Difference between revisions of "Reflect Damage"
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|type = support | |type = support | ||
|levels = 5 | |levels = 5 | ||
− | | | + | |sp = 220 - (skill level × 20) |
− | |prereqs = | + | |prereqs = {{skill|n=Shield Reflect|v=5|simple=yes}} |
+ | |delay = Instant | ||
+ | |duration = 300 seconds | ||
+ | |target = Self | ||
+ | |area = 7x7 cells | ||
|equip = Shields | |equip = Shields | ||
+ | |s_icon = Reflect Damage | ||
}} | }} | ||
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+ | |||
When receiving physical damage part of the damage has a chance to be returned in a 7x7 area centered on the user. While active, this skill drains 10 SP per second. This skill cannot be used with [[Shield Reflect]]. | When receiving physical damage part of the damage has a chance to be returned in a 7x7 area centered on the user. While active, this skill drains 10 SP per second. This skill cannot be used with [[Shield Reflect]]. | ||
+ | |||
+ | {| class=wikitable | ||
+ | |- | ||
+ | ! rowspan=2| Llevel | ||
+ | ! colspan=3| Reflection | ||
+ | ! rowspan=2| [[SP]] Drain | ||
+ | ! rowspan=2| [[SP]] | ||
+ | |- | ||
+ | ! Damage !! Chance !! Reflects | ||
+ | |- | ||
+ | ! 1 | ||
+ | | 20% || 40% || 30 || 30 || 60 | ||
+ | |- | ||
+ | !2 | ||
+ | | 25% || 50% || 35 || 40 || 80 | ||
+ | |- | ||
+ | !3 | ||
+ | | 30% || 60% || 40 || 50 || 100 | ||
+ | |- | ||
+ | !4 | ||
+ | | 35% || 70% || 45 || 60 || 120 | ||
+ | |- | ||
+ | !5 | ||
+ | | 40% || 80% || 50 || 70 || 140 | ||
+ | |} | ||
+ | |||
+ | ==Notes== | ||
*Reflects a portion of the damage you receive including redirected damage ([[Shadow Formation]], [[Sacrifice]]) in a 7x7 AoE. | *Reflects a portion of the damage you receive including redirected damage ([[Shadow Formation]], [[Sacrifice]]) in a 7x7 AoE. | ||
+ | *Does not trigger autocast effects for server's stability and balance purposes. | ||
*Reflects only physical melee damage. | *Reflects only physical melee damage. | ||
*Reflected damage cannot be evaded or reduced by any means. | *Reflected damage cannot be evaded or reduced by any means. | ||
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*Reflect Damage is not canceled by [[Dispell]]. | *Reflect Damage is not canceled by [[Dispell]]. | ||
*The maximum you can reflect per hit is equal to: [[Max HP]] * (Base Level / 100) | *The maximum you can reflect per hit is equal to: [[Max HP]] * (Base Level / 100) | ||
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Latest revision as of 01:15, 14 December 2021
Reflect Damage | |
---|---|
Type: | support Skill |
Levels: | 5 |
Cast Delay: | Instant |
Duration: | 300 seconds |
Target: | Self |
Area of Effect: | 7x7 cells |
Equipment: | Shields |
Status Icon: | |
Prerequisites | |
Shield Reflect Lv. 5 |
When receiving physical damage part of the damage has a chance to be returned in a 7x7 area centered on the user. While active, this skill drains 10 SP per second. This skill cannot be used with Shield Reflect.
Llevel | Reflection | SP Drain | SP | ||
---|---|---|---|---|---|
Damage | Chance | Reflects | |||
1 | 20% | 40% | 30 | 30 | 60 |
2 | 25% | 50% | 35 | 40 | 80 |
3 | 30% | 60% | 40 | 50 | 100 |
4 | 35% | 70% | 45 | 60 | 120 |
5 | 40% | 80% | 50 | 70 | 140 |
Notes
- Reflects a portion of the damage you receive including redirected damage (Shadow Formation, Sacrifice) in a 7x7 AoE.
- Does not trigger autocast effects for server's stability and balance purposes.
- Reflects only physical melee damage.
- Reflected damage cannot be evaded or reduced by any means.
- Reflected damage cannot be reflected again by any other damage reflecting methods (Valkyrian Manteau [1], Shield Reflect, Reflect Damage)
- Reflect Damage ends if you have your shield unequipped or destroyed.
- Reflect Damage cancels if SP upkeep cost is not met.
- Reflect Damage is not canceled by Dispell.
- The maximum you can reflect per hit is equal to: Max HP * (Base Level / 100)