Difference between revisions of "Skill and Mechanic Changes"
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* '''Dark Claw''' does 1500% damage up from 500% and its debuff was changed to +50% melee damage received for up to 15s. | * '''Dark Claw''' does 1500% damage up from 500% and its debuff was changed to +50% melee damage received for up to 15s. | ||
* '''Hallucination Walk''' reduces magical damage taken by 50% when attacked by monsters instead of granting a chance to avoid spells. | * '''Hallucination Walk''' reduces magical damage taken by 50% when attacked by monsters instead of granting a chance to avoid spells. | ||
− | * '''Counter Slash''' had its area increased to 5x5 and now has 1s Cooldown plus 0.5s After-cast Delay instead of 2s After-cast Delay. AGI and Job Level scaling applies as an extra % at the end of the formula. The skill is able to critically hit, with increased base CRIT based on the level. | + | * '''Counter Slash''' had its area increased to 5x5 cells and now has 1s Cooldown plus 0.5s After-cast Delay instead of 2s After-cast Delay. AGI and Job Level scaling applies as an extra % at the end of the formula.<br> The skill is able to critically hit, with increased base CRIT based on the level. |
* '''Weapon Blocking''' doesn't impair movement upon triggering and normal attack swings are disabled for a very short amount of time ('''Parrying''' style).<br> Can be canceled at no cost and without triggering the After-cast Delay. It also fails to activate when ''Stunned'', ''Frozen'', ''Petrified'', ''Asleep'' or under ''Deep Sleep''. | * '''Weapon Blocking''' doesn't impair movement upon triggering and normal attack swings are disabled for a very short amount of time ('''Parrying''' style).<br> Can be canceled at no cost and without triggering the After-cast Delay. It also fails to activate when ''Stunned'', ''Frozen'', ''Petrified'', ''Asleep'' or under ''Deep Sleep''. | ||
* '''Cloaking Exceed''' no longer consumes SP or triggers After-cast Delay when used to uncloak. | * '''Cloaking Exceed''' no longer consumes SP or triggers After-cast Delay when used to uncloak. | ||
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| [[image:RangerM.png|link=|caption]] || style="text-align:left;" | | | [[image:RangerM.png|link=|caption]] || style="text-align:left;" | | ||
* '''Falcon Mastery''' is now an active skill that lets you summon your Falcon, just like '''Warg Mastery'''. This requires '''Falcon Flute'''. | * '''Falcon Mastery''' is now an active skill that lets you summon your Falcon, just like '''Warg Mastery'''. This requires '''Falcon Flute'''. | ||
− | * '''Detect''' has 5x5 cells effective area, up from 3x3. | + | * '''Detect''' has 5x5 cells effective area, up from 3x3 cells. |
* '''Blits Beat''' for Rangers does 5 hits by default at any Job Level and the trigger chance is equal to that of a Job Level 70 Sniper. This doesn't scale further. | * '''Blits Beat''' for Rangers does 5 hits by default at any Job Level and the trigger chance is equal to that of a Job Level 70 Sniper. This doesn't scale further. | ||
* '''Ankle Snare''' has a minimum duration of 4s on monsters. Has status icon. | * '''Ankle Snare''' has a minimum duration of 4s on monsters. Has status icon. | ||
* '''Skid Trap''' roots affected enemies or allies for 2s, this doesn't work on the Hunter himself. | * '''Skid Trap''' roots affected enemies or allies for 2s, this doesn't work on the Hunter himself. | ||
− | * '''Blast Mine''' actually explodes upon its natural expiration, | + | * '''Blast Mine''' actually explodes upon its natural expiration, effective area is 3x3 cells. |
− | * '''Land Mine''', '''Freezing Trap''', '''Flasher''' and '''Sandman''' have 3x3 | + | * '''Land Mine''', '''Freezing Trap''', '''Flasher''' and '''Sandman''' have 3x3 cells effective areas. |
* '''All Hunter and Ranger traps''' have had their HP increased by 400% (17500). | * '''All Hunter and Ranger traps''' have had their HP increased by 400% (17500). | ||
* '''All Hunter traps''' no longer have Fixed Cast Times, however, Rogues still have deal with the official Fixed Cast Times. | * '''All Hunter traps''' no longer have Fixed Cast Times, however, Rogues still have deal with the official Fixed Cast Times. | ||
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* '''Dust''' had its cast range increased to 4 cells and has 0.5s Cooldown instead of 1s After-cast Delay. | * '''Dust''' had its cast range increased to 4 cells and has 0.5s Cooldown instead of 1s After-cast Delay. | ||
* '''Spread Shot''' deals x1.5 more damage with Grenade Launchers and had its Variable Cast Time reduced to 1s. | * '''Spread Shot''' deals x1.5 more damage with Grenade Launchers and had its Variable Cast Time reduced to 1s. | ||
− | * '''Ground Drift''' updated to work with new grenade spheres, has 5x5 area, does 50% ATK damage per skill level, properly benefits from ranged damage % effects and is no longer blocked by '''Auto Guard'''/'''Parrying'''/'''Cast-off Cicada Shell'''/'''Illusionary Shadow''' or reduced by '''Defender''', '''Wall of Fog''', and '''Smoke Powder'''. | + | * '''Ground Drift''' updated to work with new grenade spheres, has 5x5 cells area, does 50% ATK damage per skill level, properly benefits from ranged damage % effects and is no longer blocked by '''Auto Guard'''/'''Parrying'''/'''Cast-off Cicada Shell'''/'''Illusionary Shadow''' or reduced by '''Defender''', '''Wall of Fog''', and '''Smoke Powder'''. |
* '''Hammer of God''' had its area enlarged to 7x7 cells and every coin spent adds additional 200% ATK to the formula. | * '''Hammer of God''' had its area enlarged to 7x7 cells and every coin spent adds additional 200% ATK to the formula. | ||
− | * '''Flicker''' reveals hidden targets in 5x5 area. | + | * '''Flicker''' reveals hidden targets in 5x5 cells area. |
* '''Blind Trap's''' damage is no longer boosted by '''Lex Aeterna''' and the unit cannot be attacked. The slowing debuff is canceled if the target is caught in detonation. | * '''Blind Trap's''' damage is no longer boosted by '''Lex Aeterna''' and the unit cannot be attacked. The slowing debuff is canceled if the target is caught in detonation. | ||
* '''Crimson Marker''' now also reduces FLEE by 10% and movement speed decrease no longer works on boss-flagged mobs. Shows marked targets on the minimap to all party members. Has a range of 14 cells. | * '''Crimson Marker''' now also reduces FLEE by 10% and movement speed decrease no longer works on boss-flagged mobs. Shows marked targets on the minimap to all party members. Has a range of 14 cells. | ||
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* '''Joint Beat''' has different skill requirements and a maximum level of 5. Does more damage and the Neck Break debuff affects bosses. | * '''Joint Beat''' has different skill requirements and a maximum level of 5. Does more damage and the Neck Break debuff affects bosses. | ||
* '''Enchant Blade''' adds base MATK to the damage, besides the skill's own bonus and also works with skills. | * '''Enchant Blade''' adds base MATK to the damage, besides the skill's own bonus and also works with skills. | ||
− | * '''Wind Cutter''' had its damage boosted, area increased to 7x7 and Cooldown reduced to 1s. Deals x1.5 damage with a two-handed sword. | + | * '''Wind Cutter''' had its damage boosted, area increased to 7x7 cells and Cooldown reduced to 1s. Deals x1.5 damage with a two-handed sword. |
* '''Sonic Wave''' deals x1.5 damage with a two-handed sword. | * '''Sonic Wave''' deals x1.5 damage with a two-handed sword. | ||
* '''Rune Mastery''' displays a fitting visual animation. | * '''Rune Mastery''' displays a fitting visual animation. | ||
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* '''Insignias''' increase both physical and magical damage dealt and have status icons. | * '''Insignias''' increase both physical and magical damage dealt and have status icons. | ||
* '''Diamond Dust's''' crystallization debuff affects monsters but doesn't disable them. There's also a visual indication upon successful application and the snowflake effect is bigger and slightly darker. | * '''Diamond Dust's''' crystallization debuff affects monsters but doesn't disable them. There's also a visual indication upon successful application and the snowflake effect is bigger and slightly darker. | ||
− | * '''Poison Buster''' works with ''Deadly Poison'' as well, its area is 5x5 at all levels and the animation doesn't replicate for every affected target. | + | * '''Poison Buster''' works with ''Deadly Poison'' as well, its area is 5x5 cells at all levels and the animation doesn't replicate for every affected target. |
* '''Spirit Recovery''' had a visual animation. | * '''Spirit Recovery''' had a visual animation. | ||
* '''Elemental Spirits''' Changes. | * '''Elemental Spirits''' Changes. |
Revision as of 04:16, 6 April 2017
Contents
Classes
Some classes skills have been changed here on LeikaRO. All buffs, nerfs, and changes will be listed underneath. Fixes will not be listed. If no change is listed then the skill should be assumed to be working as intended. Inquire and give your suggestions about changes on the forum and IRC.
All
- Variable Cast Times of most first and second job skills were drastically reduced and Fixed Cast Time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. Some of the skills affected by this are Arrow Vulcan, Sharp Shooting, Magnus Exorcismus and all Wizard AoEs. This does not include signature powerhouse skills like Acid Demonstration or Asura Strike and most support skills.
- Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better.
- ASPD formula was tweaked to resemble that of iRO but with buffs having a stronger effect. In practice this means that higher ASPD values are considerably easier to achieve if you invest into it.
- Skills that affect the whole party, no longer make anyone except the caster perform their casting motion, shouting the skill's name. They instead simply show the visual animation and play the sound. This results in smoother party gameplay without constant position lagging. Those skills are: Angelus, Gloria, Magnificat, Clementia, Canto Candidus, Praefatio, Coluceo Heal, Lauda Agnus, Lauda Ramus, Adrenaline Rush, Full Adrenaline Rush, Weapon Perfection, Over Thrust and Wind Walk.
- Vulture's Eye and Snake's Eye had their range increasing bonues normalized to match our vision and attack range settings, those skills now grant up to 5 cells increased range at level 10.
Bows and guns have a base range of 9 cells instead of 5. - Plant monsters receive 1 damage from skills, statuses or reflect effects in all cases. Multihit effects like Double Attack and Fear Breeze as well as dual wielding, still apply separate hits.
Arch Bishop
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Extended Super Novice
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Genetic
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Guillotine Cross
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Kagerou & Oboro
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Mechanic
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Minstrel & Wanderer
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Ranger
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Rebel
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Royal Guard
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Rune Knight
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Shadow Chaser
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Sorcerer
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Soul Linker
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Sura
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Warlock
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Game Mechanics
Status Effects
- Status Effect immunity and resistance caps have been changed to promote usage of pre-Renewal statuses. To reach immunity you must have a total value of 150 in the stat required to resist the intended status.
- Crystallization status now fails to apply entirely on targets with 0 SP or below 2% of Max HP instead of ticking once
- Bleeding status effects ticks every second instead of every 10 and doesn't interrupt casting. Base duration is greatly reduced across the board, especially for area skills that inflict it.
- Plant monsters take 1 damage per tick from any status effect that deals damage.
General Skill Mechanics
- Area skills that went through walls (both officially and not), no longer do that, with the exception of Wanderer/Minstrel songs.
- All knockback effects move the target straight away from the attacker and not to the West like it happens to some skills under official behavior.
- For a consistent behavior, the only skills that hit through Hiding are either naturally of Earth property or those that do so on purpose, as specified in the description.
- All effects that break equipment, signal it with the /omg emotion.
Equipment Bonuses
- A large amount of equipment (especially older gear) had its bonuses improved to accomodate the changes better.