Difference between revisions of "Sandman"
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{{Skill Info | {{Skill Info | ||
− | | class = Hunter | class2 = Super Novice | class3 = Mercenary | type = Active | levels = 5 (Selectable) | prereqs = ([[Hunter]] & [[Super Novice]]) [[Flasher]] Lv. 1 | spcost = 12 | time = None | delay = None | animation = [[ASPD]] Based | duration = (180-Skill Level*30) seconds | target = Ground | range = 3 cells | area = 3x3 | status = [[Sleep]]| catalyst = 1 Trap or Specialty Alloy Trap }} | + | | class = Hunter | class2 = Super Novice | class3 = Mercenary | type = Active | levels = 5 (Selectable) | prereqs = ([[Hunter]] & [[Super Novice]]) [[Flasher]] Lv. 1 | spcost = 12 | time = None | delay = None | animation = [[ASPD]] Based | duration = (180-Skill Level*30) seconds | target = Ground | range = 3 cells | area = 3x3 | status = [[Status Effects#Sleep|Sleep]]| catalyst = 1 Trap or Specialty Alloy Trap }} |
Latest revision as of 16:38, 27 January 2016
Sandman | |
---|---|
Type: | Active Skill |
Levels: | 5 (Selectable) |
SP Cost: | 12 |
Cast Time: | None |
Cast Delay: | None |
Animation: | ASPD Based |
Duration: | (180-Skill Level*30) seconds |
Target: | Ground |
Range: | 3 cells cells |
Area of Effect: | 3x3 |
Catalyst: | 1 Trap or Specialty Alloy Trap |
Prerequisites | |
(Hunter & Super Novice) Flasher Lv. 1 |