|
|
(7 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
− | <center>''For information on the class, see [[High Priest]].''</center>
| + | #REDIRECT [[Max HP]] |
− | == General ==
| + | |
− | Max HP (also called MHP) affects HP Recovery, [[Increase Recuperative Power]], and [[Spiritual Cadence]]. | + | |
− | | + | |
− | === 3rd class trans HP table ===
| + | |
− | | + | |
− | Current HP values (post-balance patch) assuming level 150 with 0 VIT, no equipment on, and no skill modifiers ([[Faith]], [[Rising Dragon]], etc.):
| + | |
− | | + | |
− | {| class="wikitable"
| + | |
− | |-
| + | |
− | ! Class !! Base HP !! Base HP With Trans Modifier (x1.25)
| + | |
− | |-
| + | |
− | | [[Rune Knight]] || 14883 || 18603
| + | |
− | |-
| + | |
− | | [[Royal Guard]], [[Guillotine Cross]], [[Shadow Chaser]] || 13188 || 16485
| + | |
− | |-
| + | |
− | | [[Mechanic]] || 12531 || 15663
| + | |
− | |-
| + | |
− | | [[Sura]] || 10897 || 13621
| + | |
− | |-
| + | |
− | | [[Ranger]], [[Maestro]], [[Wanderer]] || 10451 || 13063
| + | |
− | |-
| + | |
− | | [[Geneticist]] || 9111 || 11388
| + | |
− | |-
| + | |
− | | [[Sorcerer]] || 8883 || 11103
| + | |
− | |-
| + | |
− | | [[Arch Bishop]] || 8283 || 10353
| + | |
− | |-
| + | |
− | | [[Warlock]] || 7669 || 9586
| + | |
− | |}
| + | |
− | The following table is outdated and are the HP values before the balance patch:
| + | |
− | | + | |
− | [[File:3rdjob_hp2.png|Max HP]]
| + | |
− | | + | |
− | == Calculation ==
| + | |
− | | + | |
− | Ragnarok Online does not calculate the base maximum HP of players in real time. Instead, this [http://ro.doddlercon.com/misc/maxhp3.html lookup table] is used. The following is an algorithm how the values of the lookup tables are calculated:
| + | |
− | | + | |
− | <pre>
| + | |
− | var BASE_HP = 35;
| + | |
− |
| + | |
− | BASE_HP += BASE_LEVEL * HP_JOB_B;
| + | |
− |
| + | |
− | for (var i = 2; i <= BASE_LEVEL; i++) {
| + | |
− | BASE_HP += Math.round(HP_JOB_A * i);
| + | |
− | }
| + | |
− |
| + | |
− | var MAX_HP = BASE_HP;
| + | |
− |
| + | |
− | MAX_HP = Math.floor( MAX_HP * (1 + VIT * 0.01) * TRANS_MOD );
| + | |
− |
| + | |
− | MAX_HP += HP_MOD_A;
| + | |
− |
| + | |
− | MAX_HP = Math.floor( MAX_HP * (1 + HP_MOD_B * 0.01) );
| + | |
− | </pre>
| + | |
− | | + | |
− | Where:
| + | |
− | :'''HP_JOB_A''': See the job modifier table
| + | |
− | :'''HP_JOB_B''': The number in parenthesis, if any. Otherwise 5.
| + | |
− | :'''HP_MOD_A''': Sum of additive modifiers
| + | |
− | :'''HP_MOD_B''': Sum of multiplicative modifiers
| + | |
− | :'''TRANS_MOD''': 1.25 for transcendent classes, 1 otherwise
| + | |
− | | + | |
− | Notes:
| + | |
− | :Base HP is the same for all characters with the same job and same level.
| + | |
− | :Increase base HP by 1% per VIT. Then add additive modifiers. Finally add multiplicative modifiers.
| + | |
− | | + | |
− | == Additive Modifiers ==
| + | |
− | *Equipment bonus to VIT: +1 per point
| + | |
− | *[[Faith]]: +200 per level
| + | |
− | *{{Item | id=1365 Apocalipse Card}}: +800 (Armor, refine rate 9~10)
| + | |
− | *{{item | id=4241 Arc Angeling Card}}: +300 (Headgear)
| + | |
− | *{{item | id=4319 Freezer Card}}: +300 (Footgear)
| + | |
− | *{{item | id=4191 Loli Ruri Card}}: +500 (Armor, combo with {{item | id=4208 Miyabi Doll Card}}, {{item | id=4258 Evil Nymph Card}}, and {{item | id=4325 Harpy Card}})
| + | |
− | *{{item | id=4193 Lude Card}}: +300 (Accessory, combo with {{item | id=4294 Quve Card}})
| + | |
− | *{{item | id=4218 Succubus Card}}: +1000 (Armor, combination with {{item | id=4269 Incubus Card}})
| + | |
− | *{{item | id=4382 Yellow Novus Card}}: +500 (Armor)
| + | |
− | *{{item | id=4012 Thiefbug Egg Card}}: +400 (Shield)
| + | |
− | *{{item | id=4014 Roda Frog Card}}: +400 (Armor)
| + | |
− | *{{item | id=4003 Pupa Card}}: +700 (Armor)
| + | |
− | *{{item | id=4002 Fabre Card}}: +100 (Weapon)
| + | |
− | *{{item | id=4011 Picky Egg Card}}: +100 (Armor)
| + | |
− | *{{item | id=4353 Remover Card}}: +800 (Armor, -40 per upgrade level)
| + | |
− | *{{item | id=1617 Survivor's Rod<nowiki>[0]</nowiki>(Dex)}}: +300
| + | |
− | *{{item | id=1618 Survivor's Rod<nowiki>[1]</nowiki>(Dex)}}: +400
| + | |
− | *{{item | id=1619 Survivor's Rod<nowiki>[0]</nowiki>(Int)}}: +300
| + | |
− | *{{item | id=1620 Survivor's Rod<nowiki>[1]</nowiki>(Int)}}: +400
| + | |
− | *{{item | id=2421 Valkyrian Shoes}}: +(5 * base level) ([[Acolyte]], [[Mage]], or [[Archer]] types only)
| + | |
− | *[[Super Novice]]s at level 99: +2000
| + | |
− | *[[Super Novice]]s at level 150: +2000
| + | |
− | *[[Lerad's Dew]]: see skill description
| + | |
− | | + | |
− | == Multiplicative Modifiers ==
| + | |
− | *{{item | id=4013 Andre Egg Card}}: +5% (Shield)
| + | |
− | *{{item | id=4123 Eddga Card}}: -25% (Foot gear)
| + | |
− | *{{item | id=4097 Matyr Card}}: +10% (Foot gear)
| + | |
− | *{{item | id=4031 PecoPeco Card}}: +10% (Armour)
| + | |
− | *{{item | id=4381 Green Ferus Card}}: +10% (Foot gear)
| + | |
− | *{{item | id=4107 Verit Card}}: +8% (Foot gear)
| + | |
− | *{{item | id=4160 Firelock Soldier Card}}: +10% (Foot gear)
| + | |
− | *{{item | id=4302 Tao Gunka Card}}: +100% (Armour)
| + | |
− | *{{item | id=1232 Assassin Dagger}}: +20%
| + | |
− | *{{item | id=2424 Tidal Shoes}} and {{item | id=2528 wool scarf}} Set: +10%
| + | |
− | *{{item | id=2423 Variant Shoes}}: +20% (-1% Maximum HP and Maximum SP per upgrade)
| + | |
− | *[[Battle Chant]] HP Buff +100%
| + | |
− | *[[Frenzy]]: +200%
| + | |
− | *[[Deluge]]: see skill description
| + | |
− | *[[Song of Lutie]]: see skill description
| + | |
− | *[[Taekwon Mission]]: +200% for those who in /taekwon and have 90 baselvl
| + | |
− | *[[Vanguard Force]]: see skill description
| + | |
− | *[[Inspiration]]: see skill description
| + | |
− | | + | |
− | == Job Modifiers ==
| + | |
− | === Novices ===
| + | |
− | | + | |
− | {|class="wikitable"
| + | |
− | |- style="font-weight: bold;"
| + | |
− | |style="text-align: center;"|[[Novice]]
| + | |
− | |style="text-align: center;"|[[Super Novice]]
| + | |
− | |-
| + | |
− | |style="text-align: center;"|0
| + | |
− | |style="text-align: center;"|0
| + | |
− | |}
| + | |
− | | + | |
− | === First Job Classes ===
| + | |
− | | + | |
− | {|class="wikitable"
| + | |
− | |- style="text-align: center; font-weight: bold;"
| + | |
− | |style="text-align: center;"|[[Swordsman]]
| + | |
− | |style="text-align: center;"|[[Archer]]
| + | |
− | |style="text-align: center;"|[[Thief]]
| + | |
− | |style="text-align: center;"|[[Acolyte]]
| + | |
− | |style="text-align: center;"|[[Merchant]]
| + | |
− | |style="text-align: center;"|[[Mage]]
| + | |
− | |style="text-align: center;"|[[TaeKwon Kid]]
| + | |
− | |style="text-align: center;"|[[Ninja]]
| + | |
− | |style="text-align: center;"|[[Gunslinger]]
| + | |
− | |-
| + | |
− | |style="text-align: center;"|0.7
| + | |
− | |style="text-align: center;"|0.5
| + | |
− | |style="text-align: center;"|0.5
| + | |
− | |style="text-align: center;"|0.4
| + | |
− | |style="text-align: center;"|0.4
| + | |
− | |style="text-align: center;"|0.3
| + | |
− | |style="text-align: center;"|0.7
| + | |
− | |style="text-align: center;"|0.8
| + | |
− | |style="text-align: center;"|0.75
| + | |
− | |}
| + | |
− | | + | |
− | === 2-1 Job Classes ===
| + | |
− | | + | |
− | {|class="wikitable"
| + | |
− | |- style="font-weight: bold;"
| + | |
− | |style="text-align: center;"|[[Knight]]
| + | |
− | |style="text-align: center;"|[[Hunter]]
| + | |
− | |style="text-align: center;"|[[Assassin]]
| + | |
− | |style="text-align: center;"|[[Priest]]
| + | |
− | |style="text-align: center;"|[[Blacksmith]]
| + | |
− | |style="text-align: center;"|[[Wizard]]
| + | |
− | |style="text-align: center;"|[[TaeKwon Master]]
| + | |
− | |-
| + | |
− | |style="text-align: center;"|1.5
| + | |
− | |style="text-align: center;"|0.85
| + | |
− | |style="text-align: center;"|1.1
| + | |
− | |style="text-align: center;"|0.75
| + | |
− | |style="text-align: center;"|0.9
| + | |
− | |style="text-align: center;"|0.55
| + | |
− | |style="text-align: center;"|0.9
| + | |
− | |}
| + | |
− | | + | |
− | === 2-2 Job Classes ===
| + | |
− | | + | |
− | {|class="wikitable"
| + | |
− | |- style="font-weight: bold;"
| + | |
− | |style="text-align: center;"|[[Crusader]]
| + | |
− | |style="text-align: center;"|[[Dancer]]/[[Bard]]
| + | |
− | |style="text-align: center;"|[[Rogue]]
| + | |
− | |style="text-align: center;"|[[Monk]]
| + | |
− | |style="text-align: center;"|[[Alchemist]]
| + | |
− | |style="text-align: center;"|[[Sage]]
| + | |
− | |style="text-align: center;"|[[Soul Linker]]
| + | |
− | |-
| + | |
− | |style="text-align: center;"|1.1
| + | |
− | |style="text-align: center;"|0.75
| + | |
− | |style="text-align: center;"|0.85
| + | |
− | |style="text-align: center;"|0.9
| + | |
− | |style="text-align: center;"|0.9
| + | |
− | |style="text-align: center;"|0.75
| + | |
− | |style="text-align: center;"|0.75
| + | |
− | |}
| + | |
− | | + | |
− | === First Job Classes ===
| + | |
− | | + | |
− | {|class="wikitable"
| + | |
− | |- style="text-align: center; font-weight: bold;"
| + | |
− | |style="text-align: center;"|[[Swordsman]]
| + | |
− | |style="text-align: center;"|[[Archer]]
| + | |
− | |style="text-align: center;"|[[Thief]]
| + | |
− | |style="text-align: center;"|[[Acolyte]]
| + | |
− | |style="text-align: center;"|[[Merchant]]
| + | |
− | |style="text-align: center;"|[[Mage]]
| + | |
− | |style="text-align: center;"|[[TaeKwon Kid]]
| + | |
− | |style="text-align: center;"|[[Ninja]]
| + | |
− | |style="text-align: center;"|[[Gunslinger]]
| + | |
− | |-
| + | |
− | |style="text-align: center;"|0.7
| + | |
− | |style="text-align: center;"|0.5
| + | |
− | |style="text-align: center;"|0.5
| + | |
− | |style="text-align: center;"|0.4
| + | |
− | |style="text-align: center;"|0.4
| + | |
− | |style="text-align: center;"|0.3
| + | |
− | |style="text-align: center;"|0.7
| + | |
− | |style="text-align: center;"|0.8
| + | |
− | |style="text-align: center;"|0.75
| + | |
− | |}
| + | |
− | | + | |
− | [[Category: Mechanics]]
| + | |