{cooldown|}}} |
 
{{#if: {{{cooldown|}}} |
{{!}} '''Cooldown:''' {{!}}{{!}} {{{cooldown}}}
+
{{!}} style="background:#f9f9f9" {{!}} '''Cooldown:''' {{!}}{{!}} style="background:#f9f9f9" {{!}} {{{cooldown}}}
{{!}}- }}
+
{{!}}- }}
 
{{#if: {{{duration|}}} |
 
{{#if: {{{duration|}}} |
{{!}} '''Duration:''' {{!}}{{!}} {{{duration}}}
+
{{!}} style="background:#f9f9f9" {{!}} '''Duration:''' {{!}}{{!}} style="background:#f9f9f9" {{!}} {{{duration}}}
{{!}}- }}
+
{{!}}- }}
 
{{#if: {{{target|}}} |
 
{{#if: {{{target|}}} |
{{!}} '''Target:''' {{!}}{{!}} {{{target}}}
+
{{!}} style="background:#f9f9f9" {{!}} '''Target:''' {{!}}{{!}} style="background:#f9f9f9" {{!}} {{{target}}}
{{!}}- }}
+
{{!}}- }}
 
{{#if: {{{range|}}} |
 
{{#if: {{{range|}}} |
{{!}} '''Range:''' {{!}}{{!}} {{#switch: {{{range}}} | Melee={{{range}}} | Magic={{{range}}} | {{#expr: {{{range}}} }}={{{range}}} cells | {{{range}}} }}
+
{{!}} style="background:#f9f9f9" {{!}}'''Range:''' {{!}}{{!}} style="background:#f9f9f9" {{!}} {{#switch: {{{range}}} | Melee={{{range}}} | Magic={{{range}}} | {{{range}}} cells }}
{{!}}- }}
+
{{!}}- }}
 
{{#if: {{{range_x|}}} |
 
{{#if: {{{range_x|}}} |
{{!}} '''Range:''' {{!}}{{!}} {{{range_x}}}
+
{{!}} style="background:#f9f9f9" {{!}} '''Range:''' {{!}}{{!}} style="background:#f9f9f9" {{!}} {{{range_x}}} cells
{{!}}- }}
+
{{!}}- }}
 
{{#if: {{{magicrange|}}} |
 
{{#if: {{{magicrange|}}} |
{{!}} '''Range:''' {{!}}{{!}} {{{magicrange}}}
+
{{!}} style="background:#f9f9f9" {{!}} '''Range:''' {{!}}{{!}} style="background:#f9f9f9" {{!}} {{{magicrange}}} cells
{{!}}- }}
+
{{!}}- }}
 
{{#if: {{{knock|}}} |
 
{{#if: {{{knock|}}} |
{{!}} '''Knock Back:''' {{!}}{{!}} {{{knock}}}
+
{{!}} '''Knock Back:''' {{!}}{{!}} {{{knock}}} cells
{{!}}- }}
+
{{!}}- }}
 
{{#if: {{{area|}}} |
 
{{#if: {{{area|}}} |
{{!}} '''Area:''' {{!}}{{!}} {{{area}}}
+
{{!}} style="background:#f9f9f9" {{!}} '''Area of Effect:''' {{!}}{{!}} style="background:#f9f9f9" {{!}} {{{area}}}
{{!}}- }}
+
{{!}}- }}
 
{{#if: {{{element|}}} |
 
{{#if: {{{element|}}} |
{{!}} '''Element:''' {{!}}{{!}} [[{{{element}}}]]
+
{{!}} style="background:#f9f9f9" {{!}} '''Element:''' {{!}}{{!}} style="background:#f9f9f9" {{!}} [[{{{element}}}]]
{{!}}-  }}
+
{{!}}- }}
{{#if: {{{status|}}} |
+
{{!}} '''Status:''' {{!}}{{!}} {{{status}}}
+
{{!}}- }}
+
 
{{#if: {{{catalyst|}}} |
 
{{#if: {{{catalyst|}}} |
 
{{!}} '''Catalyst:''' {{!}}{{!}} {{{catalyst}}}
 
{{!}} '''Catalyst:''' {{!}}{{!}} {{{catalyst}}}
{{!}}- }}
+
{{!}}- }}
 +
{{#if: {{{item|}}} |
 +
{{!}} '''Item:''' {{!}}{{!}} {{{item}}}
 +
{{!}}- }}
 +
{{#if: {{{ammo|}}} |
 +
{{!}} '''Ammunition:''' {{!}}{{!}} {{{ammo}}}
 +
{{!}}- }}
 
{{#if: {{{weapon|}}} |
 
{{#if: {{{weapon|}}} |
{{!}} '''Weapon:''' {{!}}{{!}} [[{{{weapon}}}]] {{#if: {{{weapon2|}}} | or [[{{{weapon2}}}]] {{#if: {{{weapon3|}}} | or [[{{{weapon3}}}]] }} }}
+
{{!}} style="background:#f9f9f9" {{!}} '''Weapons:''' {{!}}{{!}} style="background:#f9f9f9" {{!}} {{{weapon}}} {{#if: {{{weapon2|}}} | or {{{weapon2}}} {{#if: {{{weapon3|}}} | or {{{weapon3}}} }} }}
{{!}}- }}
+
{{!}}- }}
 
{{#if: {{{equip|}}} |
 
{{#if: {{{equip|}}} |
{{!}} '''Equipment:''' {{!}}{{!}} [[{{{equip}}}]]
+
{{!}} style="background:#f9f9f9" {{!}} '''Equipment:''' {{!}}{{!}} style="background:#f9f9f9" {{!}} [[{{{equip}}}]]
{{!}}- }}
+
{{!}}- }}
 
{{#if: {{{equip2|}}} |
 
{{#if: {{{equip2|}}} |
 
{{!}} '''Alt. Equipment:''' {{!}}{{!}} [[{{{equip2}}}]]
 
{{!}} '''Alt. Equipment:''' {{!}}{{!}} [[{{{equip2}}}]]
{{!}}- }}
+
{{!}}- }}
 
{{#if: {{{cf_name|}}} |
 
{{#if: {{{cf_name|}}} |
 
{{!}} '''{{{cf_name}}}:''' {{!}}{{!}} {{{cf_value}}}
 
{{!}} '''{{{cf_name}}}:''' {{!}}{{!}} {{{cf_value}}}
{{!}}- }}
+
{{!}}- }}
 +
{{#if: {{{s_icon|}}} |
 +
{{!}} style="background:#f9f9f9" {{!}} '''Status Icon:''' {{!}}{{!}} style="background:#f9f9f9" {{!}} [[Image:{{{s_icon}}}-status-ico.png]]
 +
{{!}}- }}
 +
<!-- Can't fucking figure out this vertical white space between the Prerequisites -->
 
{{#if: {{{prereqs|}}} |
 
{{#if: {{{prereqs|}}} |
{{!}} align="center" colspan="2" style="background:#{{#switch: {{{type}}} | Active=74CFED |Passive=74CFED |Offensive=74CFED |Supportive=74CFED }}" {{!}} '''Prerequisites'''  
+
{{!}} align="center" colspan="2" style="background:#{{#switch: {{{type}}} | Active=FFCCA1| Passive=94EBD3| Offensive=93E4E8| Supportive=F1C3F9|93E4E8}}" {{!}} '''Prerequisites'''
 
{{!}}-
 
{{!}}-
{{!}} colspan=2 {{!}}  {{{prereqs}}} }}
+
{{!}} align="center" colspan=2 {{!}}  {{{prereqs}}} }}
{{#if: {{{quest|}}} |
+
{{#if: {{{quest|}}} |
{{!}} align="center" colspan="2" style="background:#{{#switch: {{{type}}} | Active=74CFED |Passive=74CFED |Offensive=74CFED |Supportive=74CFED }}" {{!}} '''Prereqs'''
+
{{!}} colspan=2 style="background:#{{#switch: {{{type}}} | Active=FFCCA1| Passive=94EBD3| Offensive=93E4E8| Supportive=F1C3F9| 93E4E8 }};" {{!}} Prerequisites
 
{{!}}-
 
{{!}}-
{{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]]!'' }}
+
{{!}} colspan=2 {{!}} ''In order to gain this skill, the player has to complete a [[{{{quest}}}{{!}}quest]].'' }}
|}
+
{{!}}-
</includeonly><noinclude>
+
{{#if: {{{required|}}} |
{| class="skill info" style="border: 1px solid #aaaaaa; background-color: #f9f9f9; color: black; margin-bottom: 0.5em; margin-left: 1em; padding: 0.2em; float: right; clear: right; width: 30em; text-align: left, top; font-size: 100% cellspacing=2"
+
! colspan=2 style="background:#{{#switch: {{{type}}} | Active=FFCCA1| Passive=94EBD3| Offensive=93E4E8| Supportive=F1C3F9| 93E4E8 }};" {{!}} Required For
|-
+
{{!}}-
| align="center" colspan="2" style="background:#cccccc" | '''[[Image:<nowiki>{{PAGENAME}}</nowiki>_Info.gif]] <nowiki>{{PAGENAME}}</nowiki>'''
+
{{!}} colspan=2 {{!}} {{{required}}} }}
|-
+
| colspan=2 align=center |  No detail image
+
|-
+
| width=10em | '''Type:''' || {{{type}}} Skill
+
|-
+
| '''Levels:''' || {{{levels}}} 
+
|-
+
| '''SP Cost:''' || {{{spcost}}} 
+
|-
+
| '''HP Cost:''' || {{{hpcost}}}
+
|
+
| '''Cast Time:''' || {{{time}}}
+
|-
+
| '''Cast Time:''' || {{{cast_fix}}} (fixed) + {{{cast_var}}} (var)
+
|
+
| '''Cast Delay:''' || {{{delay}}}
+
|
+
| '''Animation:''' || {{{animation}}
+
|-
+
| '''Cooldown:''' || {{{cooldown}}}
+
|-
+
| '''Duration:''' || {{{duration}}}
+
|-
+
| '''Target:''' || {{{target}}
+
|-
+
| '''Range:''' || {{{range}}} cells
+
|-
+
| '''Range:''' || {{{range_x}}} cells
+
|-
+
| '''Knock Back:''' || {{{knock}}} 
+
|-
+
| '''Area:''' || {{{area}}} 
+
|-
+
| '''Element:''' || [[{{{element}}}]] 
+
|-
+
| '''Status:''' || {{{status}}} 
+
|-
+
| '''Catalyst:''' || {{{catalyst}}} 
+
|-
+
| '''Weapon:''' || [[{{{weapon}}}]]
+
|-
+
| '''Equipment:''' || [[{{{equip}}}]]
+
|-
+
| '''{{{cf_name}}}:''' || {{{cf_value}}}
+
|-
+
| align="center" colspan="2" style="background:#cccccc" | '''Prerequisites'''
+
|-
+
| colspan=2 | {{{prereqs}}}
+
 
|}
 
|}
 +
</includeonly><noinclude>__NOTOC__
 +
  
 +
== Overview ==
 +
This template displays an info box for a skill and should be used at the beginning of all skill pages.
 +
<div style="clear:both;"></div>
  
 
== Usage ==
 
== Usage ==
  
<pre>{{Skill Info
+
<pre>
| class =
+
{{Skill Info
| class2 =
+
|type =
| class3 =
+
|levels =
| class4 =
+
|spcost =
| type =
+
|hpcost =
| levels =
+
|s_icon =
| prereqs =
+
|time =
| quest =
+
|cast_fix =
| spcost =
+
|cast_var =
| hpcost =
+
|delay =
| time =
+
|animation =
| cast_fix =
+
|cooldown =
| cast_var =  
+
|duration =  
| delay =
+
|target =  
| cooldown =
+
|range =
| animation =
+
|range_x =  
| duration =
+
|magicrange =
| target =
+
|knock =  
| range =
+
|status =
| range_x =
+
|area =
| area =
+
|element =  
| knock =
+
|catalyst =
| element =
+
|item =
| status =
+
|ammo =
| catalyst =
+
|weapon =
| weapon =  
+
|weapon2 =
| weapon2 =
+
|weapon3 =
| weapon3 =
+
|equip =
| equip =
+
|equip2 =
| equip2 =
+
|cf_name =
| cf_name =
+
|cf_value =
| cf_value =
+
|quest =
}}</pre>
+
|prereqs =
 +
|required =  
 +
}}
 +
</pre>
  
=== Obligatory Fields ===
+
Remember to erase the empty fields.
{| class="wikitable"
+
 
 +
=== Mandatory Fields ===
 +
 
 +
{| class=wikitable
 
! Field !! Description !! Auto-adds Category
 
! Field !! Description !! Auto-adds Category
 
|-
 
|-
| class || The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). || Category:<class>
+
! type
 +
| Main type of the skill. Values: "Active", "Passive", "Offensive", "Supportive".
 +
| -
 
|-
 
|-
| type || Main type of the skill. Values have to be Active, Passive, Offensive, Supportive. || Category:<type>
+
! levels
 +
| Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable"
 +
| -
 
|-
 
|-
| levels || Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: 5 (Selectable) || -
+
! prereqs
 +
| Additional skills that must have learned before acquiring this skill.  
 +
| -
 
|-
 
|-
| prereqs || Prerequisites of the skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: ([[Mage]] and [[Super Novice]]) [[Napalm Beat]] Lv. 7, [[Soul Strike]] Lv. 5; ([[Priest]]) [[Aspersio]] Lv. 4, [[Sanctuary]] Lv. 3 || -
+
! quest
|-
+
| Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}.
| quest || Prerequisite quest of the skill. If it has one, set this instead of prereqs. || [[:Category:Quest Skills]]
+
| [[:Category:Quest Skills]]
 
|}
 
|}
  
=== Optional Fields ===
+
===Optional Fields===
{| class="wikitable"
+
{| class=wikitable
 
|-
 
|-
! Field !! Description !! Auto-adds Category if used
+
! Field !! Description
 
|-
 
|-
| class2 || Use in case of cross class skills. || Category:class2
+
! spcost
 +
| SP Cost required to initiate the skill.
 
|-
 
|-
| class3 || Use in case of cross class skills. || Category:class3
+
! hpcost
 +
| HP Cost required to initiate the skill.
 
|-
 
|-
| class4 || Use in case of cross class skills. || Category:class4
+
! s_icon
 +
| Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in [[Status Icons]] as <code>'''(field)'''-status-ico.png</code> (before "-status-ico.png")
 
|-
 
|-
| spcost || SP Cost required to initiate the skill. || -
+
! time
 +
| Skill's cast time, if any
 
|-
 
|-
| hpcost || HP Cost required to initiate the skill. || [[:Category:HP Consuming Skills]]
+
! cast_fix
 +
| Skill's fixed cast time, if any
 
|-
 
|-
| time || Cast Time (1 seconds, none/instant, etc). || -
+
! cast_var
 +
| Skill's variable cast time, if any
 
|-
 
|-
| cast_fix || Fixed cast time of a skill, this will only show if {{{time}}} is left blank || -
+
! delay
|-
+
| Skill's cast delay/after cast/skill delay/global delay, if any
| cast_var || Variable cast time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only. || -
+
 
|-
 
|-
| delay || After Cast/Skill Delay (2 sec, none, aspd dependent, etc). || -
+
! animation
 +
| Skill's animation delay, if any
 
|-
 
|-
| animation || Animation delay of the skill || -
+
! cooldown
 +
| Skill reuse delay, if any. This is different from cast delay if the skill has a reuse delay that is specific to itself.
 
|-
 
|-
| cooldown || for skills that have a re-use delay specific to that skill, this is distinct from a skill delay || -
+
! duration
 +
| How long the skill lasts
 
|-
 
|-
| duration || Lasting time of the skill/skill's effect (30 seconds, 1 minute, etc). || -
+
! target
 +
| Target of skill (Self, ally, enemy, ground, etc.)
 
|-
 
|-
| target || Target (ground, self, party, enemy, etc). || not yet implemented
+
! range
 +
| Range of the skill. (Melee, magic, ranged, etc.)
 
|-
 
|-
| range || Range (Melee, Magic, 3, 4, etc). || If value is is "Melee", [[:Category:Melee Skills]]<br>If value is "Magic", [[:Category:Magic Skills]]<br>If value is numeric, [[:Category:Ranged Skills]]
+
! range_x
 +
| Non-conditional range value for skills that have a cell-range but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature.
 
|-
 
|-
| range_x || Non-conditional ''Range'' value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. || -
+
! area
 +
| Area of Effect (3x3, 5x5, etc.)
 
|-
 
|-
| area || Area of Effect (3x3, 7x7, etc). || [[:Category:AoE Skills]]
+
! knock
 +
| Knockback effect of the skill, if any (2 squares, 1 square, etc.)
 +
|-
 +
! status
 +
| Status Effects the skill inflicts on the target
 +
|-
 +
! element
 +
| Skill's primary elemental attribute, if any. Typically "Neutral" unless otherwise specified.
 
|-
 
|-
| knock || Knock back push amount (2 cells, 7 cells, level dependent, etc). || [[:Category:Knock Back Skills]]
+
! catalyst
 +
| Item the skill consumes upon casting. ("[[Holy Water]] (1)", "[[Blue Gemstone]] (2)", etc)
 
|-
 
|-
| element || Primary elemental property if applicable (Water, Holy, Neutral, etc). || [[:Category:Forced Element Skills]]
+
! item
 +
| Specific item that must be present in the inventory, or equipped, prior to use the skill.
 
|-
 
|-
| status || Status the skill inflicts on the Foe. || [[:Category:Status Inflicting Skills]]
+
! ammo
 +
| Equipped ammo the skill consumes upon casting. ("[[Arrows]] (1)", "[[Bullets]] (10)", etc)
 
|-
 
|-
| catalyst || Item the skill consumes upon casting. || [[:Category:Item Consuming Skills]]
+
! weapon
 +
| Weapon that must be equipped in order for the skill to execute.
 
|-
 
|-
| weapon || Weapon that must be equipped in order for the skill to execute. || Adds category per Weapon. i.e. [[:Category:Pistol Skills]]
+
! weapon2
 +
| For skills with multiple allowable weapons.
 
|-
 
|-
| weapon2 || For skills with multiple allowable weapons. || Adds category per Weapon. i.e. [[:Category:Pistol Skills]]
+
! weapon3
 +
| For skills with multiple allowable weapons.
 
|-
 
|-
| weapon3 || For skills with multiple allowable weapons. || Adds category per Weapon. i.e. [[:Category:Pistol Skills]]
+
! equip
 +
| Equipment item that must be worn for the skill to execute.
 
|-
 
|-
| equip || Equipment item that must be worn for the skill to execute. || Adds category per Equipment type. i.e. [[:Category:Shield Skills]]
+
! equip2
 +
| For skills with multiple required equipment types.
 
|-
 
|-
| equip2 || For skills with multiple required equipment types. || Adds category per Equipment type. i.e. [[:Category:Shield Skills]]
+
! cf_name
 +
| Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value.
 
|-
 
|-
| cf_name || Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. || -
+
! cf_value
 +
| Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored.
 
|-
 
|-
| cf_value || Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. || -
+
! required
 +
| If this skill is required in order to learn Skill B, place Skill B here.
 
|}
 
|}
  
[[Category:Templates|Skill Info]]
+
=== File Names ===
 +
* Icon (What appears next to the skill name at the top of the infobox): "(skill name)-icon.png"
 +
** Example: "Magnum_Break-icon.png" or "Magnum Break-icon.png"
 +
* Screenshot of Skill In-Game (below the skill name, toward the top of the box): "(skill name)-screen.jpg"
 +
** Example: "Magnum_Break-screen.jpg" or "Magnum Break-screen.jpg"
 +
* Status Icon (optional, for any skills that create status icons): "(skill name)-stat-ico.png"
 +
** Example: "Magnum_Break-stat-ico.png" or "Magnum Break-stat-ico.png"
 +
[[Category:Templates]]
 
</noinclude>
 
</noinclude>

Latest revision as of 15:39, 7 January 2022


Overview

This template displays an info box for a skill and should be used at the beginning of all skill pages.

Usage

{{Skill Info
|type =
|levels =
|spcost =
|hpcost =
|s_icon =
|time =
|cast_fix =
|cast_var =
|delay =
|animation =
|cooldown =
|duration = 
|target = 
|range =
|range_x = 
|magicrange =
|knock = 
|status =
|area = 
|element = 
|catalyst =
|item =
|ammo =
|weapon =
|weapon2 =
|weapon3 =
|equip =
|equip2 =
|cf_name =
|cf_value =
|quest = 
|prereqs = 
|required = 
}}

Remember to erase the empty fields.

Mandatory Fields

Field Description Auto-adds Category
type Main type of the skill. Values: "Active", "Passive", "Offensive", "Supportive". -
levels Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable" -
prereqs Additional skills that must have learned before acquiring this skill. -
quest Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}. Category:Quest Skills

Optional Fields

Field Description
spcost SP Cost required to initiate the skill.
hpcost HP Cost required to initiate the skill.
s_icon Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in Status Icons as (field)-status-ico.png (before "-status-ico.png")
time Skill's cast time, if any
cast_fix Skill's fixed cast time, if any
cast_var Skill's variable cast time, if any
delay Skill's cast delay/after cast/skill delay/global delay, if any
animation Skill's animation delay, if any
cooldown Skill reuse delay, if any. This is different from cast delay if the skill has a reuse delay that is specific to itself.
duration How long the skill lasts
target Target of skill (Self, ally, enemy, ground, etc.)
range Range of the skill. (Melee, magic, ranged, etc.)
range_x Non-conditional range value for skills that have a cell-range but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature.
area Area of Effect (3x3, 5x5, etc.)
knock Knockback effect of the skill, if any (2 squares, 1 square, etc.)
status Status Effects the skill inflicts on the target
element Skill's primary elemental attribute, if any. Typically "Neutral" unless otherwise specified.
catalyst Item the skill consumes upon casting. ("Holy Water (1)", "Blue Gemstone (2)", etc)
item Specific item that must be present in the inventory, or equipped, prior to use the skill.
ammo Equipped ammo the skill consumes upon casting. ("Arrows (1)", "Bullets (10)", etc)
weapon Weapon that must be equipped in order for the skill to execute.
weapon2 For skills with multiple allowable weapons.
weapon3 For skills with multiple allowable weapons.
equip Equipment item that must be worn for the skill to execute.
equip2 For skills with multiple required equipment types.
cf_name Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value.
cf_value Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored.
required If this skill is required in order to learn Skill B, place Skill B here.

File Names

  • Icon (What appears next to the skill name at the top of the infobox): "(skill name)-icon.png"
    • Example: "Magnum_Break-icon.png" or "Magnum Break-icon.png"
  • Screenshot of Skill In-Game (below the skill name, toward the top of the box): "(skill name)-screen.jpg"
    • Example: "Magnum_Break-screen.jpg" or "Magnum Break-screen.jpg"
  • Status Icon (optional, for any skills that create status icons): "(skill name)-stat-ico.png"
    • Example: "Magnum_Break-stat-ico.png" or "Magnum Break-stat-ico.png"